open-story-teller/story-player-raylib/main.c

398 lines
10 KiB
C

/*******************************************************************************************
*
* raygui - custom file dialog to load image
*
* DEPENDENCIES:
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "raygui.h"
#undef RAYGUI_IMPLEMENTATION // Avoid including raygui implementation again
#define GUI_FILE_DIALOG_IMPLEMENTATION
#include "gui_file_dialog.h"
#include "chip32_vm.h"
#include <stdbool.h>
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
int set_filename_from_memory(chip32_ctx_t *ctx, uint32_t addr, char *filename_mem)
{
int valid = 0;
// Test if address is valid
bool isRam = addr & 0x80000000;
addr &= 0xFFFF; // mask the RAM/ROM bit, ensure 16-bit addressing
if (isRam) {
strcpy(&filename_mem[0], (const char *)&ctx->ram.mem[addr]);
} else {
strcpy(&filename_mem[0], (const char *)&ctx->rom.mem[addr]);
}
return valid;
}
chip32_result_t vm_load_script(chip32_ctx_t *ctx, const char *filename)
{
chip32_result_t run_result = VM_FINISHED;
FILE *fp = fopen(filename, "rb");
if (fp != NULL)
{
fseek(fp, 0L, SEEK_END);
long int sz = ftell(fp);
fseek(fp, 0L, SEEK_SET);
if (sz <= ctx->rom.size)
{
fread(ctx->rom.mem, sz, 1, fp);
run_result = VM_OK;
chip32_initialize(ctx);
}
fclose(fp);
}
return run_result;
}
#define MAX_PATH 260
void get_home_path(char *homedir)
{
#ifdef _WIN32
snprintf(homedir, MAX_PATH, "%s%s", getenv("HOMEDRIVE"), getenv("HOMEPATH"));
#else
snprintf(homedir, MAX_PATH, "%s", getenv("HOME"));
#endif
}
void get_parent_dir(const char *path, char *parent)
{
int parentLen;
char* last = strrchr(path, '/');
if (last != NULL) {
parentLen = strlen(path) - strlen(last + 1);
strncpy(parent, path, parentLen);
}
}
static Music gMusic;
static char root_dir[260];
static bool gMusicLoaded = false;
static Texture texture = { 0 };
#define EV_BUTTON_OK 0x01
#define EV_BUTTON_LEFT 0x02
#define EV_BUTTON_RIGHT 0x04
uint8_t story_player_syscall(chip32_ctx_t *ctx, uint8_t code)
{
uint8_t retCode = SYSCALL_RET_OK;
static char image_path[260];
static char sound_path[260];
if (code == 1) // // Execute media
{
printf("SYSCALL 1\n");
fflush(stdout);
// UnloadTexture(*tex);
// *tex =
if (ctx->registers[R0] != 0)
{
// sound file name address is in R1
char image[100];
set_filename_from_memory(ctx, ctx->registers[R0], image);
strcpy(image_path, root_dir);
strcat(image_path, "images/");
strcat(image_path, image);
texture = LoadTexture(image_path);
}
else
{
UnloadTexture(texture);
}
if (ctx->registers[R1] != 0)
{
// sound file name address is in R1
char sound[100];
set_filename_from_memory(ctx, ctx->registers[R1], sound);
strcpy(sound_path, root_dir);
strcat(sound_path, "sounds/");
strcat(sound_path, sound);
gMusic = LoadMusicStream(sound_path);
gMusic.looping = false;
gMusicLoaded = true;
if (IsMusicValid(gMusic))
{
PlayMusicStream(gMusic);
}
}
retCode = SYSCALL_RET_WAIT_EV; // set the VM in pause
}
else if (code == 2) // Wait Event
{
printf("SYSCALL 2\n");
fflush(stdout);
retCode = SYSCALL_RET_WAIT_EV; // set the VM in pause
}
return retCode;
}
// VM Stuff
//---------------------------------------------------------------------------------------
uint8_t rom_data[16*1024];
uint8_t ram_data[16*1024];
chip32_ctx_t chip32_ctx;
chip32_result_t run_result = VM_FINISHED;
// Directories
//---------------------------------------------------------------------------------------
char homedir[MAX_PATH];
GuiFileDialogState fileDialogState;
Texture2D logoTexture;
int screenWidth = 400;
int screenHeight = 560;
bool exitWindow = false;
char fileNameToLoad[512] = { 0 };
void UpdateDrawFrame(void)
{
// Update
//----------------------------------------------------------------------------------
exitWindow = WindowShouldClose();
if (fileDialogState.SelectFilePressed)
{
