mirror of
https://github.com/arabine/open-story-teller.git
synced 2025-12-06 17:09:06 +01:00
408 lines
13 KiB
CMake
408 lines
13 KiB
CMake
cmake_minimum_required(VERSION 3.5)
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set(STORY_EDITOR_PROJECT story-editor)
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project(${STORY_EDITOR_PROJECT} LANGUAGES C CXX)
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set(CMAKE_INCLUDE_CURRENT_DIR ON)
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set(CMAKE_C_STANDARD 11)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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# Version du projet
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set(PROJECT_VERSION_MAJOR 1)
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set(PROJECT_VERSION_MINOR 0)
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set(PROJECT_VERSION_PATCH 0)
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# set(CMAKE_VERBOSE_MAKEFILE on)
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if(POLICY CMP0072)
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cmake_policy(SET CMP0072 NEW)
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endif()
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find_package(OpenGL REQUIRED)
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set(IMGUI_VERSION 1.91.6)
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include(FetchContent)
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# Adhere to GNU filesystem layout conventions
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include(GNUInstallDirs)
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# set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
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# =========================================================================================================================
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# IMGUI and plugins
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# =========================================================================================================================
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FetchContent_Declare(
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imgui
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URL https://github.com/ocornut/imgui/archive/refs/tags/v${IMGUI_VERSION}-docking.zip
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)
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FetchContent_MakeAvailable(imgui)
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# ImGuiFileDialog
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include_directories(${imgui_SOURCE_DIR})
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add_compile_definitions(CUSTOM_IMGUIFILEDIALOG_CONFIG="${CMAKE_SOURCE_DIR}/src/CustomImGuiFileDialogConfig.h")
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add_compile_definitions(IMGUI_INCLUDE="imgui.h")
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add_subdirectory(libs/ImGuiFileDialog)
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# =========================================================================================================================
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# CIVETWEB
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# =========================================================================================================================
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set(CIVETWEB_BUILD_TESTING OFF CACHE INTERNAL "" FORCE)
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set(CIVETWEB_ENABLE_SERVER_EXECUTABLE OFF CACHE INTERNAL "" FORCE)
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set(CIVETWEB_ENABLE_CXX ON CACHE INTERNAL "" FORCE)
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set(CIVETWEB_ENABLE_WEBSOCKETS ON CACHE INTERNAL "" FORCE)
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set(CIVETWEB_ENABLE_ASAN OFF CACHE INTERNAL "" FORCE)
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set(BUILD_SHARED_LIBS OFF)
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add_subdirectory(externals/civetweb EXCLUDE_FROM_ALL)
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include_directories(externals/civetweb/include)
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# =========================================================================================================================
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# MBEDTLS
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# =========================================================================================================================
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set(USE_STATIC_MBEDTLS_LIBRARY ON CACHE INTERNAL "" FORCE)
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set(ENABLE_PROGRAMS OFF CACHE INTERNAL "" FORCE)
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set(ENABLE_TESTING OFF CACHE INTERNAL "" FORCE)
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add_subdirectory(externals/mbedtls EXCLUDE_FROM_ALL)
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# =========================================================================================================================
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# CURL
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# =========================================================================================================================
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set(CURL_USE_OPENSSL OFF CACHE BOOL "Disable OpenSSL." FORCE)
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set(CURL_USE_MBEDTLS ON CACHE BOOL "Use MBED TLS." FORCE)
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set(MBEDTLS_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/externals/mbedtls/include)
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set(MBEDTLS_LIBRARY ${CMAKE_BINARY_DIR}/externals/mbedtls/library/libmbedtls.a)
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set(MBEDX509_LIBRARY ${CMAKE_BINARY_DIR}/externals/mbedtls/library/libmbedx509.a)
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set(MBEDCRYPTO_LIBRARY ${CMAKE_BINARY_DIR}/externals/mbedtls/library/libmbedcrypto.a)
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set(CURL_USE_LIBSSH2 OFF CACHE BOOL "Disable SSH." FORCE)
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set(CURL_USE_LIBPSL OFF CACHE BOOL "Disable PSL" FORCE) # PSL not working for cross builds (ie, mingw32), or needs to cross-build one
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set(BUILD_CURL_EXE OFF CACHE BOOL "Disable EXE" FORCE)
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set(BUILD_STATIC_LIBS ON CACHE BOOL "ENable static libs" FORCE)
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add_subdirectory(externals/curl EXCLUDE_FROM_ALL)
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# =========================================================================================================================
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# SDL
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# =========================================================================================================================
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# Configure SDL by calling its CMake file.
