mirror of
https://github.com/arabine/open-story-teller.git
synced 2025-12-06 17:09:06 +01:00
579 lines
22 KiB
C++
579 lines
22 KiB
C++
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/*
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Define the NOMINMAX symbol at the top of your source, before you include any headers.
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Visual C++ defines min and max as macros somewhere in windows.h, and they interfere with
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your use of the corresponding standard functions.
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*/
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#define NOMINMAX
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#include "gui.h"
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#include <stdio.h>
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#include <iostream>
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#include <filesystem>
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#include "imgui_internal.h"
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// SDL2 ---------------------------------
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// #include "imgui_impl_sdl2.h"
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// #include "imgui_impl_sdlrenderer2.h"
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// #include <SDL2/SDL.h>
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// #if defined(IMGUI_IMPL_OPENGL_ES2)
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// #include <SDL2/SDL_opengles2.h>
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// #else
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// #include <SDL2/SDL_opengl.h>
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//#endif
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// SDL3 ---------------------------------
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#include "imgui_impl_sdl3.h"
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#include "imgui_impl_sdlrenderer3.h"
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#include <SDL3/SDL.h>
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#if defined(IMGUI_IMPL_OPENGL_ES2)
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#include <SDL3/SDL_opengles2.h>
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#else
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#include <SDL3/SDL_opengl.h>
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#endif
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#include <SDL3_image/SDL_image.h>
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#include "IconsMaterialDesignIcons.h"
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#include "IconsFontAwesome5_c.h"
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#include "qoi.h"
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static void glfw_error_callback(int error, const char* description)
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{
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fprintf(stderr, "GLFW Error %d: %s\n", error, description);
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}
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static SDL_Window* window{nullptr};
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static SDL_Renderer* renderer{nullptr};
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#include "stb_image.h"
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static std::string GetFileExtension(const std::string &fileName)
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{
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if(fileName.find_last_of(".") != std::string::npos)
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return fileName.substr(fileName.find_last_of(".")+1);
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return "";
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}
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// Simple helper function to load an image into a OpenGL texture with common settings
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bool LoadTextureFromFile(const char* filename, Gui::Image &img)
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{
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SDL_Surface *surface, *temp;
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surface = IMG_Load(filename);
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if (!surface) {
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SDL_Log("Couldn't load %s: %s\n", filename, SDL_GetError());
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return false;
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}
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/* Use the tonemap operator to convert to SDR output */
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const char *tonemap = NULL;
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SDL_SetStringProperty(SDL_GetSurfaceProperties(surface), SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING, tonemap);
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temp = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_RGBA32);
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SDL_DestroySurface(surface);
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if (!temp) {
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SDL_Log("Couldn't convert surface: %s\n", SDL_GetError());
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return false;
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}
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img.texture = SDL_CreateTextureFromSurface(renderer, temp);
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SDL_DestroySurface(temp);
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if (!img.texture) {
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SDL_Log("Couldn't create texture: %s\n", SDL_GetError());
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return false;
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}
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SDL_QueryTexture(static_cast<SDL_Texture*>(img.texture), NULL, NULL, &img.w, &img.h);
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return true;
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}
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std::string GetDirectory (const std::string& path)
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{
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size_t found = path.find_last_of("/\\");
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return(path.substr(0, found));
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}
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Gui::Gui()
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{
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m_executablePath = std::filesystem::current_path().generic_string();
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std::cout << "PATH: " << m_executablePath << std::endl;
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}
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static ImFont* normalFont;
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// static ImFont* bigFont;
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void Gui::PushBigFont()
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{
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// ImGui::PushFont(bigFont);
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}
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void Gui::PopBigFont()
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{
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// ImGui::PopFont();
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}
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bool Gui::Initialize()
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{
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// Setup SDL2
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// if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
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// Setup SDL3
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0)
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{
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printf("Error: SDL_Init(): %s\n", SDL_GetError());
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return false;
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}
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/*
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) != 0)
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{
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int i, num_devices;
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SDL_AudioDeviceID *devices = SDL_GetAudioOutputDevices(&num_devices);
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if (devices) {
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for (i = 0; i < num_devices; ++i) {
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SDL_AudioDeviceID instance_id = devices[i];
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char *name = SDL_GetAudioDeviceName(instance_id);
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SDL_Log("AudioDevice %" SDL_PRIu32 ": %s\n", instance_id, name);
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SDL_free(name);
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}
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SDL_free(devices);
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}
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printf("Error: SDL_InitSubSystem(): %s\n", SDL_GetError());
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return false;
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}*/
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// Enable native IME.