if (IsFileExtension(fileDialogState.fileNameText, ".c32"))
{
strcpy(fileNameToLoad, TextFormat("%s/%s", fileDialogState.dirPathText, fileDialogState.fileNameText));
run_result = vm_load_script(&chip32_ctx, fileNameToLoad);
get_parent_dir(fileNameToLoad, root_dir);
printf("Root directory: %s\n", root_dir);
}
fileDialogState.SelectFilePressed = false;
}
// VM next instruction
if (run_result == VM_OK)
{
run_result = chip32_step(&chip32_ctx);
}
if (gMusicLoaded)
{
UpdateMusicStream(gMusic);
if (!IsMusicStreamPlaying(gMusic))
{
StopMusicStream(gMusic);
UnloadMusicStream(gMusic);
gMusicLoaded = false;
run_result = VM_OK; // continue VM execution
}
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
DrawTextureEx(logoTexture, (Vector2){ (float)10, (float)450 }, 0, 0.15, WHITE);
// Image de l'histoire
DrawRectangle(40, 25, 320, 240, WHITE);
DrawTexture(texture, 220, 25, WHITE);
GuiSetIconScale(3);
const int yBottomScreen = 275;
// ICON_ARROW_LEFT
if (GuiButton((Rectangle){ 40, yBottomScreen, 60, 60 }, "#114#"))
{
if (run_result == VM_WAIT_EVENT)
{
chip32_ctx.registers[R0] = EV_BUTTON_LEFT;
run_result = VM_OK;
}
}
// ICON_OK_TICK
if (GuiButton((Rectangle){ 40 + 65, yBottomScreen, 60, 60 }, "#112#"))
{
if (run_result == VM_WAIT_EVENT)
{
chip32_ctx.registers[R0] = EV_BUTTON_OK;
run_result = VM_OK;
}
}
// ICON_ARROW_RIGHT
if (GuiButton((Rectangle){ 40 + 2*65, yBottomScreen, 60, 60 }, "#115#"))
{
if (run_result == VM_WAIT_EVENT)
{
chip32_ctx.registers[R0] = EV_BUTTON_RIGHT;
run_result = VM_OK;
}
}
// ICON_PLAYER_PAUSE
if (GuiButton((Rectangle){ 180 + 65, 450, 60, 60 }, "#132#"))
{
}
// ICON_HOUSE
if (GuiButton((Rectangle){ 180 + 2*65, 450, 60, 60 }, "#185#"))
{
}
// raygui: controls drawing
//----------------------------------------------------------------------------------
if (fileDialogState.windowActive) GuiLock();
GuiUnlock();
// GUI: Dialog Window
//--------------------------------------------------------------------------------
GuiSetIconScale(1);
GuiFileDialog(&fileDialogState);
//--------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
EndDrawing();
//----------------------------------------------------------------------------------
}
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
chip32_ctx.stack_size = 512;
chip32_ctx.rom.mem = rom_data;
chip32_ctx.rom.addr = 0;
chip32_ctx.rom.size = sizeof(rom_data);
chip32_ctx.ram.mem = ram_data;
chip32_ctx.ram.addr = sizeof(rom_data);
chip32_ctx.ram.size = sizeof(ram_data);
chip32_ctx.syscall = story_player_syscall;
get_home_path(homedir);
// Initialization
//---------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "OpenStoryTeller - Player");
SetExitKey(0);
Font fontTtf = LoadFontEx("assets/Inter-Regular.ttf", 14, 0, 0);
GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0x133D42ff);
GuiSetStyle(DEFAULT, TEXT_SIZE, 14);
GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x6DBFB2ff);
GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0xffffffff);
GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0x2D7D85FF);
GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0x6DBFB2ff);
GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, 0xEA471Aff);
GuiSetFont(fontTtf);
// Custom file dialog
fileDialogState = InitGuiFileDialog(GetWorkingDirectory());
strcpy(fileDialogState.filterExt, ".c32");
strcpy(fileDialogState.dirPathText, homedir);
logoTexture = LoadTexture("assets/logo-color.png");
InitAudioDevice();
UnloadMusicStream(gMusic);
#if defined(PLATFORM_WEB)
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
#else
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
UpdateDrawFrame();
}
#endif
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(logoTexture); // Unload texture
UnloadTexture(texture); // Unload texture
CloseAudioDevice();
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}