open-story-teller/story-editor/src/gui.cpp
2024-05-14 17:18:26 +02:00

579 lines
22 KiB
C++

/*
Define the NOMINMAX symbol at the top of your source, before you include any headers.
Visual C++ defines min and max as macros somewhere in windows.h, and they interfere with
your use of the corresponding standard functions.
*/
#define NOMINMAX
#include "gui.h"
#include <stdio.h>
#include <iostream>
#include <filesystem>
#include "imgui_internal.h"
// SDL2 ---------------------------------
// #include "imgui_impl_sdl2.h"
// #include "imgui_impl_sdlrenderer2.h"
// #include <SDL2/SDL.h>
// #if defined(IMGUI_IMPL_OPENGL_ES2)
// #include <SDL2/SDL_opengles2.h>
// #else
// #include <SDL2/SDL_opengl.h>
//#endif
// SDL3 ---------------------------------
#include "imgui_impl_sdl3.h"
#include "imgui_impl_sdlrenderer3.h"
#include <SDL3/SDL.h>
#if defined(IMGUI_IMPL_OPENGL_ES2)
#include <SDL3/SDL_opengles2.h>
#else
#include <SDL3/SDL_opengl.h>
#endif
#include <SDL3_image/SDL_image.h>
#include "IconsMaterialDesignIcons.h"
#include "IconsFontAwesome5_c.h"
#include "qoi.h"
static void glfw_error_callback(int error, const char* description)
{
fprintf(stderr, "GLFW Error %d: %s\n", error, description);
}
static SDL_Window* window{nullptr};
static SDL_Renderer* renderer{nullptr};
#include "stb_image.h"
static std::string GetFileExtension(const std::string &fileName)
{
if(fileName.find_last_of(".") != std::string::npos)
return fileName.substr(fileName.find_last_of(".")+1);
return "";
}
// Simple helper function to load an image into a OpenGL texture with common settings
bool LoadTextureFromFile(const char* filename, Gui::Image &img)
{
SDL_Surface *surface, *temp;
surface = IMG_Load(filename);
if (!surface) {
SDL_Log("Couldn't load %s: %s\n", filename, SDL_GetError());
return false;
}
/* Use the tonemap operator to convert to SDR output */
const char *tonemap = NULL;
SDL_SetStringProperty(SDL_GetSurfaceProperties(surface), SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING, tonemap);
temp = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_RGBA32);
SDL_DestroySurface(surface);
if (!temp) {
SDL_Log("Couldn't convert surface: %s\n", SDL_GetError());
return false;
}
img.texture = SDL_CreateTextureFromSurface(renderer, temp);
SDL_DestroySurface(temp);
if (!img.texture) {
SDL_Log("Couldn't create texture: %s\n", SDL_GetError());
return false;
}
SDL_QueryTexture(static_cast<SDL_Texture*>(img.texture), NULL, NULL, &img.w, &img.h);
return true;
}
std::string GetDirectory (const std::string& path)
{
size_t found = path.find_last_of("/\\");
return(path.substr(0, found));
}
Gui::Gui()
{
m_executablePath = std::filesystem::current_path().generic_string();
std::cout << "PATH: " << m_executablePath << std::endl;
}
static ImFont* normalFont;
// static ImFont* bigFont;
void Gui::PushBigFont()
{
// ImGui::PushFont(bigFont);
}
void Gui::PopBigFont()
{
// ImGui::PopFont();
}
bool Gui::Initialize()
{
// Setup SDL2
// if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
// Setup SDL3
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0)
{
printf("Error: SDL_Init(): %s\n", SDL_GetError());
return false;
}
/*
if (SDL_InitSubSystem(SDL_INIT_AUDIO) != 0)
{
int i, num_devices;
SDL_AudioDeviceID *devices = SDL_GetAudioOutputDevices(&num_devices);
if (devices) {
for (i = 0; i < num_devices; ++i) {
SDL_AudioDeviceID instance_id = devices[i];
char *name = SDL_GetAudioDeviceName(instance_id);
SDL_Log("AudioDevice %" SDL_PRIu32 ": %s\n", instance_id, name);
SDL_free(name);
}
SDL_free(devices);
}
printf("Error: SDL_InitSubSystem(): %s\n", SDL_GetError());
return false;
}*/
// Enable native IME.
SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
// Create window with SDL_Renderer graphics context
SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN);
// SDL3
window = SDL_CreateWindow("Story Editor", 1280, 720, window_flags);
// SDL2
// window = SDL_CreateWindow("Story Editor", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
if (window == nullptr)
{
printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
return false;
}
renderer = SDL_CreateRenderer(window, nullptr, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
if (renderer == nullptr)
{
SDL_Log("Error: SDL_CreateRenderer(): %s\n", SDL_GetError());
return false;
}
SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
SDL_ShowWindow(window);
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
// bigFont = io.Fonts->AddFontFromFileTTF( std::string(m_executablePath + "/fonts/roboto.ttf").c_str(), 40);
// io.Fonts->Build();
normalFont = io.Fonts->AddFontFromFileTTF( std::string(m_executablePath + "/fonts/roboto.ttf").c_str(), 20);
{
ImFontConfig config;
config.MergeMode = true; // ATTENTION, MERGE AVEC LA FONT PRECEDENTE !!
// config.GlyphMinAdvanceX = 20.0f; // Use if you want to make the icon monospaced
// config.GlyphOffset.y += 1.0;
static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
io.Fonts->AddFontFromFileTTF(std::string(m_executablePath + "/fonts/fa-solid-900.ttf").c_str(), 16.0f, &config, icon_ranges);
io.Fonts->Build();
}
{
ImFontConfig config;
config.MergeMode = true; // ATTENTION, MERGE AVEC LA FONT PRECEDENTE !!
static const ImWchar icon_ranges_mdi[] = { ICON_MIN_MDI, ICON_MAX_MDI, 0 };
io.Fonts->AddFontFromFileTTF(std::string(m_executablePath + "/fonts/materialdesignicons-webfont.ttf").c_str(), 16.0f, &config, icon_ranges_mdi);
io.Fonts->Build();
}
// Setup Dear ImGui style
ImGui::StyleColorsDark();
//ImGui::StyleColorsLight();
// Setup Platform/Renderer backends
// SDL3
ImGui_ImplSDL3_InitForSDLRenderer(window, renderer);
ImGui_ImplSDLRenderer3_Init(renderer);
// SDL2
// ImGui_ImplSDL2_InitForSDLRenderer(window, renderer);
// ImGui_ImplSDLRenderer2_Init(renderer);
// Load Fonts
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
// - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
// - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
// - Read 'docs/FONTS.md' for more instructions and details.
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
// - Our Emscripten build process allows embedding fonts to be accessible at runtime from the "fonts/" folder. See Makefile.emscripten for details.
//io.Fonts->AddFontDefault();
//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f);
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese());
//IM_ASSERT(font != nullptr);
return true;
}
bool Gui::PollEvent()
{
bool done = false;
SDL_Event event;
while (SDL_PollEvent(&event))
{
// SDL3
ImGui_ImplSDL3_ProcessEvent(&event);
if (event.type == SDL_EVENT_QUIT)
done = true;
if (event.type == SDL_EVENT_WINDOW_CLOSE_REQUESTED && event.window.windowID == SDL_GetWindowID(window))
done = true;
// SLD2
// ImGui_ImplSDL2_ProcessEvent(&event);
// if (event.type == SDL_QUIT)
// done = true;
// if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
// done = true;
}
return done;
}
void Gui::StartFrame()
{
// Start the Dear ImGui frame
// SDL3
ImGui_ImplSDLRenderer3_NewFrame();
ImGui_ImplSDL3_NewFrame();
// SDL2
// ImGui_ImplSDLRenderer2_NewFrame();
// ImGui_ImplSDL2_NewFrame();
ImGui::NewFrame();
}
void Gui::EndFrame()
{
static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
// Rendering
// Rendering
//SDL_RenderSetScale(renderer, io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y);
SDL_SetRenderDrawColor(renderer, (Uint8)(clear_color.x * 255), (Uint8)(clear_color.y * 255), (Uint8)(clear_color.z * 255), (Uint8)(clear_color.w * 255));
SDL_RenderClear(renderer);
ImGui::Render();
ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData()); // SDL3
// ImGui_ImplSDLRenderer2_RenderDrawData(ImGui::GetDrawData()); // SDL2
SDL_RenderPresent(renderer);
}
void Gui::Destroy()
{
// Cleanup
// SDL3
