open-story-teller/story-editor/CMakeLists.txt
anthony@rabine.fr 19b78b17a1
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Usage of CPM package manager for CMake, add CivetWeb
2025-01-04 22:02:35 +01:00

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12 KiB
CMake

cmake_minimum_required(VERSION 3.5)
set(STORY_EDITOR_PROJECT story-editor)
project(${STORY_EDITOR_PROJECT} LANGUAGES C CXX)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Version du projet
set(PROJECT_VERSION_MAJOR 1)
set(PROJECT_VERSION_MINOR 0)
set(PROJECT_VERSION_PATCH 0)
# set(CMAKE_VERBOSE_MAKEFILE on)
if(POLICY CMP0072)
cmake_policy(SET CMP0072 NEW)
endif()
find_package(OpenGL REQUIRED)
# set(OPENSSL_ROOT_DIR /libs/openssl)
# find_package(OpenSSL REQUIRED)
set(IMGUI_VERSION 1.91.6)
include(FetchContent)
include(cmake/CPM.cmake)
# =========================================================================================================================
# MBedTLS
# =========================================================================================================================
CPMAddPackage("gh:Mbed-TLS/mbedtls#v3.6.2")
find_package(MbedTLS REQUIRED)
include_directories(${MbedTLS_INCLUDE_DIR})
# set(MBEDTLS_STATIC_LIBRARY ON)
# =========================================================================================================================
# CibetWeb
# =========================================================================================================================
CPMAddPackage(
NAME civetweb
GITHUB_REPOSITORY civetweb/civetweb
VERSION 1.16
OPTIONS
"CIVETWEB_BUILD_TESTING OFF"
"CIVETWEB_ENABLE_SERVER_EXECUTABLE OFF"
"CIVETWEB_ENABLE_CXX ON"
"CIVETWEB_ENABLE_WEBSOCKETS ON"
"CIVETWEB_ENABLE_ASAN OFF"
)
find_package(civetweb REQUIRED)
include_directories(${civetweb_SOURCE_DIR}/include)
# =========================================================================================================================
# CURL
# =========================================================================================================================
# Définit les options de cURL pour utiliser mBedTLS
set(CURL_USE_OPENSSL OFF CACHE BOOL "Disable OpenSSL." FORCE)
set(CURL_USE_MBEDTLS ON CACHE BOOL "Use MBED TLS." FORCE)
set(CURL_USE_LIBSSH2 OFF CACHE BOOL "Disable SSH." FORCE)
set(MBEDTLS_INCLUDE_DIRS ${mbedtls_SOURCE_DIR}/include)
set(MBEDTLS_LIBRARY ${mbedtls_BINARY_DIR}/libmbedtls.a)
set(MBEDX509_LIBRARY ${mbedtls_BINARY_DIR}/libmbedx509.a)
set(MBEDCRYPTO_LIBRARY ${mbedtls_BINARY_DIR}/libmbedcrypto.a)
# Télécharge et configure cURL
FetchContent_Declare(
curl
GIT_REPOSITORY https://github.com/curl/curl.git
GIT_TAG curl-8_7_1
GIT_SHALLOW TRUE
GIT_PROGRESS TRUE
)
set(BUILD_CURL_EXE FALSE)
set(BUILD_STATIC_LIBS TRUE)
FetchContent_MakeAvailable(curl)
# Assurez-vous que votre projet trouve les headers de mBedTLS et cURL
include_directories(${mbedtls_SOURCE_DIR}/include)
include_directories(${curl_SOURCE_DIR}/include)
