open-story-teller/story-editor/CMakeLists.txt
2024-01-20 14:41:20 +01:00

260 lines
7 KiB
CMake

cmake_minimum_required(VERSION 3.5)
set(STORY_EDITOR_PROJECT story-editor)
project(${STORY_EDITOR_PROJECT} LANGUAGES C CXX)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Version du projet
set(PROJECT_VERSION_MAJOR 1)
set(PROJECT_VERSION_MINOR 0)
set(PROJECT_VERSION_PATCH 0)
# set(CMAKE_VERBOSE_MAKEFILE on)
if(POLICY CMP0072)
cmake_policy(SET CMP0072 NEW)
endif()
find_package(OpenGL REQUIRED)
set(IMGUI_VERSION 1.90)
include(FetchContent)
# =========================================================================================================================
# IMGUI and plugins
# =========================================================================================================================
FetchContent_Declare(imgui
URL https://github.com/ocornut/imgui/archive/refs/tags/v${IMGUI_VERSION}-docking.zip
)
FetchContent_GetProperties(imgui)
if(NOT imgui_POPULATED)
set(FETCHCONTENT_QUIET NO)
FetchContent_Populate(imgui)
endif()
# ImGuiFileDialog
include_directories(${imgui_SOURCE_DIR})
add_compile_definitions(CUSTOM_IMGUIFILEDIALOG_CONFIG="${CMAKE_SOURCE_DIR}/src/CustomImGuiFileDialogConfig.h")
add_compile_definitions(IMGUI_INCLUDE="imgui.h")
add_subdirectory(libs/ImGuiFileDialog)
# =========================================================================================================================
# SDL
# =========================================================================================================================
Set(FETCHCONTENT_QUIET FALSE)
FetchContent_Declare(
sdl2
GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
GIT_TAG origin/SDL2
GIT_SHALLOW TRUE
GIT_PROGRESS TRUE
)
set(BUILD_SHARED_LIBS TRUE)
set(SDL_STATIC TRUE)
FetchContent_MakeAvailable(sdl2)
# add_subdirectory(libs/SDL)
# include_directories(libs/SDL/include)
# =========================================================================================================================
# SDL3-Image
# =========================================================================================================================
# FetchContent_Declare(
# SDL2_image
# GIT_REPOSITORY https://github.com/libsdl-org/SDL_image.git
# GIT_TAG origin/main
# GIT_SHALLOW TRUE
# GIT_PROGRESS TRUE
# )
# # START ADDITION
# set(SDL2IMAGE_INSTALL OFF)
# set(BUILD_SHARED_LIBS FALSE)
# # END ADDITION
# FetchContent_MakeAvailable(SDL2_image)
set(SRCS
src/main.cpp
src/window_base.h
src/window_base.cpp
src/console_window.cpp
src/console_window.h
src/emulator_window.cpp
src/emulator_window.h
src/main_window.cpp
src/main_window.h
src/node_editor_window.cpp
src/node_editor_window.h
src/library_window.cpp
src/library_window.h
src/media_node.h
src/media_node.cpp
src/platform_folders.cpp
src/platform_folders.h
src/base_node.h
src/base_node.cpp
src/resources_window.cpp
src/resources_window.h
src/properties_window.cpp
src/properties_window.h
src/gui.h
src/gui.cpp
src/code_editor.cpp
src/code_editor.h
src/connection.cpp
src/connection.h
src/media_converter.cpp
src/media_converter.h
src/i_story_manager.h
libs/ImGuiColorTextEdit/TextEditor.cpp
libs/ImGuiColorTextEdit/TextEditor.h
libs/imgui-node-editor/imgui_node_editor.cpp
libs/imgui-node-editor/imgui_canvas.cpp
libs/imgui-node-editor/imgui_node_editor_api.cpp
libs/imgui-node-editor/crude_json.cpp
