open-story-teller/story-editor/scripts/test_media.chip32
anthony@rabine.fr 157c5a5a01 usage of submodules instead of git fetch
multiple fixes/file moves
2025-01-28 22:31:05 +01:00

141 lines
4.6 KiB
Text

jump .nodeEntry920e33a5-99c2-429c-9214-3776f169051d
$cover.png DC8 "cover.png", 8
$quelle_destination.mp3 DC8 "quelle_destination.mp3", 8
$mediaChoice920e33a5-99c2-429c-9214-3776f169051d DC32, 2, .nodeEntryea561fb0-994b-4777-80f3-58860eda97d6, .nodeEntry45fb3875-38aa-4683-abba-06868c8e109c
$saturne.png DC8 "saturne.png", 8
$saturne.mp3 DC8 "saturne.mp3", 8
$mediaChoice45fb3875-38aa-4683-abba-06868c8e109c DC32, 1, .nodeEntry42abccda-d683-409d-aed9-7727df3d6974
$mars.png DC8 "mars.png", 8
$mars.mp3 DC8 "mars.mp3", 8
$mediaChoiceea561fb0-994b-4777-80f3-58860eda97d6 DC32, 1, .nodeEntryca6a2e13-f4f0-4d1e-a64c-11acacfb97c0
$sature_story.mp3 DC8 "sature_story.mp3", 8
$mediaChoice42abccda-d683-409d-aed9-7727df3d6974 DC32, 0,
$mars_story.mp3 DC8 "mars_story.mp3", 8
$mediaChoiceca6a2e13-f4f0-4d1e-a64c-11acacfb97c0 DC32, 0,
; ---------------------------- Default node Type: Choice
.nodeEntry920e33a5-99c2-429c-9214-3776f169051d:
lcons r0, $cover.png
lcons r1, $quelle_destination.mp3
syscall 1
lcons r0, 0b10000000000
syscall 2
lcons r0, $mediaChoice920e33a5-99c2-429c-9214-3776f169051d
jump .media ; no return possible, so a jump is enough
; ---------------------------- Default node Type: Transition
.nodeEntry45fb3875-38aa-4683-abba-06868c8e109c:
lcons r0, $saturne.png
lcons r1, $saturne.mp3
syscall 1
lcons r0, .nodeEntry42abccda-d683-409d-aed9-7727df3d6974
ret
; ---------------------------- Default node Type: Transition
.nodeEntryea561fb0-994b-4777-80f3-58860eda97d6:
lcons r0, $mars.png
lcons r1, $mars.mp3
syscall 1
lcons r0, .nodeEntryca6a2e13-f4f0-4d1e-a64c-11acacfb97c0
ret
; ---------------------------- Default node Type: End
.nodeEntry42abccda-d683-409d-aed9-7727df3d6974:
lcons r0, 0
lcons r1, $sature_story.mp3
syscall 1
ret
; ---------------------------- Default node Type: End
.nodeEntryca6a2e13-f4f0-4d1e-a64c-11acacfb97c0:
lcons r0, 0
lcons r1, $mars_story.mp3
syscall 1
ret
; Generic media choice manager
.media:
; Les adresses des différents medias sont dans la stack
; Arguments:
; r0: address d'une structure de type "media choice"
; Local:
; t0: current media address
; t1: increment 4
; t3: address of the first element in the choice array
; t4: address of the last element in the choice array
; t5: where to jump when OK button is pressed
mov t3, r0 ; copie de R0 pour travailler dessus
mov t2, r0 ; sauvegarde de R0
load r0, @t3, 4 ; Le premier élément est le nombre de choix possibles, ex: r0 = 12
lcons t1, 4
mul r0, t1 ; on calcule l'offset: r0 = nb_elements * 4 = 48
mov t4, t3 ; t4 = t3
add t4, r0 ; t4 pointe maintenant sur le dernier élément de la structure
add t3, t1 ; t3 pointe maintenant sur le premier élément
mov t0, t3 ; on commence sur le premier élément
.media_loop:
; --------- We call a media transition node
load r0, @t0, 4 ; Get the address located at memory T0
call r0 ; call subroutine
; Return argument in R0: the address of the node to call whe OK is pressed
mov t5, r0 ; save it
; wait for event
lcons r0, 0b100111 ; mask for OK, previous and next buttons, home button
syscall 2
; Event is stored in R0
; ----- Test if event is OK button
lcons r1, 1 ; mask for OK button
and r1, r0 ; r1 = r1 AND r0
skipz r1 ; not OK, skip jump
jump .media_wait_event
; test previous event
lcons r1, 2 ; mask for previous button
and r1, r0 ; r1 = r1 AND r0
skipz r1 ; not OK, skip jump
jump .media_previous
lcons r1, 0b100000 ; mask for home button
and r1, r0 ; r1 = r1 AND r0
skipz r1 ; not Home, skip jump
jump .media_exit
; all other events mean: next node
eq r0, t0, t4 ; t4 est le dernier élément
skipz r0 ; zéro, on peut incrémenter l'adresse
jump .media_set_first
add t0, t1 ; t0 += 4
jump .media_loop
.media_set_first: ; on reboucle sur le premier élément de la structure
mov t0, t3
jump .media_loop
.media_previous:
eq r0, t0, t3 ; on teste si on est au premier élément
skipz r0 ; zéro, on peut décrémenter l'adresse
jump .media_set_last
sub t0, t1 ; t0 += 4
jump .media_loop
.media_set_last: ; on reboucle sur le dernier élément de la structure
mov t0, t4
jump .media_loop
.media_wait_event:
call t5 ; jump to the node
lcons r0, 0b10000100001 ; mask for end of audio, Ok, and home buttons
syscall 2 ; wait for event (OK, home or end of audio), return to choice loop
jump .media_loop
.media_exit:
lcons r0, 1 ; Home button pressed, send signal to exit story
syscall 3 ; exit story, we should never return from this call
halt ; just in case