open-story-teller/shared/story_project.h
2024-04-27 20:57:43 +02:00

137 lines
4 KiB
C++

#ifndef STORY_PROJECT_H
#define STORY_PROJECT_H
#include <vector>
#include <string>
#include <filesystem>
#include "json.hpp"
#include "json.hpp"
#include "resource_manager.h"
// FIXME : Structure très Lunii style, à utiliser pour la conversion peut-être ...
struct StoryNode
{
bool auto_jump;
int sound;
int image;
int id;
std::vector<int> jumps;
std::vector<StoryNode *> children;
StoryNode& operator=(const StoryNode& other) {
this->auto_jump = other.auto_jump;
this->sound = other.sound;
this->image = other.image;
this->id = other.id;
this->jumps.clear();
this->jumps = other.jumps;
this->children = other.children;
return *this;
}
// "auto_jump": false,
// "id": 0,
// "image": 0,
// "jumps": [1],
// "sound": 0
};
struct StoryProject
{
public:
enum ImageFormat { IMG_FORMAT_BMP_4BITS, IMG_FORMAT_QOIF, IMG_FORMAT_COUNT };
enum SoundFormat { SND_FORMAT_WAV, SND_FORMAT_QOAF, SND_FORMAT_COUNT };
StoryProject();
~StoryProject();
/*
std::vector<StoryNode> m_nodes;
std::string m_type;
std::string m_code;
StoryNode *m_tree;
*/
void New(const std::string &uuid, const std::string &library_path);
bool Load(nlohmann::json &model, ResourceManager &manager);
void Save(const nlohmann::json &model, ResourceManager &manager);
void SaveBinary(const std::vector<uint8_t> &m_program);
void SetPaths(const std::string &uuid, const std::string &library_path);
void CreateTree();
void Clear();
void Select(bool selected) { m_selected = selected; }
bool IsSelected() const { return m_selected; }
void SetImageFormat(ImageFormat format);
void SetSoundFormat(SoundFormat format);
void SetDisplayFormat(int w, int h);
void SetName(const std::string &name) { m_name = name; }
void SetUuid(const std::string &uuid) { m_uuid = uuid; }
std::string GetProjectFilePath() const;
std::string GetWorkingDir() const;
std::string GetName() const { return m_name; }
std::string GetUuid() const { return m_uuid; }
std::string GetDescription() const { return m_description; }
int GetVersion() const { return m_version; }
std::string BuildFullAssetsPath(const std::string &fileName) const;
std::filesystem::path AssetsPath() const { return m_assetsPath; }
static std::string GetFileExtension(const std::string &FileName);
static std::string GetFileName(const std::string &path);
static std::string RemoveFileExtension(const std::string &FileName);
static void ReplaceCharacter(std::string &theString, const std::string &toFind, const std::string &toReplace);
static std::string FileToConstant(const std::string &FileName, const std::string &extension);
static std::string Normalize(const std::string &input);
void SetTitleImage(const std::string &titleImage);
void SetTitleSound(const std::string &titleSound);
std::string GetTitleImage() const { return m_titleImage; }
std::string GetTitleSound() const { return m_titleSound; }
// Initialize with an existing project
const bool IsInitialized() const { return m_initialized; }
static void EraseString(std::string &theString, const std::string &toErase);
static std::string ToUpper(const std::string &input);
bool ParseStoryInformation(nlohmann::json &j);
private:
// Project properties and location
std::string m_name; /// human readable name
std::string m_uuid;
std::string m_titleImage;
std::string m_titleSound;
std::string m_description;
int m_version;
bool m_selected{false};
std::filesystem::path m_assetsPath;
bool m_initialized{false};
std::filesystem::path m_working_dir; /// Temporary folder based on the uuid, where the archive is unzipped
std::filesystem::path m_project_file_path; /// JSON project file
int m_display_w{320};
int m_display_h{240};
ImageFormat m_imageFormat{IMG_FORMAT_BMP_4BITS};
SoundFormat m_soundFormat{SND_FORMAT_WAV};
};
#endif // STORY_PROJECT_H