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SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
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// Create window with SDL_Renderer graphics context
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SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN);
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// SDL3
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window = SDL_CreateWindow("Story Editor", 1280, 720, window_flags);
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// SDL2
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// window = SDL_CreateWindow("Story Editor", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
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if (window == nullptr)
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{
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printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
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return false;
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}
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renderer = SDL_CreateRenderer(window, nullptr, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
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if (renderer == nullptr)
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{
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SDL_Log("Error: SDL_CreateRenderer(): %s\n", SDL_GetError());
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return false;
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}
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SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
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SDL_ShowWindow(window);
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
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io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
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// bigFont = io.Fonts->AddFontFromFileTTF( std::string(m_executablePath + "/fonts/roboto.ttf").c_str(), 40);
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// io.Fonts->Build();
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normalFont = io.Fonts->AddFontFromFileTTF( std::string(m_executablePath + "/fonts/roboto.ttf").c_str(), 20);
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{
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ImFontConfig config;
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config.MergeMode = true; // ATTENTION, MERGE AVEC LA FONT PRECEDENTE !!
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// config.GlyphMinAdvanceX = 20.0f; // Use if you want to make the icon monospaced
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// config.GlyphOffset.y += 1.0;
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static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
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io.Fonts->AddFontFromFileTTF(std::string(m_executablePath + "/fonts/fa-solid-900.ttf").c_str(), 16.0f, &config, icon_ranges);
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io.Fonts->Build();
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}
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{
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ImFontConfig config;
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config.MergeMode = true; // ATTENTION, MERGE AVEC LA FONT PRECEDENTE !!
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static const ImWchar icon_ranges_mdi[] = { ICON_MIN_MDI, ICON_MAX_MDI, 0 };
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io.Fonts->AddFontFromFileTTF(std::string(m_executablePath + "/fonts/materialdesignicons-webfont.ttf").c_str(), 16.0f, &config, icon_ranges_mdi);
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io.Fonts->Build();
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}
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// Setup Dear ImGui style
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ImGui::StyleColorsDark();
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//ImGui::StyleColorsLight();
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// Setup Platform/Renderer backends
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// SDL3
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ImGui_ImplSDL3_InitForSDLRenderer(window, renderer);
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ImGui_ImplSDLRenderer3_Init(renderer);
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// SDL2
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// ImGui_ImplSDL2_InitForSDLRenderer(window, renderer);
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// ImGui_ImplSDLRenderer2_Init(renderer);
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// Load Fonts
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// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
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// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
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// - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
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// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
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// - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
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// - Read 'docs/FONTS.md' for more instructions and details.
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// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
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// - Our Emscripten build process allows embedding fonts to be accessible at runtime from the "fonts/" folder. See Makefile.emscripten for details.
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//io.Fonts->AddFontDefault();
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//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f);
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
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//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese());
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//IM_ASSERT(font != nullptr);
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return true;
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}
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bool Gui::PollEvent()
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{
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bool done = false;
