open-story-teller/shared/story_project.cpp
2024-05-14 11:05:17 +02:00

563 lines
13 KiB
C++

#include <fstream>
#include <iostream>
#include <filesystem>
#include <regex>
#include "story_project.h"
#include "json.hpp"
#include "media_node.h"
#include "sys_lib.h"
StoryProject::StoryProject(ILogger &log)
: m_log(log)
{
registerNode<MediaNode>("media-node");
}
StoryProject::~StoryProject()
{
}
void StoryProject::SetPaths(const std::string &uuid, const std::string &library_path)
{
m_uuid = uuid;
m_project_file_path = std::filesystem::path(library_path) / uuid / std::filesystem::path("project.json");
m_working_dir = m_project_file_path.parent_path().generic_string();
m_assetsPath = m_working_dir / std::filesystem::path("assets");
std::cout << "Working dir is: " << m_working_dir << std::endl;
}
void StoryProject::CopyToDevice(const std::string &outputDir)
{
ResourceManager manager;
Load(manager);
// Output dir is the root. Build an assets directory to the device location
std::filesystem::path destRootDir = std::filesystem::path(outputDir) / m_uuid;
std::filesystem::path destAssetsDir = destRootDir / "assets";
std::filesystem::create_directories(destAssetsDir);
// Generate and copy binary
std::string code;
GenerateScript(code);
Chip32::Assembler::Error err;
if (GenerateBinary(code, err))
{
std::filesystem::copy(BinaryFileName(), destRootDir, std::filesystem::copy_options::overwrite_existing);
// Convert resources (if necessary) and copy them to destination assets
manager.ConvertResources(AssetsPath(), destAssetsDir, m_imageFormat, m_soundFormat);
}
}
void StoryProject::New(const std::string &uuid, const std::string &library_path)
{
SetPaths(uuid, library_path);
// First try to create the working directory
if (!std::filesystem::is_directory(m_working_dir))
{
std::filesystem::create_directories(m_working_dir);
}
std::filesystem::create_directories(m_assetsPath);
m_initialized = true;
}
std::filesystem::path StoryProject::BinaryFileName() const
{
return m_working_dir / "story.c32";
}
void StoryProject::SaveBinary()
{
std::ofstream o(BinaryFileName() , std::ios::out | std::ios::binary);
o.write(reinterpret_cast<const char*>(m_program.data()), m_program.size());
o.close();
}
bool StoryProject::ParseStoryInformation(nlohmann::json &j)
{
bool success = false;
if (j.contains("project"))
{
nlohmann::json projectData = j["project"];
m_name = projectData["name"].get<std::string>();
m_uuid = projectData["uuid"].get<std::string>();
m_titleImage = projectData.value("title_image", "");
m_titleSound = projectData.value("title_sound", "");
success = true;
}
return success;
}
void StoryProject::ModelToJson(nlohmann::json &model)
{
nlohmann::json nodes = nlohmann::json::array();
for (const auto & n : m_nodes)
{
nodes.push_back(n->ToJson());
}
model["nodes"] = nodes;
// Save links
nlohmann::json connections = nlohmann::json::array();
for (const auto& cnx : m_links)
{
nlohmann::json c(*cnx);
connections.push_back(c);
// Connection cnx = LinkToModel(linkInfo->ed_link->InputId, linkInfo->ed_link->OutputId);
}
model["connections"] = connections;
}
std::shared_ptr<BaseNode> StoryProject::CreateNode(const std::string &type)
{
typename Registry::const_iterator i = m_registry.find(type);
if (i == m_registry.end()) {
throw std::invalid_argument(std::string(__PRETTY_FUNCTION__) +
": key not registered");
}
else
{
auto n = i->second(type);
m_nodes.push_back(n);
return n;
}
}
void StoryProject::AddConnection(std::shared_ptr<Connection> c)
{
m_links.push_back(c);
}
void StoryProject::DeleteNode(const std::string &id)
{
auto it = std::find_if(m_nodes.begin(),
m_nodes.end(),
[&id](std::shared_ptr<BaseNode> const &n) { return n->GetId() == id; });
