mirror of
https://github.com/arabine/open-story-teller.git
synced 2025-12-07 01:15:14 +01:00
154 lines
5.5 KiB
C++
154 lines
5.5 KiB
C++
#include "console_window.h"
|
|
|
|
#include <stdio.h>
|
|
|
|
|
|
ConsoleWindow::ConsoleWindow()
|
|
: WindowBase("Console")
|
|
{
|
|
ClearLog();
|
|
memset(InputBuf, 0, sizeof(InputBuf));
|
|
|
|
AutoScroll = true;
|
|
ScrollToBottom = false;
|
|
}
|
|
|
|
ConsoleWindow::~ConsoleWindow()
|
|
{
|
|
ClearLog();
|
|
}
|
|
|
|
void ConsoleWindow::ClearLog()
|
|
{
|
|
std::scoped_lock<std::mutex> mutex(mLogMutex);
|
|
Items.clear();
|
|
}
|
|
|
|
void ConsoleWindow::Draw()
|
|
{
|
|
WindowBase::BeginDraw();
|
|
|
|
ImGui::SetWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
|
|
|
|
|
|
ImGui::TextWrapped("Console view");
|
|
// ImGui::TextWrapped("Enter 'HELP' for help.");
|
|
|
|
// TODO: display items starting from the bottom
|
|
|
|
// if (ImGui::SmallButton("Add Debug Text")) { AddLog("%d some text", Items.Size); AddLog("some more text"); AddLog("display very important message here!"); }
|
|
// ImGui::SameLine();
|
|
// if (ImGui::SmallButton("Add Debug Error")) { AddLog("[error] something went wrong"); }
|
|
// ImGui::SameLine();
|
|
if (ImGui::SmallButton("Clear")) { ClearLog(); }
|
|
ImGui::SameLine();
|
|
bool copy_to_clipboard = ImGui::SmallButton("Copy");
|
|
//static float t = 0.0f; if (ImGui::GetTime() - t > 0.02f) { t = ImGui::GetTime(); AddLog("Spam %f", t); }
|
|
|
|
// ImGui::Separator();
|
|
|
|
// // Options menu
|
|
// if (ImGui::BeginPopup("Options"))
|
|
// {
|
|
// ImGui::Checkbox("Auto-scroll", &AutoScroll);
|
|
// ImGui::EndPopup();
|
|
// }
|
|
|
|
// // Options, Filter
|
|
// if (ImGui::Button("Options"))
|
|
// ImGui::OpenPopup("Options");
|
|
// ImGui::SameLine();
|
|
// Filter.Draw("Filter (\"incl,-excl\") (\"error\")", 180);
|
|
ImGui::Separator();
|
|
|
|
// Reserve enough left-over height for 1 separator + 1 input text
|
|
const float footer_height_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
|
|
ImGui::BeginChild("ScrollingRegion", ImVec2(0, -footer_height_to_reserve), false, ImGuiWindowFlags_HorizontalScrollbar);
|
|
if (ImGui::BeginPopupContextWindow())
|
|
{
|
|
if (ImGui::Selectable("Clear")) ClearLog();
|
|
ImGui::EndPopup();
|
|
}
|
|
|
|
// Display every line as a separate entry so we can change their color or add custom widgets.
|
|
// If you only want raw text you can use ImGui::TextUnformatted(log.begin(), log.end());
|
|
// NB- if you have thousands of entries this approach may be too inefficient and may require user-side clipping
|
|
// to only process visible items. The clipper will automatically measure the height of your first item and then
|
|
// "seek" to display only items in the visible area.
|
|
// To use the clipper we can replace your standard loop:
|
|
// for (int i = 0; i < Items.Size; i++)
|
|
// With:
|
|
// ImGuiListClipper clipper;
|
|
// clipper.Begin(Items.Size);
|
|
// while (clipper.Step())
|
|
// for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
|
|
// - That your items are evenly spaced (same height)
|
|
// - That you have cheap random access to your elements (you can access them given their index,
|
|
// without processing all the ones before)
|
|
// You cannot this code as-is if a filter is active because it breaks the 'cheap random-access' property.
|
|
// We would need random-access on the post-filtered list.
|
|
// A typical application wanting coarse clipping and filtering may want to pre-compute an array of indices
|
|
// or offsets of items that passed the filtering test, recomputing this array when user changes the filter,
|
|
// and appending newly elements as they are inserted. This is left as a task to the user until we can manage
|
|
// to improve this example code!
|
|
// If your items are of variable height:
|
|
// - Split them into same height items would be simpler and facilitate random-seeking into your list.
|
|
// - Consider using manual call to IsRectVisible() and skipping extraneous decoration from your items.
|
|
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(4, 1)); // Tighten spacing
|
|
if (copy_to_clipboard)
|
|
ImGui::LogToClipboard();
|
|
|
|
ImGuiListClipper clipper;
|
|
std::scoped_lock<std::mutex> mutex(mLogMutex);
|
|
clipper.Begin(Items.size());
|
|
while (clipper.Step())
|
|
{
|
|
for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
|
|
{
|
|
if (Items[i].type > 0)
|
|
{
|
|
ImGui::PushStyleColor(ImGuiCol_Text, IM_COL32(255,0,0,255));
|
|
}
|
|
ImGui::TextUnformatted(Items[i].text.c_str());
|
|
|
|
if (Items[i].type > 0)
|
|
{
|
|
ImGui::PopStyleColor();
|
|
}
|
|
}
|
|
}
|
|
/*
|
|
for (int i = 0; i < Items.Size; i++)
|
|
{
|
|
const char* item = Items[i];
|
|
if (!Filter.PassFilter(item))
|
|
continue;
|
|
|
|
// Normally you would store more information in your item than just a string.
|
|
// (e.g. make Items[] an array of structure, store color/type etc.)
|
|
ImVec4 color;
|
|
bool has_color = false;
|
|
if (strstr(item, "[error]")) { color = ImVec4(1.0f, 0.4f, 0.4f, 1.0f); has_color = true; }
|
|
else if (strncmp(item, "# ", 2) == 0) { color = ImVec4(1.0f, 0.8f, 0.6f, 1.0f); has_color = true; }
|
|
if (has_color)
|
|
ImGui::PushStyleColor(ImGuiCol_Text, color);
|
|
ImGui::TextUnformatted(item);
|
|
if (has_color)
|
|
ImGui::PopStyleColor();
|
|
}
|
|
*/
|
|
if (copy_to_clipboard)
|
|
ImGui::LogFinish();
|
|
|
|
if (ScrollToBottom || (AutoScroll && ImGui::GetScrollY() >= ImGui::GetScrollMaxY()))
|
|
ImGui::SetScrollHereY(1.0f);
|
|
ScrollToBottom = false;
|
|
|
|
ImGui::PopStyleVar();
|
|
ImGui::EndChild();
|
|
ImGui::Separator();
|
|
|
|
WindowBase::EndDraw();
|
|
}
|
|
|