ImGui_ImplSDLRenderer3_Shutdown();
ImGui_ImplSDL3_Shutdown();
// SDL2
// ImGui_ImplSDLRenderer2_Shutdown();
// ImGui_ImplSDL2_Shutdown();
ImGui::DestroyContext();
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}
void Gui::SetWindowTitle(const std::string &title)
{
SDL_SetWindowTitle(window, title.c_str());
}
bool Gui::LoadRawImage(const std::string &filename, Image &image)
{
bool success = true;
if (std::filesystem::is_regular_file(filename))
{
LoadTextureFromFile(filename.c_str(), image);
}
return success;
}
Gui::Size Gui::GetWindowSize()
{
Size s;
SDL_GetWindowSize(window, &s.w, &s.h);
return s;
}
void Gui::ApplyTheme()
{
ImVec4* colors = ImGui::GetStyle().Colors;
ImGuiStyle & style = ImGui::GetStyle();
colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_FrameBg] = ImVec4(0.44f, 0.44f, 0.44f, 0.60f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.57f, 0.57f, 0.57f, 0.70f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.76f, 0.76f, 0.76f, 0.80f);
colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.16f, 0.16f, 1.00f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.60f);
colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(0.13f, 0.75f, 0.55f, 0.80f);
colors[ImGuiCol_SliderGrab] = ImVec4(0.13f, 0.75f, 0.75f, 0.80f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.13f, 0.75f, 1.00f, 0.80f);
colors[ImGuiCol_Button] = ImVec4(0.13f, 0.75f, 0.55f, 0.40f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.13f, 0.75f, 0.75f, 0.60f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.13f, 0.75f, 1.00f, 0.80f);
colors[ImGuiCol_Header] = ImVec4(0.13f, 0.75f, 0.55f, 0.40f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.13f, 0.75f, 0.75f, 0.60f);
colors[ImGuiCol_HeaderActive] = ImVec4(0.13f, 0.75f, 1.00f, 0.80f);
colors[ImGuiCol_Separator] = ImVec4(0.13f, 0.75f, 0.55f, 0.40f);
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.13f, 0.75f, 0.75f, 0.60f);
colors[ImGuiCol_SeparatorActive] = ImVec4(0.13f, 0.75f, 1.00f, 0.80f);
colors[ImGuiCol_ResizeGrip] = ImVec4(0.13f, 0.75f, 0.55f, 0.40f);
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.13f, 0.75f, 0.75f, 0.60f);
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.13f, 0.75f, 1.00f, 0.80f);
colors[ImGuiCol_Tab] = ImVec4(0.13f, 0.75f, 0.55f, 0.80f);
colors[ImGuiCol_TabHovered] = ImVec4(0.13f, 0.75f, 0.75f, 0.80f);
colors[ImGuiCol_TabActive] = ImVec4(0.13f, 0.75f, 1.00f, 0.80f);
colors[ImGuiCol_TabUnfocused] = ImVec4(0.18f, 0.18f, 0.18f, 1.00f);
colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.36f, 0.36f, 0.36f, 0.54f);
colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f);
colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f);
colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
style.ChildRounding = 4.0f;
style.FrameBorderSize = 1.0f;
style.FrameRounding = 2.0f;
style.GrabMinSize = 7.0f;
style.PopupRounding = 2.0f;
style.ScrollbarRounding = 12.0f;
style.ScrollbarSize = 13.0f;
style.TabBorderSize = 1.0f;
style.TabRounding = 0.0f;
style.WindowRounding = 4.0f;
/*
/// 0 = FLAT APPEARENCE
/// 1 = MORE "3D" LOOK
int is3D = 1;
colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
colors[ImGuiCol_TextDisabled] = ImVec4(0.40f, 0.40f, 0.40f, 1.00f);
colors[ImGuiCol_ChildBg] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
colors[ImGuiCol_WindowBg] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
colors[ImGuiCol_PopupBg] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
colors[ImGuiCol_Border] = ImVec4(0.12f, 0.12f, 0.12f, 0.71f);
colors[ImGuiCol_BorderShadow] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
colors[ImGuiCol_FrameBg] = ImVec4(0.42f, 0.42f, 0.42f, 0.54f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.42f, 0.42f, 0.42f, 0.40f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.56f, 0.56f, 0.56f, 0.67f);
colors[ImGuiCol_TitleBg] = ImVec4(0.19f, 0.19f, 0.19f, 1.00f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.22f, 0.22f, 0.22f, 1.00f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.17f, 0.17f, 0.17f, 0.90f);
colors[ImGuiCol_MenuBarBg] = ImVec4(0.335f, 0.335f, 0.335f, 1.000f);