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SDL_Event event;
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while (SDL_PollEvent(&event))
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{
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// SDL3
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ImGui_ImplSDL3_ProcessEvent(&event);
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if (event.type == SDL_EVENT_QUIT)
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done = true;
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if (event.type == SDL_EVENT_WINDOW_CLOSE_REQUESTED && event.window.windowID == SDL_GetWindowID(window))
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done = true;
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// SLD2
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// ImGui_ImplSDL2_ProcessEvent(&event);
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// if (event.type == SDL_QUIT)
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// done = true;
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// if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
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// done = true;
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}
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return done;
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}
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void Gui::StartFrame()
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{
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// Start the Dear ImGui frame
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// SDL3
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ImGui_ImplSDLRenderer3_NewFrame();
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ImGui_ImplSDL3_NewFrame();
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// SDL2
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// ImGui_ImplSDLRenderer2_NewFrame();
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// ImGui_ImplSDL2_NewFrame();
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ImGui::NewFrame();
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}
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void Gui::EndFrame()
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{
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static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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// Rendering
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// Rendering
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//SDL_RenderSetScale(renderer, io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y);
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SDL_SetRenderDrawColor(renderer, (Uint8)(clear_color.x * 255), (Uint8)(clear_color.y * 255), (Uint8)(clear_color.z * 255), (Uint8)(clear_color.w * 255));
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SDL_RenderClear(renderer);
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ImGui::Render();
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ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData()); // SDL3
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// ImGui_ImplSDLRenderer2_RenderDrawData(ImGui::GetDrawData()); // SDL2
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SDL_RenderPresent(renderer);
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}
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void Gui::Destroy()
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{
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// Cleanup
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// SDL3
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ImGui_ImplSDLRenderer3_Shutdown();
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ImGui_ImplSDL3_Shutdown();
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// SDL2
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// ImGui_ImplSDLRenderer2_Shutdown();
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// ImGui_ImplSDL2_Shutdown();
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ImGui::DestroyContext();
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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}
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void Gui::SetWindowTitle(const std::string &title)
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{
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SDL_SetWindowTitle(window, title.c_str());
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}
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bool Gui::LoadRawImage(const std::string &filename, Image &image)
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{
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bool success = true;
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if (std::filesystem::is_regular_file(filename))
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{
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LoadTextureFromFile(filename.c_str(), image);
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}
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return success;
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}
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Gui::Size Gui::GetWindowSize()
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{
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Size s;
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SDL_GetWindowSize(window, &s.w, &s.h);
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return s;
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}
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void Gui::ApplyTheme()
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{
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ImVec4* colors = ImGui::GetStyle().Colors;
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ImGuiStyle & style = ImGui::GetStyle();
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colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
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colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
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colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
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colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
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colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
