mirror of
https://github.com/arabine/open-story-teller.git
synced 2025-12-06 17:09:06 +01:00
126 lines
3.6 KiB
C++
126 lines
3.6 KiB
C++
#ifndef STORY_PROJECT_H
|
|
#define STORY_PROJECT_H
|
|
|
|
#include <vector>
|
|
#include <string>
|
|
#include <filesystem>
|
|
#include "json.hpp"
|
|
|
|
#include "json.hpp"
|
|
#include "resource_manager.h"
|
|
|
|
|
|
// FIXME : Structure très Lunii style, à utiliser pour la conversion peut-être ...
|
|
struct StoryNode
|
|
{
|
|
bool auto_jump;
|
|
int sound;
|
|
int image;
|
|
int id;
|
|
std::vector<int> jumps;
|
|
|
|
std::vector<StoryNode *> children;
|
|
|
|
StoryNode& operator=(const StoryNode& other) {
|
|
this->auto_jump = other.auto_jump;
|
|
this->sound = other.sound;
|
|
this->image = other.image;
|
|
this->id = other.id;
|
|
|
|
this->jumps.clear();
|
|
this->jumps = other.jumps;
|
|
this->children = other.children;
|
|
|
|
return *this;
|
|
}
|
|
|
|
// "auto_jump": false,
|
|
// "id": 0,
|
|
// "image": 0,
|
|
// "jumps": [1],
|
|
// "sound": 0
|
|
};
|
|
|
|
struct StoryProject
|
|
{
|
|
|
|
public:
|
|
enum ImageFormat { IMG_FORMAT_BMP_4BITS, IMG_FORMAT_QOIF, IMG_FORMAT_COUNT };
|
|
enum SoundFormat { SND_FORMAT_WAV, SND_FORMAT_QOAF, SND_FORMAT_COUNT };
|
|
|
|
StoryProject();
|
|
~StoryProject();
|
|
/*
|
|
std::vector<StoryNode> m_nodes;
|
|
|
|
std::string m_type;
|
|
std::string m_code;
|
|
|
|
StoryNode *m_tree;
|
|
*/
|
|
bool Load(const std::string &file_path, nlohmann::json &model, ResourceManager &manager);
|
|
void Save(const nlohmann::json &model, ResourceManager &manager);
|
|
|
|
void CreateTree();
|
|
void Clear();
|
|
|
|
void SetImageFormat(ImageFormat format);
|
|
void SetSoundFormat(SoundFormat format);
|
|
void SetDisplayFormat(int w, int h);
|
|
void SetName(const std::string &name) { m_name = name; }
|
|
void SetUuid(const std::string &uuid) { m_uuid = uuid; }
|
|
|
|
std::string GetProjectFilePath() const;
|
|
std::string GetWorkingDir() const;
|
|
std::string GetName() const { return m_name; }
|
|
std::string GetUuid() const { return m_uuid; }
|
|
|
|
std::string BuildFullAssetsPath(const std::string &fileName) const;
|
|
|
|
std::filesystem::path AssetsPath() const { return m_assetsPath; }
|
|
|
|
static std::string GetFileExtension(const std::string &FileName);
|
|
static std::string GetFileName(const std::string &path);
|
|
static std::string RemoveFileExtension(const std::string &FileName);
|
|
static void ReplaceCharacter(std::string &theString, const std::string &toFind, const std::string &toReplace);
|
|
static std::string FileToConstant(const std::string &FileName, const std::string &extension);
|
|
|
|
void SetTitleImage(const std::string &titleImage);
|
|
void SetTitleSound(const std::string &titleSound);
|
|
|
|
std::string GetTitleImage() const { return m_titleImage; }
|
|
std::string GetTitleSound() const { return m_titleSound; }
|
|
|
|
// Initialize with an existing project
|
|
void Initialize(const std::string &file_path);
|
|
const bool IsInitialized() const { return m_initialized; }
|
|
void New(const std::string &uuid, const std::string &file_path);
|
|
|
|
static void EraseString(std::string &theString, const std::string &toErase);
|
|
static std::string ToUpper(const std::string &input);
|
|
|
|
void SaveStory(const std::vector<uint8_t> &m_program);
|
|
|
|
private:
|
|
// Project properties and location
|
|
std::string m_name; /// human readable name
|
|
std::string m_uuid;
|
|
std::filesystem::path m_assetsPath;
|
|
|
|
bool m_initialized{false};
|
|
|
|
std::string m_titleImage;
|
|
std::string m_titleSound;
|
|
|
|
std::filesystem::path m_working_dir; /// Temporary folder based on the uuid, where the archive is unzipped
|
|
std::string m_story_file_path; /// JSON project file
|
|
|
|
int m_display_w{320};
|
|
int m_display_h{240};
|
|
|
|
ImageFormat m_imageFormat{IMG_FORMAT_BMP_4BITS};
|
|
SoundFormat m_soundFormat{SND_FORMAT_WAV};
|
|
};
|
|
|
|
#endif // STORY_PROJECT_H
|