# =========================================================================================================================
# IMGUI and plugins
# =========================================================================================================================
FetchContent_Declare(
imgui
URL https://github.com/ocornut/imgui/archive/refs/tags/v${IMGUI_VERSION}-docking.zip
)
FetchContent_MakeAvailable(imgui)
# ImGuiFileDialog
include_directories(${imgui_SOURCE_DIR})
add_compile_definitions(CUSTOM_IMGUIFILEDIALOG_CONFIG="${CMAKE_SOURCE_DIR}/src/CustomImGuiFileDialogConfig.h")
add_compile_definitions(IMGUI_INCLUDE="imgui.h")
add_subdirectory(libs/ImGuiFileDialog)
# =========================================================================================================================
# SDL3
# =========================================================================================================================
FetchContent_Declare(
sdl3
GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
GIT_TAG 78cc5c173404488d80751af226d1eaf67033bcc4 # === preview-3.1.6
GIT_SHALLOW TRUE
GIT_PROGRESS TRUE
)
set(BUILD_SHARED_LIBS TRUE)
set(SDL_STATIC TRUE)
FetchContent_MakeAvailable(sdl3)
include_directories(${sdl3_SOURCE_DIR}/include)
# add_subdirectory(${sdl3_SOURCE_DIR})
# =========================================================================================================================
# SDL3 MIXER
# =========================================================================================================================
CPMAddPackage(
NAME sdl3_mixer
URL https://github.com/libsdl-org/SDL_mixer/archive/d4eba31e4ac23a81fffad02e91b17dcb2449a2cb.tar.gz
OPTIONS
"BUILD_SHARED_LIBS TRUE"
"SDL_PULSEAUDIO_SHARED TRUE"
"SDL_PIPEWIRE_SHARED TRUE"
)
# FetchContent_Declare(
# sdl3_mixer
# GIT_REPOSITORY https://github.com/libsdl-org/SDL_mixer.git
# GIT_TAG d4eba31e4ac23a81fffad02e91b17dcb2449a2cb
# # GIT_SHALLOW TRUE # Ne pas activer shallow sinon le tag n'est pas trouvé
# # GIT_PROGRESS TRUE
# GIT_SUBMODULES ""
# )
# set(BUILD_SHARED_LIBS TRUE)
# set(SDL_PULSEAUDIO_SHARED TRUE)
# set(SDL_PIPEWIRE_SHARED TRUE)
# FetchContent_MakeAvailable(sdl3_mixer)
# include_directories(${sdl3_mixer_SOURCE_DIR}/include)
# =========================================================================================================================
# SDL3-Image
# =========================================================================================================================
FetchContent_Declare(
sdl_image
GIT_REPOSITORY https://github.com/libsdl-org/SDL_image.git
GIT_TAG bcc97c044266080256ef6ed0d690859677212b2b
GIT_PROGRESS TRUE
# GIT_SHALLOW TRUE # Ne pas activer shallow sinon le tag n'est pas trouvé
)
set(SDL3IMAGE_INSTALL OFF)
set(BUILD_SHARED_LIBS TRUE)
FetchContent_MakeAvailable(sdl_image)
include_directories(${sdl_image_SOURCE_DIR}/include)
# =========================================================================================================================
# Project sources
# =========================================================================================================================
set(SRCS