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colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_FrameBg] = ImVec4(0.44f, 0.44f, 0.44f, 0.60f);
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colors[ImGuiCol_FrameBgHovered] = ImVec4(0.57f, 0.57f, 0.57f, 0.70f);
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colors[ImGuiCol_FrameBgActive] = ImVec4(0.76f, 0.76f, 0.76f, 0.80f);
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colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
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colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.16f, 0.16f, 1.00f);
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colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.60f);
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colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
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colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
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colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
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colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
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colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
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colors[ImGuiCol_CheckMark] = ImVec4(0.13f, 0.75f, 0.55f, 0.80f);
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colors[ImGuiCol_SliderGrab] = ImVec4(0.13f, 0.75f, 0.75f, 0.80f);
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colors[ImGuiCol_SliderGrabActive] = ImVec4(0.13f, 0.75f, 1.00f, 0.80f);
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colors[ImGuiCol_Button] = ImVec4(0.13f, 0.75f, 0.55f, 0.40f);
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colors[ImGuiCol_ButtonHovered] = ImVec4(0.13f, 0.75f, 0.75f, 0.60f);
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colors[ImGuiCol_ButtonActive] = ImVec4(0.13f, 0.75f, 1.00f, 0.80f);
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colors[ImGuiCol_Header] = ImVec4(0.13f, 0.75f, 0.55f, 0.40f);
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colors[ImGuiCol_HeaderHovered] = ImVec4(0.13f, 0.75f, 0.75f, 0.60f);
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colors[ImGuiCol_HeaderActive] = ImVec4(0.13f, 0.75f, 1.00f, 0.80f);
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colors[ImGuiCol_Separator] = ImVec4(0.13f, 0.75f, 0.55f, 0.40f);
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colors[ImGuiCol_SeparatorHovered] = ImVec4(0.13f, 0.75f, 0.75f, 0.60f);
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colors[ImGuiCol_SeparatorActive] = ImVec4(0.13f, 0.75f, 1.00f, 0.80f);
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colors[ImGuiCol_ResizeGrip] = ImVec4(0.13f, 0.75f, 0.55f, 0.40f);
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colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.13f, 0.75f, 0.75f, 0.60f);
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colors[ImGuiCol_ResizeGripActive] = ImVec4(0.13f, 0.75f, 1.00f, 0.80f);
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colors[ImGuiCol_Tab] = ImVec4(0.13f, 0.75f, 0.55f, 0.80f);
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colors[ImGuiCol_TabHovered] = ImVec4(0.13f, 0.75f, 0.75f, 0.80f);
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colors[ImGuiCol_TabActive] = ImVec4(0.13f, 0.75f, 1.00f, 0.80f);
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colors[ImGuiCol_TabUnfocused] = ImVec4(0.18f, 0.18f, 0.18f, 1.00f);
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colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.36f, 0.36f, 0.36f, 0.54f);
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colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
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colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
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colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
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colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
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colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
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colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f);
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colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f);
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colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
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colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
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colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
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colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
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colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
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colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
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|
|
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style.ChildRounding = 4.0f;
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style.FrameBorderSize = 1.0f;
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style.FrameRounding = 2.0f;
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style.GrabMinSize = 7.0f;
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style.PopupRounding = 2.0f;
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style.ScrollbarRounding = 12.0f;
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style.ScrollbarSize = 13.0f;
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style.TabBorderSize = 1.0f;
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style.TabRounding = 0.0f;
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style.WindowRounding = 4.0f;
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|
|
|
/*
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/// 0 = FLAT APPEARENCE
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/// 1 = MORE "3D" LOOK
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int is3D = 1;
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|
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colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
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colors[ImGuiCol_TextDisabled] = ImVec4(0.40f, 0.40f, 0.40f, 1.00f);
