open-story-teller/story-player/CMakeLists.txt
2023-05-31 08:47:31 +02:00

50 lines
1.5 KiB
CMake

cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+
project(story-player)
# Generate compile_commands.json
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_C_STANDARD 11)
# Dependencies
set(RAYLIB_VERSION 4.5.0)
find_package(raylib ${RAYLIB_VERSION} QUIET) # QUIET or REQUIRED
if (NOT raylib_FOUND) # If there's none, fetch and build raylib
include(FetchContent)
FetchContent_Declare(
raylib
URL https://github.com/raysan5/raylib/archive/refs/tags/${RAYLIB_VERSION}.tar.gz
)
FetchContent_GetProperties(raylib)
if (NOT raylib_POPULATED) # Have we downloaded raylib yet?
set(FETCHCONTENT_QUIET NO)
FetchContent_Populate(raylib)
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
add_subdirectory(${raylib_SOURCE_DIR} ${raylib_BINARY_DIR})
endif()
endif()
# Our Project
add_executable(${PROJECT_NAME}
main.c
raygui.h
../software/chip32/chip32_assembler.cpp
../software/chip32/chip32_vm.c
../software/chip32/chip32_assembler.h
../software/chip32/chip32_vm.h
)
include_directories(../software/chip32)
include_directories(../software/library)
#set(raylib_VERBOSE 1)
target_link_libraries(${PROJECT_NAME} raylib)
# Checks if OSX and links appropriate frameworks (Only required on MacOS)
if (APPLE)
target_link_libraries(${PROJECT_NAME} "-framework IOKit")
target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
target_link_libraries(${PROJECT_NAME} "-framework OpenGL")
endif()