open-story-teller/story-editor/CMakeLists.txt
2024-04-25 23:07:52 +02:00

374 lines
11 KiB
CMake

cmake_minimum_required(VERSION 3.5)
set(STORY_EDITOR_PROJECT story-editor)
project(${STORY_EDITOR_PROJECT} LANGUAGES C CXX)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Version du projet
set(PROJECT_VERSION_MAJOR 1)
set(PROJECT_VERSION_MINOR 0)
set(PROJECT_VERSION_PATCH 0)
# set(CMAKE_VERBOSE_MAKEFILE on)
if(POLICY CMP0072)
cmake_policy(SET CMP0072 NEW)
endif()
find_package(OpenGL REQUIRED)
# set(OPENSSL_ROOT_DIR /libs/openssl)
# find_package(OpenSSL REQUIRED)
set(IMGUI_VERSION 1.90)
include(FetchContent)
# =========================================================================================================================
# CURL
# =========================================================================================================================
# Définit les options de cURL pour utiliser mBedTLS
set(CMAKE_USE_OPENSSL OFF)
set(CMAKE_USE_MBEDTLS ON)
# Télécharge et configure cURL
FetchContent_Declare(
curl
GIT_REPOSITORY https://github.com/curl/curl.git
GIT_TAG curl-8_7_1
)
FetchContent_GetProperties(curl)
if(NOT curl_POPULATED)
FetchContent_Populate(curl)
set(BUILD_CURL_EXE FALSE)
set(BUILD_STATIC_LIBS TRUE)
add_subdirectory(${curl_SOURCE_DIR} ${curl_BINARY_DIR})
endif()
# Assurez-vous que votre projet trouve les headers de mBedTLS et cURL
include_directories(${mbedtls_SOURCE_DIR}/include)
include_directories(${curl_SOURCE_DIR}/include)
# FetchContent_Declare(curl
# URL https://github.com/curl/curl/archive/refs/tags/curl-8_6_0.zip
# )
# set(CURL_USE_mbedTLS ON CACHE BOOL "Use MBED TLS." FORCE)
# set(BUILD_TESTING OFF CACHE BOOL "No tests build, plz." FORCE)
# set(USE_MANUAL OFF CACHE BOOL "No manuals, plz." FORCE)
# set(BUILD_CURL_EXE OFF CACHE BOOL "No executable, plz. Only the lib" FORCE)
# set(CURL_ENABLE_EXPORT_TARGET OFF CACHE BOOL "No installation build, plz." FORCE)
# set(CURL_DISABLE_IMAPS ON CACHE BOOL "Use MBED TLS." FORCE)
# set(BUILD_CURL_EXE FALSE)
# set(BUILD_STATIC_LIBS TRUE)
# FetchContent_MakeAvailable(curl)
# include_directories( ${CURL_INCLUDE_DIRS} )
# =========================================================================================================================
# IMGUI and plugins
# =========================================================================================================================
FetchContent_Declare(imgui
URL https://github.com/ocornut/imgui/archive/refs/tags/v${IMGUI_VERSION}-docking.zip
)
FetchContent_GetProperties(imgui)
if(NOT imgui_POPULATED)
set(FETCHCONTENT_QUIET NO)
FetchContent_Populate(imgui)
endif()
# ImGuiFileDialog
include_directories(${imgui_SOURCE_DIR})
add_compile_definitions(CUSTOM_IMGUIFILEDIALOG_CONFIG="${CMAKE_SOURCE_DIR}/src/CustomImGuiFileDialogConfig.h")
add_compile_definitions(IMGUI_INCLUDE="imgui.h")
add_subdirectory(libs/ImGuiFileDialog)
# =========================================================================================================================
# SDL2
# =========================================================================================================================
# FetchContent_Declare(
# sdl2
# GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
# GIT_TAG origin/SDL2
# GIT_SHALLOW TRUE
# GIT_PROGRESS TRUE
# )
# set(BUILD_SHARED_LIBS TRUE)
# set(SDL_STATIC TRUE)
# FetchContent_MakeAvailable(sdl2)
# =========================================================================================================================
# SDL3
# =========================================================================================================================
FetchContent_Declare(