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# we use EXCLUDE_FROM_ALL so that its install targets and configs don't
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# pollute upwards into our configuration.
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add_subdirectory(externals/SDL EXCLUDE_FROM_ALL)
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# SDL_mixer (used for playing audio)
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set(SDLMIXER_MIDI_NATIVE OFF) # disable formats we don't use to make the build faster and smaller. Also some of these don't work on all platforms so you'll need to do some experimentation.
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set(SDLMIXER_GME OFF)
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set(SDLMIXER_WAVPACK OFF)
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set(SDLMIXER_MOD OFF)
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set(SDLMIXER_OPUS OFF)
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set(SDLMIXER_VENDORED ON) # tell SDL_mixer to build its own dependencies
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add_subdirectory(externals/SDL_mixer EXCLUDE_FROM_ALL)
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# SDL_image (used for loading various image formats)
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set(SDLIMAGE_VENDORED OFF)
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set(SDLIMAGE_AVIF OFF) # disable formats we don't use to make the build faster and smaller.
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set(SDLIMAGE_BMP ON)
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set(SDLIMAGE_JPEG ON)
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set(SDLIMAGE_WEBP ON)
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add_subdirectory(externals/SDL_image EXCLUDE_FROM_ALL)
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# =========================================================================================================================
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# Project sources
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# =========================================================================================================================
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set(SRCS
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src/main.cpp
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src/main_window.cpp
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src/app/app_controller.cpp
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src/windows/window_base.cpp
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src/windows/console_window.cpp
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src/windows/library_window.cpp
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src/windows/resources_window.cpp
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src/windows/properties_window.cpp
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src/windows/debugger_window.cpp
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src/windows/cpu_window.cpp
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src/windows/variables_window.cpp
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## Docks
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src/docks/emulator_dock.cpp
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# src/node_editor/media_node_widget.cpp
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src/node_editor/base_node_widget.cpp
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src/node_editor/node_editor_window.cpp
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src/node_editor/call_function_node_widget.cpp
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src/node_editor/module_node_widget.cpp
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src/node_editor/variable_node_widget.cpp
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src/node_editor/operator_node_widget.cpp
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src/node_editor/print_node_widget.cpp
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src/node_editor/syscall_node_widget.cpp
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src/gui.cpp
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src/media_converter.cpp
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src/web_server.cpp
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src/importers/pack_archive.cpp
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src/importers/ni_parser.c
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libs/imgui-node-editor/imgui_node_editor.cpp
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libs/imgui-node-editor/imgui_canvas.cpp
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libs/imgui-node-editor/imgui_node_editor_api.cpp
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libs/imgui-node-editor/crude_json.cpp
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libs/ImGuiFileDialog/ImGuiFileDialog.cpp
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${imgui_SOURCE_DIR}/backends/imgui_impl_sdl3.cpp
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${imgui_SOURCE_DIR}/backends/imgui_impl_sdlrenderer3.cpp
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${imgui_SOURCE_DIR}/backends/imgui_impl_opengl3.cpp
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${imgui_SOURCE_DIR}/imgui.cpp
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${imgui_SOURCE_DIR}/imgui_widgets.cpp
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${imgui_SOURCE_DIR}/imgui_tables.cpp
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${imgui_SOURCE_DIR}/imgui_draw.cpp
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../shared/audio_player.cpp
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../shared/resource_manager.cpp
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../shared/library_manager.cpp
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../shared/downloader.cpp
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../shared/miniz.c
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../shared/zip.cpp
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../shared/platform_folders.cpp
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# Core engine files
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../core/story-manager/src/story_project.cpp
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../core/story-manager/src/story_page.cpp
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../core/story-manager/src/nodes/base_node.cpp
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../core/story-manager/src/nodes/compare_node.cpp
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../core/story-manager/src/nodes/branch_node.cpp
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../core/story-manager/src/nodes/variable_node.cpp
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../core/story-manager/src/nodes/call_function_node.cpp
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../core/story-manager/src/nodes/module_node.cpp
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../core/story-manager/src/nodes/print_node.cpp
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../core/story-manager/src/nodes/syscall_node.cpp
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../core/story-manager/src/nodes/connection.cpp
