open-story-teller/story-player-sdl/CMakeLists.txt

184 lines
5.5 KiB
CMake

cmake_minimum_required(VERSION 3.5)
set(STORY_PLAYER_PROJECT story-player)
project(${STORY_PLAYER_PROJECT} LANGUAGES C CXX)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Version du projet
set(PROJECT_VERSION_MAJOR 1)
set(PROJECT_VERSION_MINOR 0)
set(PROJECT_VERSION_PATCH 0)
# set(CMAKE_VERBOSE_MAKEFILE on)
if(POLICY CMP0072)
cmake_policy(SET CMP0072 NEW)
endif()
find_package(OpenGL REQUIRED)
# set(OPENSSL_ROOT_DIR /libs/openssl)
# find_package(OpenSSL REQUIRED)
include(FetchContent)
# =========================================================================================================================
# SDL3
# =========================================================================================================================
FetchContent_Declare(
sdl3
GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
GIT_TAG prerelease-3.1.0
GIT_SHALLOW TRUE
GIT_PROGRESS TRUE
)
set(BUILD_SHARED_LIBS TRUE)
set(SDL_STATIC TRUE)
FetchContent_MakeAvailable(sdl3)
include_directories(${sdl3_SOURCE_DIR}/include)
# add_subdirectory(${sdl3_SOURCE_DIR})
# =========================================================================================================================
# SDL3-Image
# =========================================================================================================================
FetchContent_Declare(
sdl_image
GIT_REPOSITORY https://github.com/libsdl-org/SDL_image.git
GIT_TAG origin/main
GIT_SHALLOW TRUE
GIT_PROGRESS TRUE
)
set(SDL3IMAGE_INSTALL OFF)
set(BUILD_SHARED_LIBS FALSE)
FetchContent_MakeAvailable(sdl_image)
include_directories(${sdl_image_SOURCE_DIR}/include)
set(ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR})
include(./story.cmake)
if(WIN32)
list(APPEND
PROJECT_SOURCES
icon.rc
)
endif()
if(WIN32)
add_executable(${STORY_PLAYER_PROJECT}
WIN32
${PROJECT_SOURCES}
)
else()
add_executable(${STORY_PLAYER_PROJECT}
${PROJECT_SOURCES}
)
endif()
target_include_directories(${STORY_PLAYER_PROJECT} PUBLIC
${sdl3_SOURCE_DIR}/include
${PROJECT_INCLUDES}
)
add_definitions(-DIMGUI_USE_WCHAR32 -DVERSION_MAJOR=${PROJECT_VERSION_MAJOR} -DVERSION_MINOR=${PROJECT_VERSION_MINOR} -DVERSION_PATCH=${PROJECT_VERSION_PATCH})
add_link_options(-static-libgcc -static-libstdc++)
if (APPLE)
set_target_properties(${PROJECT_NAME} PROPERTIES
LINKER_LANGUAGE CXX
LINK_FLAGS "-Wl,-rpath,@executable_path"
MACOSX_RPATH TRUE
SKIP_BUILD_RPATH FALSE
BUILD_WITH_INSTALL_RPATH TRUE
INSTALL_RPATH_USE_LINK_PATH TRUE
)
set_target_properties(${PROJECT_NAME} PROPERTIES
BUNDLE True
MACOSX_BUNDLE_GUI_IDENTIFIER eu.d8s.OpenStoryTeller.StoryEditor.${CUR_TARGET}
MACOSX_BUNDLE_BUNDLE_NAME ${CUR_TARGET}
MACOSX_BUNDLE_BUNDLE_VERSION "0.1"
MACOSX_BUNDLE_SHORT_VERSION_STRING "0.1"
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_SOURCE_DIR}/bundle.plist.in
)
endif()
target_compile_definitions(${STORY_PLAYER_PROJECT} PUBLIC cimg_display=0)
target_compile_definitions(${STORY_PLAYER_PROJECT} PUBLIC "$<$<CONFIG:DEBUG>:DEBUG>")
target_link_directories(${STORY_PLAYER_PROJECT} PUBLIC ${sdl3_BINARY_DIR} ${sdl_image_BINARY_DIR})
# On est obligé de passer par une variable pour injecter
# certaines informations à CPACK
set(SDL_BIN_DIR ${sdl3_BINARY_DIR})
if(UNIX)
target_link_libraries(${STORY_PLAYER_PROJECT}
pthread
OpenGL::GL
dl
SDL3::SDL3
SDL3_image::SDL3_image
# OpenSSL::SSL OpenSSL::Crypto
)
elseif(WIN32)
target_link_libraries(${STORY_PLAYER_PROJECT}
OpenGL::GL
SDL3::SDL3
SDL3_image::SDL3_image
libcurl_static
ws2_32.lib psapi.lib setupapi.lib cfgmgr32.lib advapi32.lib
)
endif()
# =========================================================================================================================
# CPACK INSTALLER
# =========================================================================================================================
install(TARGETS ${STORY_PLAYER_PROJECT} RUNTIME DESTINATION ".")
# Personnaliser les options d'installation
set(CPACK_PACKAGE_NAME "Open-Story-Editor")
set(CPACK_PACKAGE_DESCRIPTION "Open Story Teller - Node based editor")
set(CPACK_PACKAGE_VENDOR "D8S")
set(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
set(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")
set(CPACK_PACKAGE_VERSION_PATCH "${PROJECT_VERSION_PATCH}")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/LICENSE")
# install(DIRECTORY "${PROJECT_SOURCE_DIR}/assets/" DESTINATION "assets")
install(DIRECTORY "${PROJECT_SOURCE_DIR}/fonts/" DESTINATION "fonts")
install(DIRECTORY "${PROJECT_SOURCE_DIR}/scripts/" DESTINATION "scripts")
install_files("." FILES "${CMAKE_SOURCE_DIR}/LICENSE")
install_files("." FILES "${CMAKE_SOURCE_DIR}/tools/imgui.ini")
if(WIN32)
install_files("." FILES "${SDL_BIN_DIR}/SDL3.dll")
install_files("." FILES "/usr/lib/gcc/x86_64-w64-mingw32/10-posix/libstdc++-6.dll")
install_files("." FILES "/usr/x86_64-w64-mingw32/lib/libwinpthread-1.dll")
install_files("." FILES "/usr/lib/gcc/x86_64-w64-mingw32/10-posix/libgcc_s_seh-1.dll")
# Personnaliser l'icône pour les installateurs Windows
set(CPACK_NSIS_MUI_ICON "${CMAKE_SOURCE_DIR}/story-editor-logo.ico")
endif()
if (APPLE)
set(CPACK_GENERATOR "DragNDrop")
set(MACOSX_BUNDLE_INFO_PLIST ${PROJECT_SOURCE_DIR}/bundle.plist.in)
install_files("." FILES "${SDL_BIN_DIR}/libSDL2-2.0.0.dylib")
endif()
include(CPack)