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.24f, 0.24f, 0.24f, 0.53f);
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.52f, 0.52f, 0.52f, 1.00f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.76f, 0.76f, 0.76f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(0.65f, 0.65f, 0.65f, 1.00f);
colors[ImGuiCol_SliderGrab] = ImVec4(0.52f, 0.52f, 0.52f, 1.00f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.64f, 0.64f, 0.64f, 1.00f);
colors[ImGuiCol_Button] = ImVec4(0.54f, 0.54f, 0.54f, 0.35f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.52f, 0.52f, 0.52f, 0.59f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.76f, 0.76f, 0.76f, 1.00f);
colors[ImGuiCol_Header] = ImVec4(0.38f, 0.38f, 0.38f, 1.00f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.47f, 0.47f, 0.47f, 1.00f);
colors[ImGuiCol_HeaderActive] = ImVec4(0.76f, 0.76f, 0.76f, 0.77f);
colors[ImGuiCol_Separator] = ImVec4(0.000f, 0.000f, 0.000f, 0.137f);
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.700f, 0.671f, 0.600f, 0.290f);
colors[ImGuiCol_SeparatorActive] = ImVec4(0.702f, 0.671f, 0.600f, 0.674f);
colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.25f);
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.73f, 0.73f, 0.73f, 0.35f);
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
style.PopupRounding = 3;
style.WindowPadding = ImVec2(4, 4);
style.FramePadding = ImVec2(6, 4);
style.ItemSpacing = ImVec2(6, 2);
style.ScrollbarSize = 18;
style.WindowBorderSize = 1;
style.ChildBorderSize = 1;
style.PopupBorderSize = 1;
style.FrameBorderSize = is3D;
style.WindowRounding = 3;
style.ChildRounding = 3;
style.FrameRounding = 3;
style.ScrollbarRounding = 2;
style.GrabRounding = 3;
style.TabBorderSize = is3D;
style.TabRounding = 3;
colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.38f, 0.38f, 0.38f, 1.00f);
colors[ImGuiCol_Tab] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
colors[ImGuiCol_TabHovered] = ImVec4(0.40f, 0.40f, 0.40f, 1.00f);
colors[ImGuiCol_TabActive] = ImVec4(0.33f, 0.33f, 0.33f, 1.00f);
colors[ImGuiCol_TabUnfocused] = ImVec4(0.25f, 0.25f, 0.25f, 1.00f);
colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.33f, 0.33f, 0.33f, 1.00f);
colors[ImGuiCol_DockingPreview] = ImVec4(0.85f, 0.85f, 0.85f, 0.28f);
if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
style.WindowRounding = 0.0f;
style.Colors[ImGuiCol_WindowBg].w = 1.0f;
}
*/
}
namespace ImGui {
void LoadingIndicatorCircle(const char* label, const float indicator_radius,
const ImVec4& main_color, const ImVec4& backdrop_color,
const int circle_count, const float speed) {
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems) {
return;
}
ImGuiContext& g = *GImGui;
const ImGuiID id = window->GetID(label);
const ImVec2 pos = window->DC.CursorPos;
const float circle_radius = indicator_radius / 10.0f;
const ImRect bb(pos, ImVec2(pos.x + indicator_radius * 2.0f,
pos.y + indicator_radius * 2.0f));
ItemSize(bb, GetStyle().FramePadding.y);
if (!ItemAdd(bb, id)) {
return;
}
const float t = g.Time;
const auto degree_offset = 2.0f * IM_PI / circle_count;
for (int i = 0; i < circle_count; ++i) {
const auto x = indicator_radius * std::sin(degree_offset * i);
const auto y = indicator_radius * std::cos(degree_offset * i);
const auto growth = std::max(0.0f, std::sin(t * speed - i * degree_offset));
ImVec4 color;
color.x = main_color.x * growth + backdrop_color.x * (1.0f - growth);
color.y = main_color.y * growth + backdrop_color.y * (1.0f - growth);
color.z = main_color.z * growth + backdrop_color.z * (1.0f - growth);
color.w = 1.0f;
window->DrawList->AddCircleFilled(ImVec2(pos.x + indicator_radius + x,
pos.y + indicator_radius - y),
circle_radius + growth * circle_radius,
GetColorU32(color));
}
}
} // namespace ImGui
void Gui::Image::Clear()
{
if (texture != nullptr)
{
SDL_DestroyTexture(static_cast<SDL_Texture*>(texture));
}
}
void Gui::Image::Load(const std::string &filename)
{
Clear();
Gui::LoadRawImage(filename, *this);
}
Gui::Image::Image()
{
texture = nullptr;
w = 0;
h = 0;
}
Gui::Image::~Image()
{
Clear();
}