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../core/story-manager/src/story_db.cpp
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../core/story-manager/src/sys_lib.cpp
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../core/story-manager/src/resource.cpp
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../core/chip32/chip32_assembler.cpp
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../core/chip32/chip32_vm.c
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# Add lua source code files
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libs/lua/src/lapi.c
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libs/lua/src/lcode.c
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libs/lua/src/lctype.c
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libs/lua/src/ldebug.c
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libs/lua/src/ldo.c
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libs/lua/src/ldump.c
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libs/lua/src/lfunc.c
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libs/lua/src/lgc.c
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libs/lua/src/llex.c
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libs/lua/src/lmem.c
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libs/lua/src/lobject.c
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libs/lua/src/lparser.c
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libs/lua/src/lstate.c
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libs/lua/src/lstring.c
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libs/lua/src/ltable.c
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libs/lua/src/ltm.c
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libs/lua/src/lundump.c
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libs/lua/src/lvm.c
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libs/lua/src/lzio.c
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libs/lua/src/lopcodes.c
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# Add lua source libs files
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libs/lua/src/lauxlib.c
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libs/lua/src/lbaselib.c
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libs/lua/src/lcorolib.c
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libs/lua/src/ldblib.c
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libs/lua/src/liolib.c
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libs/lua/src/lmathlib.c
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libs/lua/src/loadlib.c
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libs/lua/src/loslib.c
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libs/lua/src/lstrlib.c
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libs/lua/src/ltablib.c
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libs/lua/src/lutf8lib.c
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libs/lua/src/linit.c
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)
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if(WIN32)
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list(APPEND
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SRCS
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icon.rc
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)
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endif()
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if(WIN32)
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add_executable(${STORY_EDITOR_PROJECT}
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WIN32
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${SRCS}
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)
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else()
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add_executable(${STORY_EDITOR_PROJECT}
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${SRCS}
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)
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endif()
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target_include_directories(${STORY_EDITOR_PROJECT} PUBLIC
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${imgui_SOURCE_DIR}
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${imgui_SOURCE_DIR}/backends
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libs/ImGuiFileDialog
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libs/imgui-node-editor
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libs
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libs/lua/src
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src
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src/importers
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src/node_editor
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src/windows
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src/docks
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src/dialogs
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src/app
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src/events
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../firmware/library
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../core/chip32
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../shared
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../core/story-manager/src
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../core/story-manager/src/nodes
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../core/story-manager/src/compiler
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../core/story-manager/interfaces
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)
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add_definitions(
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-DIMGUI_USE_WCHAR32
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-DVERSION_MAJOR=${PROJECT_VERSION_MAJOR}
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-DVERSION_MINOR=${PROJECT_VERSION_MINOR}
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-DVERSION_PATCH=${PROJECT_VERSION_PATCH}
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-DRAUDIO_STANDALONE
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-DSUPPORT_MODULE_RAUDIO
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)
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add_link_options(-static-libgcc -static-libstdc++)
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if (APPLE)
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set_target_properties(${PROJECT_NAME} PROPERTIES
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LINKER_LANGUAGE CXX
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LINK_FLAGS "-Wl,-rpath,@executable_path"
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MACOSX_RPATH TRUE
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SKIP_BUILD_RPATH FALSE
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BUILD_WITH_INSTALL_RPATH TRUE
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INSTALL_RPATH_USE_LINK_PATH TRUE
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)
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set_target_properties(${PROJECT_NAME} PROPERTIES
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BUNDLE True
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MACOSX_BUNDLE_GUI_IDENTIFIER eu.d8s.OpenStoryTeller.StoryEditor.${CUR_TARGET}
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MACOSX_BUNDLE_BUNDLE_NAME ${CUR_TARGET}
