open-story-teller/story-editor/CMakeLists.txt
2023-04-28 17:28:24 +02:00

135 lines
3.6 KiB
CMake

cmake_minimum_required(VERSION 3.11)
project(story-editor VERSION 0.1 LANGUAGES CXX C)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets OpenGLWidgets OpenGL)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Core Widgets Gui OpenGL OpenGLWidgets)
set(PROJECT_SOURCES
src/main.cpp
src/main_window.h
src/main_window.cpp
src/toolbar.h
src/toolbar.cpp
src/ost-editor.qrc
src/story_project.cpp
src/story_project.h
src/media_node_model.h
src/media_node_model.cpp
src/story_graph_model.cpp
src/story_graph_model.h
src/story_node_base.cpp
src/story_node_base.h
src/story_graph_scene.h
src/story_graph_scene.cpp
src/resource_model.h
src/resource_model.cpp
src/resources_dock.h
src/resources_dock.cpp
src/script_editor_dock.h
src/script_editor_dock.cpp
src/memory_view_dock.h
src/memory_view_dock.cpp
src/nodeeditor_dock.h
src/nodeeditor_dock.cpp
src/osthmi_dock.h
src/osthmi_dock.cpp
src/log_dock.h
src/log_dock.cpp
src/vm_dock.h
src/vm_dock.cpp
src/dock_widget_base.h
src/dock_widget_base.cpp
src/code_editor.h
src/code_editor.cpp
src/graph.h
src/graph.cpp
src/event_node_model.h
src/event_node_model.cpp
src/highlighter.h
src/highlighter.cpp
src/zip.cpp
src/zip.h
src/miniz.c
src/ost-hmi.ui
src/ost-vm.ui
src/ost-data.ui
src/ost-script.ui
src/ost-resources.ui
src/ost-log.ui
src/media-node.ui
src/event-node.ui
src/choose-file.ui
src/new-project.ui
../software/chip32/chip32_assembler.cpp
../software/chip32/chip32_vm.c
)
include_directories(../software/chip32)
add_subdirectory(QHexView)
option(BUILD_SHARED_LIBS "" OFF)
add_subdirectory(nodeeditor)
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(${PROJECT_NAME}
MANUAL_FINALIZATION
${PROJECT_SOURCES}
)
# Define target properties for Android with Qt 6 as:
# set_property(TARGET ost-editor APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
if(ANDROID)
add_library(${PROJECT_NAME} SHARED
${PROJECT_SOURCES}
)
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
add_executable(${PROJECT_NAME}
${PROJECT_SOURCES}
)
endif()
endif()
target_include_directories(${PROJECT_NAME} PUBLIC ${NODE_EDITOR_HEADERS})
target_link_directories(${PROJECT_NAME} PUBLIC ${NODE_EDITOR_LIBDIR})
target_link_libraries(${PROJECT_NAME} PUBLIC
Qt${QT_VERSION_MAJOR}::Widgets
Qt${QT_VERSION_MAJOR}::Core
Qt${QT_VERSION_MAJOR}::Widgets
Qt${QT_VERSION_MAJOR}::Gui
Qt${QT_VERSION_MAJOR}::OpenGLWidgets
Qt${QT_VERSION_MAJOR}::OpenGL
QtNodes
QHexView
)
set_target_properties(${PROJECT_NAME} PROPERTIES
MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
install(TARGETS ${PROJECT_NAME}
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR})
if(QT_VERSION_MAJOR EQUAL 6)
qt_finalize_executable(${PROJECT_NAME})
endif()