open-story-teller/story-editor/CMakeLists.txt

401 lines
13 KiB
CMake

cmake_minimum_required(VERSION 3.5)
set(STORY_EDITOR_PROJECT story-editor)
project(${STORY_EDITOR_PROJECT} LANGUAGES C CXX)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Version du projet
set(PROJECT_VERSION_MAJOR 1)
set(PROJECT_VERSION_MINOR 0)
set(PROJECT_VERSION_PATCH 0)
# set(CMAKE_VERBOSE_MAKEFILE on)
if(POLICY CMP0072)
cmake_policy(SET CMP0072 NEW)
endif()
find_package(OpenGL REQUIRED)
set(IMGUI_VERSION 1.91.6)
include(FetchContent)
# Adhere to GNU filesystem layout conventions
include(GNUInstallDirs)
# set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
# =========================================================================================================================
# IMGUI and plugins
# =========================================================================================================================
FetchContent_Declare(
imgui
URL https://github.com/ocornut/imgui/archive/refs/tags/v${IMGUI_VERSION}-docking.zip
)
FetchContent_MakeAvailable(imgui)
# ImGuiFileDialog
include_directories(${imgui_SOURCE_DIR})
add_compile_definitions(CUSTOM_IMGUIFILEDIALOG_CONFIG="${CMAKE_SOURCE_DIR}/src/CustomImGuiFileDialogConfig.h")
add_compile_definitions(IMGUI_INCLUDE="imgui.h")
add_subdirectory(libs/ImGuiFileDialog)
# =========================================================================================================================
# CIVETWEB
# =========================================================================================================================
set(CIVETWEB_BUILD_TESTING OFF CACHE INTERNAL "" FORCE)
set(CIVETWEB_ENABLE_SERVER_EXECUTABLE OFF CACHE INTERNAL "" FORCE)
set(CIVETWEB_ENABLE_CXX ON CACHE INTERNAL "" FORCE)
set(CIVETWEB_ENABLE_WEBSOCKETS ON CACHE INTERNAL "" FORCE)
set(CIVETWEB_ENABLE_ASAN OFF CACHE INTERNAL "" FORCE)
set(BUILD_SHARED_LIBS OFF)
add_subdirectory(externals/civetweb EXCLUDE_FROM_ALL)
include_directories(externals/civetweb/include)
# =========================================================================================================================
# MBEDTLS
# =========================================================================================================================
set(USE_STATIC_MBEDTLS_LIBRARY ON CACHE INTERNAL "" FORCE)
set(ENABLE_PROGRAMS OFF CACHE INTERNAL "" FORCE)
set(ENABLE_TESTING OFF CACHE INTERNAL "" FORCE)
add_subdirectory(externals/mbedtls EXCLUDE_FROM_ALL)
# =========================================================================================================================
# CURL
# =========================================================================================================================
set(CURL_USE_OPENSSL OFF CACHE BOOL "Disable OpenSSL." FORCE)
set(CURL_USE_MBEDTLS ON CACHE BOOL "Use MBED TLS." FORCE)
set(MBEDTLS_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/externals/mbedtls/include)
set(MBEDTLS_LIBRARY ${CMAKE_BINARY_DIR}/externals/mbedtls/library/libmbedtls.a)
set(MBEDX509_LIBRARY ${CMAKE_BINARY_DIR}/externals/mbedtls/library/libmbedx509.a)
set(MBEDCRYPTO_LIBRARY ${CMAKE_BINARY_DIR}/externals/mbedtls/library/libmbedcrypto.a)
set(CURL_USE_LIBSSH2 OFF CACHE BOOL "Disable SSH." FORCE)
set(CURL_USE_LIBPSL OFF CACHE BOOL "Disable PSL" FORCE) # PSL not working for cross builds (ie, mingw32), or needs to cross-build one
set(BUILD_CURL_EXE OFF CACHE BOOL "Disable EXE" FORCE)
set(BUILD_STATIC_LIBS ON CACHE BOOL "ENable static libs" FORCE)
add_subdirectory(externals/curl EXCLUDE_FROM_ALL)
# =========================================================================================================================
# SDL
# =========================================================================================================================
# Configure SDL by calling its CMake file.
# we use EXCLUDE_FROM_ALL so that its install targets and configs don't
# pollute upwards into our configuration.
add_subdirectory(externals/SDL EXCLUDE_FROM_ALL)
# SDL_mixer (used for playing audio)
set(SDLMIXER_MIDI_NATIVE OFF) # disable formats we don't use to make the build faster and smaller. Also some of these don't work on all platforms so you'll need to do some experimentation.
