open-story-teller/story-editor-v2/CMakeLists.txt
2023-11-03 00:01:10 +01:00

187 lines
4.2 KiB
CMake

cmake_minimum_required(VERSION 3.5)
set(STORY_EDITOR_PROJECT story-editor)
project(${STORY_EDITOR_PROJECT} LANGUAGES C CXX)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set (CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# set(CMAKE_VERBOSE_MAKEFILE on)
if (MSVC)
add_compile_options("/FS")
endif (MSVC)
if(POLICY CMP0072)
cmake_policy(SET CMP0072 NEW)
endif()
find_package(OpenGL REQUIRED)
set(IMGUI_VERSION 1.89.9)
include(FetchContent)
FetchContent_Declare(imgui
URL https://github.com/ocornut/imgui/archive/refs/tags/v${IMGUI_VERSION}-docking.zip
)
FetchContent_GetProperties(imgui)
if (NOT imgui_POPULATED) # Have we downloaded raylib yet?
set(FETCHCONTENT_QUIET NO)
FetchContent_Populate(imgui)
endif()
#=========================================================================================================================
# SDL3
#=========================================================================================================================
include(FetchContent)
Set(FETCHCONTENT_QUIET FALSE)
FetchContent_Declare(
SDL3
GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
GIT_TAG origin/main
GIT_SHALLOW TRUE
GIT_PROGRESS TRUE
)
set(BUILD_SHARED_LIBS TRUE)
set(SDL_STATIC TRUE)
FetchContent_MakeAvailable(SDL3)
#=========================================================================================================================
# SDL3-Image
#=========================================================================================================================
FetchContent_Declare(
SDL2_image
GIT_REPOSITORY https://github.com/libsdl-org/SDL_image.git
GIT_TAG origin/main
GIT_SHALLOW TRUE
GIT_PROGRESS TRUE
)
# START ADDITION
set(SDL2IMAGE_INSTALL OFF)
set(BUILD_SHARED_LIBS FALSE)
# END ADDITION
FetchContent_MakeAvailable(SDL2_image)
set(SRCS
src/main.cpp
src/window_base.h
src/ConsoleWindow.cpp
src/ConsoleWindow.h
src/ImageWindow.cpp
src/ImageWindow.h
src/main_window.cpp
src/main_window.h
src/node_editor_window.cpp
src/node_editor_window.h
src/media_node.h
src/media_node.cpp
src/base_node.h
src/base_node.cpp
src/resources_window.cpp
src/resources_window.h
src/Gui.h
src/Gui.cpp
src/CodeEditor.cpp
src/CodeEditor.h
libs/ImGuiColorTextEdit/TextEditor.cpp
libs/ImGuiColorTextEdit/TextEditor.h
libs/imgui-node-editor/imgui_node_editor.cpp
libs/imgui-node-editor/imgui_canvas.cpp
libs/imgui-node-editor/imgui_node_editor_api.cpp
libs/imgui-node-editor/crude_json.cpp
libs/ImGuiFileDialog/ImGuiFileDialog.cpp
${imgui_SOURCE_DIR}/backends/imgui_impl_sdl3.cpp
${imgui_SOURCE_DIR}/backends/imgui_impl_sdlrenderer3.cpp
${imgui_SOURCE_DIR}/backends/imgui_impl_opengl3.cpp
${imgui_SOURCE_DIR}/imgui.cpp
${imgui_SOURCE_DIR}/imgui_widgets.cpp
${imgui_SOURCE_DIR}/imgui_tables.cpp
${imgui_SOURCE_DIR}/imgui_draw.cpp
../software/chip32/chip32_assembler.cpp
../software/chip32/chip32_vm.c
../software/library/miniaudio.c
../software/library/miniaudio.h
src/story_project.cpp
src/media_converter.cpp
)
if(WIN32)
list(APPEND
SRCS
manolab/icon.rc
)
endif()
add_executable(${STORY_EDITOR_PROJECT}
${SRCS}
)
target_include_directories(${STORY_EDITOR_PROJECT} PUBLIC
${imgui_SOURCE_DIR}
${sdl3_SOURCE_DIR}/include
libs/ImGuiColorTextEdit/
${imgui_SOURCE_DIR}/backends
libs/ImGuiFileDialog
libs/imgui-node-editor
../software/library/
../software/chip32/
)
add_definitions(-DIMGUI_USE_WCHAR32)
add_link_options(-static-libgcc -static-libstdc++)
target_compile_definitions(${STORY_EDITOR_PROJECT} PUBLIC cimg_display=0)
target_link_directories(${STORY_EDITOR_PROJECT} PUBLIC ${sdl3_BINARY_DIR})
message(${sdl3_BINARY_DIR})
if (UNIX)
target_link_libraries(${STORY_EDITOR_PROJECT}
pthread
udev
glfw
OpenGL::GL
dl
SDL3
)
elseif(WIN32)
target_link_libraries(${STORY_EDITOR_PROJECT}
icl
OpenGL::GL
ws2_32.lib psapi.lib setupapi.lib cfgmgr32.lib advapi32.lib Dbghelp.lib
)
set_target_properties(${STORY_EDITOR_PROJECT} PROPERTIES
LINK_FLAGS /SUBSYSTEM:CONSOLE
)
endif()