open-story-teller/story-player/main.c
2023-05-30 16:01:18 +02:00

145 lines
4.9 KiB
C

/*******************************************************************************************
*
* raygui - custom file dialog to load image
*
* DEPENDENCIES:
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "raygui.h"
#undef RAYGUI_IMPLEMENTATION // Avoid including raygui implementation again
#define GUI_FILE_DIALOG_IMPLEMENTATION
#include "gui_file_dialog.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 560;
InitWindow(screenWidth, screenHeight, "OpenStoryTeller - Player");
SetExitKey(0);
Font fontTtf = LoadFontEx("Inter-Regular.ttf", 14, 0, 0);
GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0x133D42ff);
GuiSetStyle(DEFAULT, TEXT_SIZE, 14);
GuiSetIconScale(3);
GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x6DBFB2ff);
GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0xffffffff);
GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0x2D7D85FF);
GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0x6DBFB2ff);
GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, 0xEA471Aff);
GuiSetFont(fontTtf);
// Custom file dialog
GuiFileDialogState fileDialogState = InitGuiFileDialog(GetWorkingDirectory());
Texture2D logoTexture = LoadTexture("logo-color2.png"); // Texture loading
bool exitWindow = false;
char fileNameToLoad[512] = { 0 };
Texture texture = { 0 };
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!exitWindow) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
exitWindow = WindowShouldClose();
if (fileDialogState.SelectFilePressed)
{
// Load image file (if supported extension)
if (IsFileExtension(fileDialogState.fileNameText, ".c32"))
{
strcpy(fileNameToLoad, TextFormat("%s/%s", fileDialogState.dirPathText, fileDialogState.fileNameText));
UnloadTexture(texture);
texture = LoadTexture(fileNameToLoad);
}
fileDialogState.SelectFilePressed = false;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
DrawTextureEx(logoTexture, (Vector2){ (float)10, (float)10 }, 0, 0.15, WHITE);
DrawTexture(texture, GetScreenWidth()/2 - texture.width/2, GetScreenHeight()/2 - texture.height/2 - 5, WHITE);
// DrawRectangleLines(GetScreenWidth()/2 - texture.width/2, GetScreenHeight()/2 - texture.height/2 - 5, texture.width, texture.height, BLACK);
// DrawText(fileNameToLoad, 208, GetScreenHeight() - 20, 10, GRAY);
// raygui: controls drawing
//----------------------------------------------------------------------------------
if (fileDialogState.windowActive) GuiLock();
if (GuiButton((Rectangle){ 20, 140, 60, 60 }, "#05#")) fileDialogState.windowActive = true;
// Pause ICON_PLAYER_PAUSE
if (GuiButton((Rectangle){ 20 + 65, 140, 60, 60 }, "#132#"))
{
}
// House ICON_HOUSE
if (GuiButton((Rectangle){ 20 + 2*65, 140, 60, 60 }, "#185#"))
{
}
GuiUnlock();
// GUI: Dialog Window
//--------------------------------------------------------------------------------
GuiFileDialog(&fileDialogState);
//--------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Unload texture
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}