set(SDLMIXER_GME OFF)
set(SDLMIXER_WAVPACK OFF)
set(SDLMIXER_MOD OFF)
set(SDLMIXER_OPUS OFF)
set(SDLMIXER_VENDORED ON) # tell SDL_mixer to build its own dependencies
add_subdirectory(externals/SDL_mixer EXCLUDE_FROM_ALL)
# SDL_image (used for loading various image formats)
set(SDLIMAGE_VENDORED OFF)
set(SDLIMAGE_AVIF OFF) # disable formats we don't use to make the build faster and smaller.
set(SDLIMAGE_BMP ON)
set(SDLIMAGE_JPEG ON)
set(SDLIMAGE_WEBP ON)
add_subdirectory(externals/SDL_image EXCLUDE_FROM_ALL)
# =========================================================================================================================
# Project sources
# =========================================================================================================================
set(SRCS
src/main.cpp
src/windows/window_base.cpp
src/windows/console_window.cpp
src/windows/emulator_window.cpp
src/windows/main_window.cpp
src/windows/library_window.cpp
src/windows/resources_window.cpp
src/windows/properties_window.cpp
src/windows/debugger_window.cpp
src/windows/cpu_window.cpp
src/windows/variables_window.cpp
# src/node_editor/media_node_widget.cpp
src/node_editor/base_node_widget.cpp
src/node_editor/node_editor_window.cpp
src/node_editor/function_node_widget.cpp
src/node_editor/variable_node_widget.cpp
src/node_editor/operator_node_widget.cpp
src/node_editor/print_node_widget.cpp
src/node_editor/syscall_node_widget.cpp
src/gui.cpp
src/media_converter.cpp
src/web_server.cpp
src/importers/pack_archive.cpp
src/importers/ni_parser.c
libs/imgui-node-editor/imgui_node_editor.cpp
libs/imgui-node-editor/imgui_canvas.cpp
libs/imgui-node-editor/imgui_node_editor_api.cpp
libs/imgui-node-editor/crude_json.cpp
libs/ImGuiFileDialog/ImGuiFileDialog.cpp
${imgui_SOURCE_DIR}/backends/imgui_impl_sdl3.cpp
${imgui_SOURCE_DIR}/backends/imgui_impl_sdlrenderer3.cpp
${imgui_SOURCE_DIR}/backends/imgui_impl_opengl3.cpp
${imgui_SOURCE_DIR}/imgui.cpp
${imgui_SOURCE_DIR}/imgui_widgets.cpp
${imgui_SOURCE_DIR}/imgui_tables.cpp
${imgui_SOURCE_DIR}/imgui_draw.cpp
../shared/audio_player.cpp
../shared/resource_manager.cpp
../shared/library_manager.cpp
../shared/downloader.cpp
../shared/story_db.cpp
../shared/miniz.c
../shared/zip.cpp
../shared/platform_folders.cpp
# Core engine files
../core/story-manager/src/story_project.cpp
../core/story-manager/src/story_page.cpp
../core/story-manager/src/nodes/base_node.cpp
../core/story-manager/src/nodes/compare_node.cpp
../core/story-manager/src/nodes/branch_node.cpp
../core/story-manager/src/nodes/variable_node.cpp
../core/story-manager/src/nodes/function_node.cpp
../core/story-manager/src/nodes/print_node.cpp
../core/story-manager/src/nodes/syscall_node.cpp
../core/story-manager/src/nodes/connection.cpp