if ( it != m_nodes.end() )
{
it->reset();
m_nodes.erase(it);
}
}
void StoryProject::DeleteLink(std::shared_ptr<Connection> c)
{
auto it = std::find_if(m_links.begin(),
m_links.end(),
[&c](std::shared_ptr<Connection> const &cnx) {
return *cnx == *c;
});
if ( it != m_links.end() )
{
it->reset();
m_links.erase(it);
}
}
bool StoryProject::ModelFromJson(const nlohmann::json &model)
{
bool success = false;
try {
nlohmann::json nodesJsonArray = model["nodes"];
m_nodes.clear();
m_links.clear();
for (auto& element : nodesJsonArray) {
std::string type = element["type"].get<std::string>();
auto n = CreateNode(type);
if (n)
{
n->FromJson(element);
}
else
{
throw std::logic_error(std::string("No registered model with name ") + type);
}
}
// std::cout << model.dump(4) << std::endl;
// Ici on reste flexible sur les connexions, cela permet de créer éventuellement des
// projets sans fils (bon, l'élément devrait quand même exister dans le JSON)
if (model.contains("connections"))
{
nlohmann::json connectionJsonArray = model["connections"];
// key: node UUID, value: output counts
std::map<std::string, int> outputCounts;
for (auto& connection : connectionJsonArray)
{
m_links.push_back(std::make_shared<Connection>(connection.get<Connection>()));
}
}
std::cout << "From model, loded nodes: " << m_nodes.size() << ", links: " << m_links.size() << std::endl;
success = true;
}
catch(nlohmann::json::exception &e)
{
std::cout << "(NodeEditorWindow::Load) " << e.what() << std::endl;
}
return success;
}
bool StoryProject::CopyProgramTo(uint8_t *memory, uint32_t size)
{
bool success = false;
// Update ROM memory
if (m_program.size() < size)
{
std::copy(m_program.begin(), m_program.end(), memory);
success = true;
}
return success;
}
bool StoryProject::GetAssemblyLine(uint32_t pointer_counter, uint32_t &line)
{
bool success = false;
// On recherche quelle est la ligne qui possède une instruction à cette adresse
std::vector<Chip32::Instr>::const_iterator ptr = m_assembler.Begin();
for (; ptr != m_assembler.End(); ++ptr)
{
if ((ptr->addr == pointer_counter) && ptr->isRomCode())
{
break;
}
}
if (ptr != m_assembler.End())
{
line = ptr->line;
success = true;
}
return success;
}
int StoryProject::OutputsCount(const std::string &nodeId)
{
int count = 0;
for (const auto & l : m_links)
{
if (l->outNodeId == nodeId)
{
count++;
}
}
return count;
}
std::list<std::shared_ptr<Connection>> StoryProject::GetNodeConnections(const std::string &nodeId)
{
std::list<std::shared_ptr<Connection>> c;
for (const auto & l : m_links)
{
if (l->outNodeId == nodeId)
{
c.push_back(l);
}
}
return c;
}
std::string StoryProject::FindFirstNode() const
{
std::string id;
// First node is the one without connection on its input port
for (const auto & n : m_nodes)
{
bool foundConnection = false;
for (const auto& l : m_links)
{
if (l->inNodeId == n->GetId())
{
foundConnection = true;
}
}
if (!foundConnection)
{
id = n->GetId();
std::cout << "First node is: " + id << std::endl;
break;
}
}
return id;
}
bool StoryProject::GenerateScript(std::string &codeStr)
{
std::stringstream code;
std::stringstream chip32;
std::string firstNode = FindFirstNode();
if (firstNode == "")
{
m_log.Log("First node not found, there must be only one node with a free input.");
return false;
}
code << "\tjump " << BaseNode::GetEntryLabel(firstNode) << "\r\n";
// First generate all constants
for (const auto & n : m_nodes)
{
code << n->GenerateConstants(*this, OutputsCount(n->GetId())) << "\n";
}
for (const auto & n : m_nodes)
{
code << n->Build(*this, OutputsCount(n->GetId())) << "\n";
}
codeStr = code.str();
// Add our utility functions
std::string buffer;
std::ifstream f("scripts/media.asm");
