open-story-teller/story-editor-legacy/example.asm
2023-12-13 13:44:23 +01:00

97 lines
2.6 KiB
NASM

; jump over the data, to our entry label
jump .entry
; Constant elements are separated by commas
$imageBird DC8, "example.bmp", 8 ; string of chars, followed by one byte
$soundChoice DC8, "choose1.snd"
$yaya DC8, "yaya.bmp"
$rabbit DC8, "rabbit.bmp"
$someConstant DC32, 12456789
; Liste des noeuds à appeler
$ChoiceObject DC32, 2, .MEDIA_02, .MEDIA_03
; DVsxx to declare a variable in RAM, followed by the number of elements
$MyArray DV8, 10 ; array of 10 bytes
$RamData1 DV32, 1 ; one 32-bit integer
$ChoiceMem DV32, 10 ; 10 elements for the choices, to be generated
; label definition
.entry: ;; comment here should work
; Syscall test: show image and play sound
lcons r0, $imageBird ; image name address in ROM located in R0 (null terminated)
lcons r1, $soundChoice ; set to 0 if no sound
syscall 1
lcons r0, $ChoiceObject
jump .media ; no return possible, so a jump is enough
; Generic media choice manager
.media:
; Les adresses des différents medias sont dans la stack
; Arguments:
; r0: address d'une structure de type "media choice"
; Local:
; t0: loop counter
; t1: increment 1
; t2: increment 4
; t3: current media address
.media_loop_start:
load t0, @r0, 4 ; Le premier élément est le nombre de choix possibles, t0 = 3 (exemple)
lcons t1, 1
lcons t2, 4
mov t3, r0
.media_loop:
add t3, t2 ; @++
; ------- On appelle un autre media node
push r0 ; save r0
load r0, @t3, 4 ; r0 = content in ram at address in T4
call r0
pop r0
; TODO: wait for event
sub t0, t1 ; i--
skipnz t0 ; if (r0) goto start_loop;
jump .media_loop_start
jump .media_loop
.MEDIA_02:
lcons r0, $yaya ; image name address in ROM located in R0 (null terminated)
lcons r1, $soundChoice ; set to 0 if no sound
syscall 1
ret
.MEDIA_03:
lcons r0, $rabbit
lcons r1, $soundChoice
syscall 1
ret
.SYSCALL_TEST:
; syscall test: wait for event
lcons r0, 0xFF ; wait for all event, blocking
syscall 2
; We create a stupid loop just for RAM variable testing
lcons r0, 4 ; prepare loop: 4 iterations
lcons r6, $RamData1 ; store address to R6
store @r6, r0, 4 ; save R0 in RAM
lcons r1, 1
.loop:
load r0, @r6, 4 ; load this variable
sub r0, r1
store @r6, r0, 4 ; save R0 in RAM
skipz r0 ; skip loop if R0 == 0
jump .loop
mov r0, r2 ; copy R2 into R0 (blank space between , and R2)
mov R0,R2 ; copy R2 into R0 (NO blank space between , and R2)
halt