../core/story-manager/lib/sys_lib.cpp
../core/story-manager/lib/resource.cpp
../core/chip32/chip32_assembler.cpp
../core/chip32/chip32_vm.c
# Add lua source code files
libs/lua/src/lapi.c
libs/lua/src/lcode.c
libs/lua/src/lctype.c
libs/lua/src/ldebug.c
libs/lua/src/ldo.c
libs/lua/src/ldump.c
libs/lua/src/lfunc.c
libs/lua/src/lgc.c
libs/lua/src/llex.c
libs/lua/src/lmem.c
libs/lua/src/lobject.c
libs/lua/src/lparser.c
libs/lua/src/lstate.c
libs/lua/src/lstring.c
libs/lua/src/ltable.c
libs/lua/src/ltm.c
libs/lua/src/lundump.c
libs/lua/src/lvm.c
libs/lua/src/lzio.c
libs/lua/src/lopcodes.c
# Add lua source libs files
libs/lua/src/lauxlib.c
libs/lua/src/lbaselib.c
libs/lua/src/lcorolib.c
libs/lua/src/ldblib.c
libs/lua/src/liolib.c
libs/lua/src/lmathlib.c
libs/lua/src/loadlib.c
libs/lua/src/loslib.c
libs/lua/src/lstrlib.c
libs/lua/src/ltablib.c
libs/lua/src/lutf8lib.c
libs/lua/src/linit.c
)
if(WIN32)
list(APPEND
SRCS
icon.rc
)
endif()
if(WIN32)
add_executable(${STORY_EDITOR_PROJECT}
WIN32
${SRCS}
)
else()
add_executable(${STORY_EDITOR_PROJECT}
${SRCS}
)
endif()
target_include_directories(${STORY_EDITOR_PROJECT} PUBLIC
${imgui_SOURCE_DIR}
${imgui_SOURCE_DIR}/backends
libs/ImGuiFileDialog
libs/imgui-node-editor
libs
libs/lua/src
src
src/importers
src/node_editor
src/windows
../firmware/library
../core/chip32
../shared
../core/story-manager/src
../core/story-manager/src/nodes
../core/story-manager/src/compiler
../core/story-manager/lib
../core/story-manager/interfaces
)
add_definitions(
-DIMGUI_USE_WCHAR32
-DVERSION_MAJOR=${PROJECT_VERSION_MAJOR}
-DVERSION_MINOR=${PROJECT_VERSION_MINOR}
-DVERSION_PATCH=${PROJECT_VERSION_PATCH}
-DRAUDIO_STANDALONE
-DSUPPORT_MODULE_RAUDIO
)
add_link_options(-static-libgcc -static-libstdc++)
if (APPLE)
set_target_properties(${PROJECT_NAME} PROPERTIES
LINKER_LANGUAGE CXX
LINK_FLAGS "-Wl,-rpath,@executable_path"
MACOSX_RPATH TRUE
SKIP_BUILD_RPATH FALSE
BUILD_WITH_INSTALL_RPATH TRUE
INSTALL_RPATH_USE_LINK_PATH TRUE
)
set_target_properties(${PROJECT_NAME} PROPERTIES
BUNDLE True
MACOSX_BUNDLE_GUI_IDENTIFIER eu.d8s.OpenStoryTeller.StoryEditor.${CUR_TARGET}
MACOSX_BUNDLE_BUNDLE_NAME ${CUR_TARGET}
MACOSX_BUNDLE_BUNDLE_VERSION "0.1"
MACOSX_BUNDLE_SHORT_VERSION_STRING "0.1"
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_SOURCE_DIR}/bundle.plist.in
)
endif()
# On est obligé de passer par une variable pour injecter
# certaines informations à CPACK
set(SDL_BIN_DIR ${CMAKE_BINARY_DIR}/externals/SDL)
set(SDL_IMAGE_BIN_DIR ${CMAKE_BINARY_DIR}/externals/SDL_image)
set(SDL_MIXER_BIN_DIR ${CMAKE_BINARY_DIR}/externals/SDL_mixer)
if(UNIX)
target_link_libraries(${STORY_EDITOR_PROJECT}
PUBLIC
SDL3_image::SDL3_image
SDL3_mixer::SDL3_mixer
SDL3::SDL3