libs/ImGuiFileDialog/ImGuiFileDialog.cpp
${imgui_SOURCE_DIR}/backends/imgui_impl_sdl2.cpp
${imgui_SOURCE_DIR}/backends/imgui_impl_sdlrenderer2.cpp
${imgui_SOURCE_DIR}/backends/imgui_impl_opengl3.cpp
${imgui_SOURCE_DIR}/imgui.cpp
${imgui_SOURCE_DIR}/imgui_widgets.cpp
${imgui_SOURCE_DIR}/imgui_tables.cpp
${imgui_SOURCE_DIR}/imgui_draw.cpp
../software/chip32/chip32_assembler.cpp
../software/chip32/chip32_vm.c
../software/common/audio_player.cpp
../software/common/audio_player.h
../software/common/tlv.h
../software/library/miniaudio.h
../software/library/uuid.h
../software/library/resource.h
../software/library/resource_manager.h
../software/library/story_project.cpp
../software/library/story_project.h
../software/library/thread_safe_queue.h
../software/library/library_manager.h
../software/library/library_manager.cpp
)
if(WIN32)
list(APPEND
SRCS
icon.rc
)
endif()
if(WIN32)
add_executable(${STORY_EDITOR_PROJECT}
WIN32
${SRCS}
)
else()
add_executable(${STORY_EDITOR_PROJECT}
${SRCS}
)
endif()
target_include_directories(${STORY_EDITOR_PROJECT} PUBLIC
${imgui_SOURCE_DIR}
${sdl2_SOURCE_DIR}/include
libs/ImGuiColorTextEdit/
${imgui_SOURCE_DIR}/backends
libs/ImGuiFileDialog
libs/imgui-node-editor
../software/library/
../software/chip32/
../software/common
)
add_definitions(-DIMGUI_USE_WCHAR32 -DVERSION_MAJOR=${PROJECT_VERSION_MAJOR} -DVERSION_MINOR=${PROJECT_VERSION_MINOR} -DVERSION_PATCH=${PROJECT_VERSION_PATCH})
add_link_options(-static-libgcc -static-libstdc++)
target_compile_definitions(${STORY_EDITOR_PROJECT} PUBLIC cimg_display=0)
target_compile_definitions(${STORY_EDITOR_PROJECT} PUBLIC "$<$<CONFIG:DEBUG>:DEBUG>")
target_link_directories(${STORY_EDITOR_PROJECT} PUBLIC ${sdl2_BINARY_DIR})
message(${sdl2_BINARY_DIR})
set(SDL2_BIN_DIR ${sdl2_BINARY_DIR})
if(UNIX)
target_link_libraries(${STORY_EDITOR_PROJECT}
pthread
udev
OpenGL::GL
dl
SDL2
)
elseif(WIN32)
target_link_libraries(${STORY_EDITOR_PROJECT}
OpenGL::GL
SDL2
ws2_32.lib psapi.lib setupapi.lib cfgmgr32.lib advapi32.lib
)
endif()
# =========================================================================================================================
# CPACK INSTALLER
# =========================================================================================================================
install(TARGETS ${STORY_EDITOR_PROJECT} RUNTIME DESTINATION ".")
# Personnaliser les options d'installation
set(CPACK_PACKAGE_NAME "Open-Story-Editor")
set(CPACK_PACKAGE_DESCRIPTION "Open Story Teller - Node based editor")
set(CPACK_PACKAGE_VENDOR "D8S")
set(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
set(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")
set(CPACK_PACKAGE_VERSION_PATCH "${PROJECT_VERSION_PATCH}")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/LICENSE")
# install(DIRECTORY "${PROJECT_SOURCE_DIR}/assets/" DESTINATION "assets")
install(DIRECTORY "${PROJECT_SOURCE_DIR}/fonts/" DESTINATION "fonts")
install(DIRECTORY "${PROJECT_SOURCE_DIR}/scripts/" DESTINATION "scripts")
install_files("." FILES "${CMAKE_SOURCE_DIR}/LICENSE")
install_files("." FILES "${CMAKE_SOURCE_DIR}/tools/imgui.ini")
if(WIN32)
install_files("." FILES "${SDL2_BIN_DIR}/SDL2.dll")
endif()
# Personnaliser l'icône pour les installateurs Windows
if(WIN32)
set(CPACK_NSIS_MUI_ICON "${CMAKE_SOURCE_DIR}/story-editor-logo.ico")
endif()
include(CPack)