f.seekg(0, std::ios::end);
buffer.resize(f.tellg());
f.seekg(0);
f.read(buffer.data(), buffer.size());
codeStr += buffer;
return true;
}
bool StoryProject::GenerateBinary(const std::string &code, Chip32::Assembler::Error &err)
{
Chip32::Result result;
bool success = false;
if (m_assembler.Parse(code) == true)
{
if (m_assembler.BuildBinary(m_program, result) == true)
{
result.Print();
m_log.Log("Binary successfully generated.");
SaveBinary();
success = true;
}
else
{
err = m_assembler.GetLastError();
}
}
else
{
err = m_assembler.GetLastError();
m_log.Log(err.ToString(), true);
}
return success;
}
bool StoryProject::Load(ResourceManager &manager)
{
try {
std::ifstream f(m_project_file_path);
nlohmann::json j = nlohmann::json::parse(f);
manager.Clear();
if (ParseStoryInformation(j))
{
if (j.contains("resources"))
{
nlohmann::json resourcesData = j["resources"];
for (const auto &obj : resourcesData)
{
auto rData = std::make_shared<Resource>();
rData->type = obj["type"].get<std::string>();
rData->format = obj["format"].get<std::string>();
rData->description = obj["description"].get<std::string>();
rData->file = obj["file"].get<std::string>();
manager.Add(rData);
}
if (j.contains("nodegraph"))
{
ModelFromJson(j["nodegraph"]);
m_initialized = true;
}
}
}
}
catch(nlohmann::json::exception &e)
{
std::cout << e.what() << std::endl;
}
return m_initialized;
}
void StoryProject::Save(ResourceManager &manager)
{
nlohmann::json j;
j["project"] = { {"name", m_name}, {"uuid", m_uuid}, { "title_image", m_titleImage }, { "title_sound", m_titleSound } };
{
nlohmann::json resourcesData;
auto [b, e] = manager.Items();
for (auto it = b; it != e; ++it)
{
nlohmann::json obj = {{"type", (*it)->type},
{"format", (*it)->format},
{"description", (*it)->description},
{"file", (*it)->file}};
resourcesData.push_back(obj);
}
j["resources"] = resourcesData;
}
nlohmann::json model;
ModelToJson(model);
j["nodegraph"] = model;
std::ofstream o(m_project_file_path);
o << std::setw(4) << j << std::endl;
}
/*
void StoryProject::CreateTree()
{
// Algorithm: level order traversal of N-ary tree
std::queue<StoryNode *> nlist;
m_tree = &m_nodes[0];
nlist.push(m_tree);
while (!nlist.empty())
{
StoryNode *p = nlist.front();
std::cout << "Node: " << p->id << std::endl;
for (size_t i = 0; i < p->jumps.size(); i++)
{
size_t jump = p->jumps[i];
if (jump < m_nodes.size())
{
StoryNode *child = &m_nodes[jump];
nlist.push(child);
p->children.push_back(child);
}
else
{
std::cout << "End node" << std::endl;
}
}
nlist.pop();
}
}
*/
void StoryProject::Clear()
{
m_uuid = "";
m_working_dir = "";
m_project_file_path = "";
m_initialized = false;
m_nodes.clear();
m_links.clear();
}
void StoryProject::SetTitleImage(const std::string &titleImage)
{
m_titleImage = titleImage;
}
void StoryProject::SetTitleSound(const std::string &titleSound)
{
m_titleSound = titleSound;
}
void StoryProject::SetImageFormat(Resource::ImageFormat format)
{
m_imageFormat = format;
}
void StoryProject::SetSoundFormat(Resource::SoundFormat format)
{
m_soundFormat = format;
}
void StoryProject::SetDisplayFormat(int w, int h)
{
m_display_w = w;
m_display_h = h;
}
std::string StoryProject::GetProjectFilePath() const
{
return m_project_file_path.generic_string();
}
std::string StoryProject::GetWorkingDir() const
{
return m_working_dir.string();
}
std::string StoryProject::BuildFullAssetsPath(const std::string &fileName) const
{
return (AssetsPath() / fileName).generic_string();
}
std::string StoryProject::FileToConstant(const std::string &FileName, const std::string &extension)
{
std::string f = SysLib::RemoveFileExtension(FileName);
return "$" + f + " DC8 \"" + f + extension + "\", 8\r\n";
}