sdl3
GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
GIT_TAG prerelease-3.1.0
GIT_SHALLOW TRUE
GIT_PROGRESS TRUE
)
set(BUILD_SHARED_LIBS TRUE)
set(SDL_STATIC TRUE)
FetchContent_MakeAvailable(sdl3)
include_directories(${sdl3_SOURCE_DIR}/include)
# add_subdirectory(${sdl3_SOURCE_DIR})
# =========================================================================================================================
# SDL3-Image
# =========================================================================================================================
# FetchContent_Declare(
# SDL2_image
# GIT_REPOSITORY https://github.com/libsdl-org/SDL_image.git
# GIT_TAG origin/main
# GIT_SHALLOW TRUE
# GIT_PROGRESS TRUE
# )
# # START ADDITION
# set(SDL2IMAGE_INSTALL OFF)
# set(BUILD_SHARED_LIBS FALSE)
# # END ADDITION
add_subdirectory(libs/SDL_image)
include_directories(libs/SDL_image/include)
# FetchContent_MakeAvailable(SDL2_image)
set(SRCS
src/main.cpp
src/window_base.h
src/window_base.cpp
src/console_window.cpp
src/console_window.h
src/emulator_window.cpp
src/emulator_window.h
src/main_window.cpp
src/main_window.h
src/library_window.cpp
src/library_window.h
src/platform_folders.cpp
src/platform_folders.h
src/node_engine/base_node.h
src/node_engine/base_node.cpp
src/node_engine/connection.cpp
src/node_engine/connection.h
src/node_editor/media_node.h
src/node_editor/media_node.cpp
src/node_editor/base_node_widget.h
src/node_editor/base_node_widget.cpp
src/node_editor/node_editor_window.h
src/node_editor/node_editor_window.cpp
src/resources_window.cpp
src/resources_window.h
src/properties_window.cpp
src/properties_window.h
src/gui.h
src/gui.cpp
src/code_editor.cpp
src/code_editor.h
src/media_converter.cpp
src/media_converter.h
src/i_story_manager.h
src/miniz.c
src/zip.cpp
src/importers/pack_archive.cpp
src/importers/ni_parser.c
libs/ImGuiColorTextEdit/TextEditor.cpp
libs/ImGuiColorTextEdit/TextEditor.h
libs/imgui-node-editor/imgui_node_editor.cpp
libs/imgui-node-editor/imgui_canvas.cpp
libs/imgui-node-editor/imgui_node_editor_api.cpp
libs/imgui-node-editor/crude_json.cpp
libs/ImGuiFileDialog/ImGuiFileDialog.cpp
${imgui_SOURCE_DIR}/backends/imgui_impl_sdl3.cpp
${imgui_SOURCE_DIR}/backends/imgui_impl_sdlrenderer3.cpp
${imgui_SOURCE_DIR}/backends/imgui_impl_opengl3.cpp
${imgui_SOURCE_DIR}/imgui.cpp
${imgui_SOURCE_DIR}/imgui_widgets.cpp
${imgui_SOURCE_DIR}/imgui_tables.cpp
${imgui_SOURCE_DIR}/imgui_draw.cpp
../firmware/chip32/chip32_assembler.cpp
../firmware/chip32/chip32_vm.c
../shared/audio_player.cpp
../shared/audio_player.h
../shared/tlv.h
../shared/miniaudio.h
../shared/stb_vorbis.c
../shared/uuid.h
../shared/resource_manager.h
../shared/resource_manager.cpp
../shared/story_project.cpp
../shared/story_project.h
../shared/thread_safe_queue.h
../shared/library_manager.h
../shared/library_manager.cpp
)
if(WIN32)
list(APPEND
SRCS
icon.rc
)
endif()
if(WIN32)
add_executable(${STORY_EDITOR_PROJECT}
WIN32
${SRCS}
)
else()
add_executable(${STORY_EDITOR_PROJECT}
${SRCS}
)
endif()
target_include_directories(${STORY_EDITOR_PROJECT} PUBLIC
${imgui_SOURCE_DIR}
${sdl2_SOURCE_DIR}/include
libs/ImGuiColorTextEdit/
${imgui_SOURCE_DIR}/backends
libs/ImGuiFileDialog
libs/imgui-node-editor
${curl_INCLUDE_DIR}
