open-story-teller/story-editor/src/i_story_manager.h
2024-08-06 17:18:01 +02:00

73 lines
2.4 KiB
C++

#ifndef I_STORY_MANAGER_H
#define I_STORY_MANAGER_H
#include <string>
#include <memory>
#include <list>
#include <functional>
#include "resource.h"
#include "connection.h"
#include "base_node.h"
template <typename T>
struct Callback;
template <typename Ret, typename... Params>
struct Callback<Ret(Params...)> {
template <typename... Args>
static Ret callback(Args... args) {
return func(args...);
}
static std::function<Ret(Params...)> func;
};
template <typename Ret, typename... Params>
std::function<Ret(Params...)> Callback<Ret(Params...)>::func;
class IStoryManager
{
public:
virtual ~IStoryManager() {}
virtual void OpenProject(const std::string &uuid) = 0;
virtual void ImportProject(const std::string &fileName, int format) = 0;
virtual void Log(const std::string &txt, bool critical = false) = 0;
virtual void PlaySoundFile(const std::string &fileName) = 0;
virtual std::string BuildFullAssetsPath(const std::string_view fileName) const = 0;
virtual void OpenFunction(const std::string &uuid, const std::string &name) = 0;
// Resources management
virtual std::pair<FilterIterator, FilterIterator> Images() = 0;
virtual std::pair<FilterIterator, FilterIterator> Sounds() = 0;
virtual std::pair<FilterIterator, FilterIterator> Resources() = 0;
virtual void AddResource(std::shared_ptr<Resource> res) = 0;
virtual void ClearResources() = 0;
virtual void DeleteResource(FilterIterator &it) = 0;
// Node interaction
virtual void BuildNodes(bool compileonly) = 0;
virtual void BuildCode(bool compileonly) = 0;
virtual std::shared_ptr<BaseNode> CreateNode(const std::string &type) = 0;
virtual void DeleteNode(const std::string &id) = 0;
virtual void DeleteLink(std::shared_ptr<Connection> c) = 0;
virtual std::list<std::shared_ptr<Connection>> GetNodeConnections(const std::string &nodeId) = 0;
virtual void LoadBinaryStory(const std::string &filename) = 0;
virtual void ToggleBreakpoint(int line) = 0;
virtual uint32_t GetRegister(int reg) = 0;
virtual void Play() = 0;
virtual void Step() = 0;
virtual void Run() = 0;
virtual void Ok() = 0;
virtual void Stop() = 0;
virtual void Pause() = 0;
virtual void Home() = 0;
virtual void Next() = 0;
virtual void Previous() = 0;
virtual std::string VmState() const = 0;
};
#endif // I_STORY_MANAGER_H