open-story-teller/shared/library_manager.h

74 lines
2 KiB
C++

#ifndef LIBRARYMANAGER_H
#define LIBRARYMANAGER_H
#include <string>
#include <vector>
#include <memory>
#include <thread>
#include "story_project.h"
#include "i_logger.h"
#include "story_db.h"
#include "nodes_factory.h"
class LibraryManager
{
public:
LibraryManager(ILogger &log, NodesFactory &factory);
~LibraryManager();
void Initialize(const std::string &library_path);
bool IsInitialized() const;
std::string LibraryPath() const { return m_library_path; }
static std::string GetVersion();
std::list<std::shared_ptr<StoryProject>>::const_iterator begin() const { return m_projectsList.begin(); }
std::list<std::shared_ptr<StoryProject>>::const_iterator end() const { return m_projectsList.end(); }
uint32_t ProjectsCount() const { return m_projectsList.size(); };
void Save();
void Scan();
// Copie toutes les histoires sélectionnées vers un répertoire
// On va ne copier que les fichiers de sortie au format désiré
void CopyToDevice(const std::string &outputDir);
std::shared_ptr<StoryProject> NewProject();
void CheckDirectories();
std::shared_ptr<StoryProject> GetStory(const std::string &uuid);
std::string IndexFileName() const;
void SetStoreUrl(const std::string &store_url) { m_storeUrl = store_url; }
std::string GetStoreUrl() const { return m_storeUrl; }
void AddStory(IStoryDb::Info &info, int origin);
void RemoveStory(const std::string &uuid);
void ParseCommunityStore(const std::string &jsonFileName);
void ParseCommercialStore(const std::string &jsonFileName);
auto CommunityDbView() const {
return m_storyDb.CommunityDbView();
}
auto CommercialDbView() const {
return m_storyDb.CommercialDbView();
}
private:
ILogger &m_log;
NodesFactory &m_nodesFactory;
std::string m_library_path;
std::list<std::shared_ptr<StoryProject>> m_projectsList;
std::string m_storeUrl;
std::thread m_copyWorker;
StoryDb m_storyDb;
};
#endif // LIBRARYMANAGER_H