${CMAKE_SOURCE_DIR}/src
${CMAKE_SOURCE_DIR}/src/importers
${CMAKE_SOURCE_DIR}/src/node_editor
${CMAKE_SOURCE_DIR}/src/node_engine
../firmware/library
../firmware/chip32
../shared
)
add_definitions(-DIMGUI_USE_WCHAR32 -DVERSION_MAJOR=${PROJECT_VERSION_MAJOR} -DVERSION_MINOR=${PROJECT_VERSION_MINOR} -DVERSION_PATCH=${PROJECT_VERSION_PATCH})
add_link_options(-static-libgcc -static-libstdc++)
if (APPLE)
set_target_properties(${PROJECT_NAME} PROPERTIES
LINKER_LANGUAGE CXX
LINK_FLAGS "-Wl,-rpath,@executable_path"
MACOSX_RPATH TRUE
SKIP_BUILD_RPATH FALSE
BUILD_WITH_INSTALL_RPATH TRUE
INSTALL_RPATH_USE_LINK_PATH TRUE
)
set_target_properties(${PROJECT_NAME} PROPERTIES
BUNDLE True
MACOSX_BUNDLE_GUI_IDENTIFIER eu.d8s.OpenStoryTeller.StoryEditor.${CUR_TARGET}
MACOSX_BUNDLE_BUNDLE_NAME ${CUR_TARGET}
MACOSX_BUNDLE_BUNDLE_VERSION "0.1"
MACOSX_BUNDLE_SHORT_VERSION_STRING "0.1"
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_SOURCE_DIR}/bundle.plist.in
)
endif()
target_compile_definitions(${STORY_EDITOR_PROJECT} PUBLIC cimg_display=0)
target_compile_definitions(${STORY_EDITOR_PROJECT} PUBLIC "$<$<CONFIG:DEBUG>:DEBUG>")
target_link_directories(${STORY_EDITOR_PROJECT} PUBLIC ${sdl3_BINARY_DIR} ${curl_BINARY_DIR} ${CMAKE_BINARY_DIR}/libs/SDL_image)
# On est obligé de passer par une variable pour injecter
# certaines informations à CPACK
set(SDL_BIN_DIR ${sdl3_BINARY_DIR})
if(UNIX)
target_link_libraries(${STORY_EDITOR_PROJECT}
pthread
OpenGL::GL
dl
SDL3::SDL3
SDL3_image::SDL3_image
libcurl_static
OpenSSL::SSL OpenSSL::Crypto
)
elseif(WIN32)
target_link_libraries(${STORY_EDITOR_PROJECT}
OpenGL::GL
SDL3::SDL3
SDL3_image::SDL3_image
libcurl_static
ws2_32.lib psapi.lib setupapi.lib cfgmgr32.lib advapi32.lib
)
endif()
# =========================================================================================================================
# CPACK INSTALLER
# =========================================================================================================================
install(TARGETS ${STORY_EDITOR_PROJECT} RUNTIME DESTINATION ".")
# Personnaliser les options d'installation
set(CPACK_PACKAGE_NAME "Open-Story-Editor")
set(CPACK_PACKAGE_DESCRIPTION "Open Story Teller - Node based editor")
set(CPACK_PACKAGE_VENDOR "D8S")
set(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
set(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")
set(CPACK_PACKAGE_VERSION_PATCH "${PROJECT_VERSION_PATCH}")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/LICENSE")
# install(DIRECTORY "${PROJECT_SOURCE_DIR}/assets/" DESTINATION "assets")
install(DIRECTORY "${PROJECT_SOURCE_DIR}/fonts/" DESTINATION "fonts")
install(DIRECTORY "${PROJECT_SOURCE_DIR}/scripts/" DESTINATION "scripts")
install_files("." FILES "${CMAKE_SOURCE_DIR}/LICENSE")
install_files("." FILES "${CMAKE_SOURCE_DIR}/tools/imgui.ini")
if(WIN32)
install_files("." FILES "${SDL_BIN_DIR}/SDL3.dll")
install_files("." FILES "/usr/lib/gcc/x86_64-w64-mingw32/10-posix/libstdc++-6.dll")
install_files("." FILES "/usr/x86_64-w64-mingw32/lib/libwinpthread-1.dll")
install_files("." FILES "/usr/lib/gcc/x86_64-w64-mingw32/10-posix/libgcc_s_seh-1.dll")
# Personnaliser l'icône pour les installateurs Windows
set(CPACK_NSIS_MUI_ICON "${CMAKE_SOURCE_DIR}/story-editor-logo.ico")
endif()
if (APPLE)
set(CPACK_GENERATOR "DragNDrop")
set(MACOSX_BUNDLE_INFO_PLIST ${PROJECT_SOURCE_DIR}/bundle.plist.in)
install_files("." FILES "${SDL_BIN_DIR}/libSDL2-2.0.0.dylib")
endif()
include(CPack)