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MACOSX_BUNDLE_BUNDLE_VERSION "0.1"
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MACOSX_BUNDLE_SHORT_VERSION_STRING "0.1"
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MACOSX_BUNDLE_INFO_PLIST ${CMAKE_SOURCE_DIR}/bundle.plist.in
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)
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endif()
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# On est obligé de passer par une variable pour injecter
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# certaines informations à CPACK
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set(SDL_BIN_DIR ${CMAKE_BINARY_DIR}/externals/SDL)
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set(SDL_IMAGE_BIN_DIR ${CMAKE_BINARY_DIR}/externals/SDL_image)
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set(SDL_MIXER_BIN_DIR ${CMAKE_BINARY_DIR}/externals/SDL_mixer)
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if(UNIX)
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target_link_libraries(${STORY_EDITOR_PROJECT}
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PUBLIC
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SDL3_image::SDL3_image
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SDL3_mixer::SDL3_mixer
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SDL3::SDL3
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CURL::libcurl
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civetweb-cpp
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MbedTLS::mbedtls
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MbedTLS::mbedcrypto
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MbedTLS::mbedx509
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pthread
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OpenGL::GL
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dl
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)
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elseif(WIN32)
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target_link_libraries(${STORY_EDITOR_PROJECT}
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PUBLIC
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OpenGL::GL
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SDL3_image::SDL3_image
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SDL3_mixer::SDL3_mixer
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civetweb-cpp
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SDL3::SDL3
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libcurl_static
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MbedTLS::mbedtls
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# MbedTLS::tfpsacrypto
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MbedTLS::mbedx509
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ws2_32.lib psapi.lib setupapi.lib cfgmgr32.lib advapi32.lib
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)
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endif()
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set(CMAKE_INSTALL_PREFIX "${CMAKE_SOURCE_DIR}/OUTPUT" CACHE PATH "Directory for sbnw installation" FORCE)
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# set_target_properties(${STORY_EDITOR_PROJECT}
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# PROPERTIES
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# LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/$<CONFIG>/lib
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# RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/$<CONFIG>/bin
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# )
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# =========================================================================================================================
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# DIRECTORY INSTALLER
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# =========================================================================================================================
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# install(DIRECTORY "${PROJECT_SOURCE_DIR}/assets/" DESTINATION "assets")
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install(DIRECTORY "${PROJECT_SOURCE_DIR}/fonts/" DESTINATION "fonts")
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install(DIRECTORY "${PROJECT_SOURCE_DIR}/scripts/" DESTINATION "scripts")
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install(FILES "${CMAKE_SOURCE_DIR}/LICENSE" DESTINATION ".")
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install(FILES "${CMAKE_SOURCE_DIR}/tools/imgui.ini" DESTINATION ".")
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install(TARGETS ${STORY_EDITOR_PROJECT} BUNDLE DESTINATION ".")
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set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
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if(WIN32)
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# install_files("." FILES "${SDL_BIN_DIR}/SDL3.dll")
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# install_files("." FILES "${SDL_IMAGE_BIN_DIR}/SDL3_image.dll")
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# install_files("." FILES "${SDL_MIXER_BIN_DIR}/SDL3_mixer.dll")
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install_files("." FILES "/usr/lib/gcc/x86_64-w64-mingw32/10-posix/libstdc++-6.dll")
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install_files("." FILES "/usr/x86_64-w64-mingw32/lib/libwinpthread-1.dll")
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install_files("." FILES "/usr/lib/gcc/x86_64-w64-mingw32/10-posix/libgcc_s_seh-1.dll")
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# Personnaliser l'icône pour les installateurs Windows
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set(CPACK_NSIS_MUI_ICON "${CMAKE_SOURCE_DIR}/story-editor-logo.ico")
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endif()
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if(LINUX)
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install(DIRECTORY "${SDL_BIN_DIR}/" DESTINATION lib FILES_MATCHING REGEX "libSDL3.so(\\..*)?$")
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install(DIRECTORY "${SDL_IMAGE_BIN_DIR}/" DESTINATION lib FILES_MATCHING REGEX "libSDL3_image.so(\\..*)?$")
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install(DIRECTORY "${SDL_MIXER_BIN_DIR}/" DESTINATION lib FILES_MATCHING REGEX "libSDL3_mixer.so(\\..*)?$")
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# install_files("." FILES "${SDL_BIN_DIR}/libSDL3.so")
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# install_files("." FILES "${SDL_IMAGE_BIN_DIR}/libSDL3_image.so")
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# install_files("." FILES "${SDL_MIXER_BIN_DIR}/libSDL3_mixer.so")
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endif()
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if (APPLE)
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set(CPACK_GENERATOR "DragNDrop")
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set(MACOSX_BUNDLE_INFO_PLIST ${PROJECT_SOURCE_DIR}/bundle.plist.in)
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install_files("." FILES "${SDL_BIN_DIR}/libSDL2-2.0.0.dylib")
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endif()
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include(CPack) |