src/main.cpp
src/window_base.cpp
src/console_window.cpp
src/emulator_window.cpp
src/main_window.cpp
src/library_window.cpp
src/platform_folders.cpp
src/node_editor/media_node_widget.cpp
src/node_editor/base_node_widget.cpp
src/node_editor/node_editor_window.cpp
src/node_editor/function_node_widget.cpp
src/resources_window.cpp
src/properties_window.cpp
src/cpu_window.cpp
src/gui.cpp
src/code_editor.cpp
src/media_converter.cpp
src/miniz.c
src/zip.cpp
src/web_server.cpp
src/importers/pack_archive.cpp
src/importers/ni_parser.c
libs/imgui-node-editor/imgui_node_editor.cpp
libs/imgui-node-editor/imgui_canvas.cpp
libs/imgui-node-editor/imgui_node_editor_api.cpp
libs/imgui-node-editor/crude_json.cpp
libs/ImGuiFileDialog/ImGuiFileDialog.cpp
${imgui_SOURCE_DIR}/backends/imgui_impl_sdl3.cpp
${imgui_SOURCE_DIR}/backends/imgui_impl_sdlrenderer3.cpp
${imgui_SOURCE_DIR}/backends/imgui_impl_opengl3.cpp
${imgui_SOURCE_DIR}/imgui.cpp
${imgui_SOURCE_DIR}/imgui_widgets.cpp
${imgui_SOURCE_DIR}/imgui_tables.cpp
${imgui_SOURCE_DIR}/imgui_draw.cpp
../firmware/chip32/chip32_assembler.cpp
../firmware/chip32/chip32_vm.c
../shared/audio_player.cpp
../shared/stb_vorbis.c
../shared/resource_manager.cpp
../shared/library_manager.cpp
../shared/downloader.cpp
../shared/story_db.cpp
# Core engine files
../core/src/compiler.cpp
../core/src/story_project.cpp
../core/src/story_page.cpp
../core/src/base_node.cpp
../core/src/media_node.cpp
../core/src/function_node.cpp
../core/src/connection.cpp
../core/lib/sys_lib.cpp
../core/lib/resource.cpp
)
if(WIN32)
list(APPEND
SRCS
icon.rc
)
endif()
if(WIN32)
add_executable(${STORY_EDITOR_PROJECT}
WIN32
${SRCS}
)
else()
add_executable(${STORY_EDITOR_PROJECT}
${SRCS}
)
endif()
target_include_directories(${STORY_EDITOR_PROJECT} PUBLIC
${imgui_SOURCE_DIR}
${sdl2_SOURCE_DIR}/include
# ${te_SOURCE_DIR}
${imgui_SOURCE_DIR}/backends
libs/ImGuiFileDialog
libs/imgui-node-editor
${curl_INCLUDE_DIR}
${CMAKE_SOURCE_DIR}/src
${CMAKE_SOURCE_DIR}/src/importers
${CMAKE_SOURCE_DIR}/src/node_editor
${CMAKE_SOURCE_DIR}/src/node_engine
../firmware/library
../firmware/chip32
../shared
../core/src
../core/lib
../core/interfaces
)
add_definitions(-DIMGUI_USE_WCHAR32 -DVERSION_MAJOR=${PROJECT_VERSION_MAJOR} -DVERSION_MINOR=${PROJECT_VERSION_MINOR} -DVERSION_PATCH=${PROJECT_VERSION_PATCH})
add_link_options(-static-libgcc -static-libstdc++)
if (APPLE)
set_target_properties(${PROJECT_NAME} PROPERTIES
LINKER_LANGUAGE CXX
LINK_FLAGS "-Wl,-rpath,@executable_path"
MACOSX_RPATH TRUE
SKIP_BUILD_RPATH FALSE
BUILD_WITH_INSTALL_RPATH TRUE
INSTALL_RPATH_USE_LINK_PATH TRUE
)
set_target_properties(${PROJECT_NAME} PROPERTIES
BUNDLE True
MACOSX_BUNDLE_GUI_IDENTIFIER eu.d8s.OpenStoryTeller.StoryEditor.${CUR_TARGET}
MACOSX_BUNDLE_BUNDLE_NAME ${CUR_TARGET}
MACOSX_BUNDLE_BUNDLE_VERSION "0.1"
MACOSX_BUNDLE_SHORT_VERSION_STRING "0.1"
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_SOURCE_DIR}/bundle.plist.in
)
endif()