CURL::libcurl
civetweb-cpp
MbedTLS::mbedtls
MbedTLS::mbedcrypto
MbedTLS::mbedx509
pthread
OpenGL::GL
dl
)
elseif(WIN32)
target_link_libraries(${STORY_EDITOR_PROJECT}
PUBLIC
OpenGL::GL
SDL3_image::SDL3_image
SDL3_mixer::SDL3_mixer
civetweb-cpp
SDL3::SDL3
libcurl_static
MbedTLS::mbedtls
# MbedTLS::tfpsacrypto
MbedTLS::mbedx509
ws2_32.lib psapi.lib setupapi.lib cfgmgr32.lib advapi32.lib
)
endif()
set(CMAKE_INSTALL_PREFIX "${CMAKE_SOURCE_DIR}/OUTPUT" CACHE PATH "Directory for sbnw installation" FORCE)
# set_target_properties(${STORY_EDITOR_PROJECT}
# PROPERTIES
# LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/$<CONFIG>/lib
# RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/$<CONFIG>/bin
# )
# =========================================================================================================================
# DIRECTORY INSTALLER
# =========================================================================================================================
# install(DIRECTORY "${PROJECT_SOURCE_DIR}/assets/" DESTINATION "assets")
install(DIRECTORY "${PROJECT_SOURCE_DIR}/fonts/" DESTINATION "fonts")
install(DIRECTORY "${PROJECT_SOURCE_DIR}/scripts/" DESTINATION "scripts")
install(FILES "${CMAKE_SOURCE_DIR}/LICENSE" DESTINATION ".")
install(FILES "${CMAKE_SOURCE_DIR}/tools/imgui.ini" DESTINATION ".")
install(TARGETS ${STORY_EDITOR_PROJECT} BUNDLE DESTINATION ".")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
if(WIN32)
# install_files("." FILES "${SDL_BIN_DIR}/SDL3.dll")
# install_files("." FILES "${SDL_IMAGE_BIN_DIR}/SDL3_image.dll")
# install_files("." FILES "${SDL_MIXER_BIN_DIR}/SDL3_mixer.dll")
install_files("." FILES "/usr/lib/gcc/x86_64-w64-mingw32/10-posix/libstdc++-6.dll")
install_files("." FILES "/usr/x86_64-w64-mingw32/lib/libwinpthread-1.dll")
install_files("." FILES "/usr/lib/gcc/x86_64-w64-mingw32/10-posix/libgcc_s_seh-1.dll")
# Personnaliser l'icône pour les installateurs Windows
set(CPACK_NSIS_MUI_ICON "${CMAKE_SOURCE_DIR}/story-editor-logo.ico")
endif()
if(LINUX)
install(DIRECTORY "${SDL_BIN_DIR}/" DESTINATION lib FILES_MATCHING REGEX "libSDL3.so(\\..*)?$")
install(DIRECTORY "${SDL_IMAGE_BIN_DIR}/" DESTINATION lib FILES_MATCHING REGEX "libSDL3_image.so(\\..*)?$")
install(DIRECTORY "${SDL_MIXER_BIN_DIR}/" DESTINATION lib FILES_MATCHING REGEX "libSDL3_mixer.so(\\..*)?$")
# install_files("." FILES "${SDL_BIN_DIR}/libSDL3.so")
# install_files("." FILES "${SDL_IMAGE_BIN_DIR}/libSDL3_image.so")
# install_files("." FILES "${SDL_MIXER_BIN_DIR}/libSDL3_mixer.so")
endif()
if (APPLE)
set(CPACK_GENERATOR "DragNDrop")
set(MACOSX_BUNDLE_INFO_PLIST ${PROJECT_SOURCE_DIR}/bundle.plist.in)
install_files("." FILES "${SDL_BIN_DIR}/libSDL2-2.0.0.dylib")
endif()
include(CPack)