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colors[ImGuiCol_ChildBg] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
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colors[ImGuiCol_WindowBg] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
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colors[ImGuiCol_PopupBg] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
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colors[ImGuiCol_Border] = ImVec4(0.12f, 0.12f, 0.12f, 0.71f);
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colors[ImGuiCol_BorderShadow] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
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colors[ImGuiCol_FrameBg] = ImVec4(0.42f, 0.42f, 0.42f, 0.54f);
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colors[ImGuiCol_FrameBgHovered] = ImVec4(0.42f, 0.42f, 0.42f, 0.40f);
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colors[ImGuiCol_FrameBgActive] = ImVec4(0.56f, 0.56f, 0.56f, 0.67f);
|
|
colors[ImGuiCol_TitleBg] = ImVec4(0.19f, 0.19f, 0.19f, 1.00f);
|
|
colors[ImGuiCol_TitleBgActive] = ImVec4(0.22f, 0.22f, 0.22f, 1.00f);
|
|
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.17f, 0.17f, 0.17f, 0.90f);
|
|
colors[ImGuiCol_MenuBarBg] = ImVec4(0.335f, 0.335f, 0.335f, 1.000f);
|
|
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.24f, 0.24f, 0.24f, 0.53f);
|
|
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
|
|
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.52f, 0.52f, 0.52f, 1.00f);
|
|
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.76f, 0.76f, 0.76f, 1.00f);
|
|
colors[ImGuiCol_CheckMark] = ImVec4(0.65f, 0.65f, 0.65f, 1.00f);
|
|
colors[ImGuiCol_SliderGrab] = ImVec4(0.52f, 0.52f, 0.52f, 1.00f);
|
|
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.64f, 0.64f, 0.64f, 1.00f);
|
|
colors[ImGuiCol_Button] = ImVec4(0.54f, 0.54f, 0.54f, 0.35f);
|
|
colors[ImGuiCol_ButtonHovered] = ImVec4(0.52f, 0.52f, 0.52f, 0.59f);
|
|
colors[ImGuiCol_ButtonActive] = ImVec4(0.76f, 0.76f, 0.76f, 1.00f);
|
|
colors[ImGuiCol_Header] = ImVec4(0.38f, 0.38f, 0.38f, 1.00f);
|
|
colors[ImGuiCol_HeaderHovered] = ImVec4(0.47f, 0.47f, 0.47f, 1.00f);
|
|
colors[ImGuiCol_HeaderActive] = ImVec4(0.76f, 0.76f, 0.76f, 0.77f);
|
|
colors[ImGuiCol_Separator] = ImVec4(0.000f, 0.000f, 0.000f, 0.137f);
|
|
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.700f, 0.671f, 0.600f, 0.290f);
|
|
colors[ImGuiCol_SeparatorActive] = ImVec4(0.702f, 0.671f, 0.600f, 0.674f);
|
|
colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.25f);
|
|
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
|
|
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
|
|
colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
|
|
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
|
|
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
|
|
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
|
|
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.73f, 0.73f, 0.73f, 0.35f);
|
|
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
|
|
colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
|
|
colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
|
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
|
|
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
|
|
|
|
style.PopupRounding = 3;
|
|
|
|
style.WindowPadding = ImVec2(4, 4);
|
|
style.FramePadding = ImVec2(6, 4);
|
|
style.ItemSpacing = ImVec2(6, 2);
|
|
|
|
style.ScrollbarSize = 18;
|
|
|
|
style.WindowBorderSize = 1;
|
|
style.ChildBorderSize = 1;
|
|
style.PopupBorderSize = 1;
|
|
style.FrameBorderSize = is3D;
|
|
|
|
style.WindowRounding = 3;
|
|
style.ChildRounding = 3;
|
|
style.FrameRounding = 3;
|
|
style.ScrollbarRounding = 2;
|
|
style.GrabRounding = 3;
|
|
|
|
|
|
style.TabBorderSize = is3D;
|
|
style.TabRounding = 3;
|
|
|
|
colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.38f, 0.38f, 0.38f, 1.00f);
|
|
colors[ImGuiCol_Tab] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
|
|
colors[ImGuiCol_TabHovered] = ImVec4(0.40f, 0.40f, 0.40f, 1.00f);
|
|
colors[ImGuiCol_TabActive] = ImVec4(0.33f, 0.33f, 0.33f, 1.00f);
|
|
colors[ImGuiCol_TabUnfocused] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
|
|
colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.33f, 0.33f, 0.33f, 1.00f);
|
|
colors[ImGuiCol_DockingPreview] = ImVec4(0.85f, 0.85f, 0.85f, 0.28f);
|
|
|
|
if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
|
{
|
|
style.WindowRounding = 0.0f;
|
|
style.Colors[ImGuiCol_WindowBg].w = 1.0f;
|
|
}
|
|
|
|
*/
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
namespace ImGui {
|
|
void LoadingIndicatorCircle(const char* label, const float indicator_radius,
|
|
const ImVec4& main_color, const ImVec4& backdrop_color,
|
|
const int circle_count, const float speed) {
|
|
ImGuiWindow* window = GetCurrentWindow();
|
|
if (window->SkipItems) {
|
|
return;
|
|
}
|
|
|
|
ImGuiContext& g = *GImGui;
|
|
const ImGuiID id = window->GetID(label);
|
|
|
|
const ImVec2 pos = window->DC.CursorPos;
|
|
const float circle_radius = indicator_radius / 10.0f;
|
|
const ImRect bb(pos, ImVec2(pos.x + indicator_radius * 2.0f,
|
|
pos.y + indicator_radius * 2.0f));
|
|
ItemSize(bb, GetStyle().FramePadding.y);
|
|
if (!ItemAdd(bb, id)) {
|
|
return;
|
|
}
|
|
const float t = g.Time;
|
|
const auto degree_offset = 2.0f * IM_PI / circle_count;
|
|
for (int i = 0; i < circle_count; ++i) {
|
|
const auto x = indicator_radius * std::sin(degree_offset * i);
|
|
const auto y = indicator_radius * std::cos(degree_offset * i);
|
|
const auto growth = std::max(0.0f, std::sin(t * speed - i * degree_offset));
|
|
ImVec4 color;
|
|
color.x = main_color.x * growth + backdrop_color.x * (1.0f - growth);
|
|
color.y = main_color.y * growth + backdrop_color.y * (1.0f - growth);
|
|
color.z = main_color.z * growth + backdrop_color.z * (1.0f - growth);
|
|
color.w = 1.0f;
|
|
window->DrawList->AddCircleFilled(ImVec2(pos.x + indicator_radius + x,
|
|
pos.y + indicator_radius - y),
|
|
circle_radius + growth * circle_radius,
|
|
GetColorU32(color));
|
|
}
|
|
}
|
|
} // namespace ImGui
|
|
|
|
void Gui::Image::Clear()
|
|
{
|
|
if (texture != nullptr)
|
|
{
|
|
SDL_DestroyTexture(static_cast<SDL_Texture*>(texture));
|
|
}
|
|
}
|
|
|
|
void Gui::Image::Load(const std::string &filename)
|
|
{
|
|
Clear();
|
|
Gui::LoadRawImage(filename, *this);
|
|
}
|
|
|
|
Gui::Image::Image()
|
|
{
|
|
texture = nullptr;
|
|
w = 0;
|
|
h = 0;
|
|
}
|
|
|
|
Gui::Image::~Image()
|
|
{
|
|
Clear();
|
|
}
|