# target_compile_definitions(${STORY_EDITOR_PROJECT} PUBLIC cimg_display=0)
# target_compile_definitions(${STORY_EDITOR_PROJECT} PUBLIC "$<$<CONFIG:DEBUG>:DEBUG>")
target_link_directories(${STORY_EDITOR_PROJECT} PUBLIC
${sdl3_BINARY_DIR}
${curl_BINARY_DIR}
${mbedtls_BINARY_DIR}
# ${CivetWeb_BINARY_DIR}
)
# On est obligé de passer par une variable pour injecter
# certaines informations à CPACK
set(SDL_BIN_DIR ${sdl3_BINARY_DIR})
set(SDL_IMAGE_BIN_DIR ${sdl_image_BINARY_DIR})
set(SDL_MIXER_BIN_DIR ${sdl3_mixer_BINARY_DIR})
if(UNIX)
target_link_libraries(${STORY_EDITOR_PROJECT}
SDL3::SDL3
SDL3_image::SDL3_image
SDL3_mixer::SDL3_mixer
libcurl_static
MbedTLS::mbedtls
civetweb-cpp
pthread
OpenGL::GL
dl
)
elseif(WIN32)
target_link_libraries(${STORY_EDITOR_PROJECT}
OpenGL::GL
SDL3::SDL3
SDL3_image::SDL3_image
SDL3_mixer::SDL3_mixer
libcurl_static
ws2_32.lib psapi.lib setupapi.lib cfgmgr32.lib advapi32.lib
)
endif()
# =========================================================================================================================
# CPACK INSTALLER
# =========================================================================================================================
install(TARGETS ${STORY_EDITOR_PROJECT} RUNTIME DESTINATION ".")
# Personnaliser les options d'installation
set(CPACK_PACKAGE_NAME "Open-Story-Editor")
set(CPACK_DEBIAN_PACKAGE_MAINTAINER "Anthony Rabine")
set(CPACK_PACKAGE_DESCRIPTION "Open Story Teller - Node based editor")
set(CPACK_PACKAGE_VENDOR "D8S")
set(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
set(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")
set(CPACK_PACKAGE_VERSION_PATCH "${PROJECT_VERSION_PATCH}")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/LICENSE")
# install(DIRECTORY "${PROJECT_SOURCE_DIR}/assets/" DESTINATION "assets")
install(DIRECTORY "${PROJECT_SOURCE_DIR}/fonts/" DESTINATION "fonts")
install(DIRECTORY "${PROJECT_SOURCE_DIR}/scripts/" DESTINATION "scripts")
install_files("." FILES "${CMAKE_SOURCE_DIR}/LICENSE")
install_files("." FILES "${CMAKE_SOURCE_DIR}/tools/imgui.ini")
if(WIN32)
install_files("." FILES "${SDL_BIN_DIR}/SDL3.dll")
install_files("." FILES "${SDL_IMAGE_BIN_DIR}/SDL3_image.dll")
install_files("." FILES "${SDL_MIXER_BIN_DIR}/SDL3_mixer.dll")
install_files("." FILES "/usr/lib/gcc/x86_64-w64-mingw32/10-posix/libstdc++-6.dll")
install_files("." FILES "/usr/x86_64-w64-mingw32/lib/libwinpthread-1.dll")
install_files("." FILES "/usr/lib/gcc/x86_64-w64-mingw32/10-posix/libgcc_s_seh-1.dll")
# Personnaliser l'icône pour les installateurs Windows
set(CPACK_NSIS_MUI_ICON "${CMAKE_SOURCE_DIR}/story-editor-logo.ico")
endif()
if(LINUX)
install_files("." FILES "${SDL_BIN_DIR}/libSDL3.so")
install_files("." FILES "${SDL_IMAGE_BIN_DIR}/libSDL3_image.so")
install_files("." FILES "${SDL_MIXER_BIN_DIR}/libSDL3_mixer.so")
endif()
if (APPLE)
set(CPACK_GENERATOR "DragNDrop")
set(MACOSX_BUNDLE_INFO_PLIST ${PROJECT_SOURCE_DIR}/bundle.plist.in)
install_files("." FILES "${SDL_BIN_DIR}/libSDL2-2.0.0.dylib")
endif()
include(CPack)