mirror of
https://github.com/arabine/open-story-teller.git
synced 2025-12-06 17:09:06 +01:00
222 lines
5.7 KiB
C++
222 lines
5.7 KiB
C++
#ifndef STORY_PROJECT_H
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#define STORY_PROJECT_H
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#include <vector>
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#include <string>
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#include <filesystem>
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#include "json.hpp"
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#include <condition_variable>
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#include <queue>
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#include <memory>
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#include <random>
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#include <thread>
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#include <mutex>
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#include "json.hpp"
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template <typename T>
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class ThreadSafeQueue {
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std::mutex mutex;
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std::condition_variable cond_var;
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std::queue<T> queue;
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public:
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void push(T&& item) {
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{
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std::lock_guard lock(mutex);
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queue.push(item);
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}
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cond_var.notify_one();
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}
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T& front() {
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std::unique_lock lock(mutex);
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cond_var.wait(lock, [&]{ return !queue.empty(); });
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return queue.front();
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}
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void pop() {
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std::lock_guard lock(mutex);
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queue.pop();
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}
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};
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struct AudioCommand {
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std::string order;
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std::string filename;
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};
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struct Connection
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{
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int outNodeId;
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int outPortIndex;
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int inNodeId;
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int inPortIndex;
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};
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inline bool operator==(Connection const &a, Connection const &b)
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{
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return a.outNodeId == b.outNodeId && a.outPortIndex == b.outPortIndex
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&& a.inNodeId == b.inNodeId && a.inPortIndex == b.inPortIndex;
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}
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inline bool operator!=(Connection const &a, Connection const &b)
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{
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return !(a == b);
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}
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inline void invertConnection(Connection &id)
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{
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std::swap(id.outNodeId, id.inNodeId);
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std::swap(id.outPortIndex, id.inPortIndex);
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}
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void to_json(nlohmann::json& j, const Connection& p);
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void from_json(const nlohmann::json& j, Connection& p);
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// FIXME : Structure très Lunii style, à utiliser pour la conversion peut-être ...
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struct StoryNode
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{
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bool auto_jump;
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int sound;
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int image;
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int id;
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std::vector<int> jumps;
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std::vector<StoryNode *> children;
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StoryNode& operator=(const StoryNode& other) {
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this->auto_jump = other.auto_jump;
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this->sound = other.sound;
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this->image = other.image;
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this->id = other.id;
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this->jumps.clear();
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this->jumps = other.jumps;
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this->children = other.children;
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return *this;
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}
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// "auto_jump": false,
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// "id": 0,
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// "image": 0,
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// "jumps": [1],
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// "sound": 0
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};
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struct Resource
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{
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std::string file;
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std::string description;
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std::string format;
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std::string type;
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};
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struct StoryProject
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{
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enum ImageFormat { IMG_FORMAT_BMP_4BITS, IMG_FORMAT_QOIF, IMG_FORMAT_COUNT };
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enum SoundFormat { SND_FORMAT_WAV, SND_FORMAT_QOAF, SND_FORMAT_COUNT };
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StoryProject();
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~StoryProject();
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std::vector<StoryNode> m_nodes;
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std::string m_type;
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std::string m_code;
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StoryNode *m_tree;
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bool Load(const std::string &file_path, nlohmann::json &model);
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void Save(const nlohmann::json &model);
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void CreateTree();
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void Clear() {
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m_uuid = "";
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m_working_dir = "";
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m_resources.clear();
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m_initialized = false;
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}
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void SetImageFormat(ImageFormat format);
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void SetSoundFormat(SoundFormat format);
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void SetDisplayFormat(int w, int h);
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void SetName(const std::string &name) { m_name = name; }
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void SetUuid(const std::string &uuid) { m_uuid = uuid; }
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std::string GetProjectFilePath() const;
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std::string GetWorkingDir() const;
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std::string GetName() const { return m_name; }
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std::string GetUuid() const { return m_uuid; }
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std::string BuildFullAssetsPath(const std::string &fileName) const;
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std::filesystem::path AssetsPath() const { return m_assetsPath; }
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static std::string GetFileExtension(const std::string &FileName);
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static std::string GetFileName(const std::string &path);
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static std::string RemoveFileExtension(const std::string &FileName);
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static void ReplaceCharacter(std::string &theString, const std::string &toFind, const std::string &toReplace);
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static std::string FileToConstant(const std::string &FileName, const std::string &extension);
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void SetTitleImage(const std::string &titleImage);
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void SetTitleSound(const std::string &titleSound);
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std::string GetTitleImage() const { return m_titleImage; }
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std::string GetTitleSound() const { return m_titleSound; }
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// ------------- Resources Management
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void AppendResource(const Resource &res);
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bool GetResourceAt(int index, Resource &resOut);
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void ClearResources();
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void DeleteResourceAt(int index);
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int ResourcesSize() const { return m_resources.size(); }
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std::vector<Resource>::const_iterator begin() const { return m_resources.begin(); }
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std::vector<Resource>::const_iterator end() const { return m_resources.end(); }
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public:
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// Initialize with an existing project
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void Initialize(const std::string &file_path);
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void New(const std::string &uuid, const std::string &file_path);
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static void EraseString(std::string &theString, const std::string &toErase);
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static std::string ToUpper(const std::string &input);
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void SaveStory(const std::vector<uint8_t> &m_program);
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void PlaySoundFile(const std::string &fileName);
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private:
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// Project properties and location
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std::string m_name; /// human readable name
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std::string m_uuid;
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std::filesystem::path m_assetsPath;
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bool m_initialized{false};
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std::string m_titleImage;
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std::string m_titleSound;
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std::vector<Resource> m_resources;
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std::filesystem::path m_working_dir; /// Temporary folder based on the uuid, where the archive is unzipped
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std::string m_project_file_path; /// JSON project file
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int m_display_w{320};
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int m_display_h{240};
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std::thread m_audioThread;
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ThreadSafeQueue<AudioCommand> m_audioQueue;
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ImageFormat m_imageFormat{IMG_FORMAT_BMP_4BITS};
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SoundFormat m_soundFormat{SND_FORMAT_WAV};
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void AudioThread();
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};
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#endif // STORY_PROJECT_H
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