cmake_minimum_required(VERSION 3.5) set(STORY_PLAYER_PROJECT story-player) project(${STORY_PLAYER_PROJECT} LANGUAGES C CXX) set(CMAKE_INCLUDE_CURRENT_DIR ON) set(CMAKE_C_STANDARD 11) set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED ON) # Version du projet set(PROJECT_VERSION_MAJOR 1) set(PROJECT_VERSION_MINOR 0) set(PROJECT_VERSION_PATCH 0) # set(CMAKE_VERBOSE_MAKEFILE on) if(POLICY CMP0072) cmake_policy(SET CMP0072 NEW) endif() find_package(OpenGL REQUIRED) # set(OPENSSL_ROOT_DIR /libs/openssl) # find_package(OpenSSL REQUIRED) include(FetchContent) # ========================================================================================================================= # SDL3 # ========================================================================================================================= FetchContent_Declare( sdl3 GIT_REPOSITORY https://github.com/libsdl-org/SDL.git GIT_TAG 78cc5c173404488d80751af226d1eaf67033bcc4 # === prerelease-3.1.0 GIT_SHALLOW TRUE GIT_PROGRESS TRUE ) set(BUILD_SHARED_LIBS TRUE) set(SDL_STATIC TRUE) FetchContent_MakeAvailable(sdl3) include_directories(${sdl3_SOURCE_DIR}/include) # add_subdirectory(${sdl3_SOURCE_DIR}) # ========================================================================================================================= # SDL3-Image # ========================================================================================================================= FetchContent_Declare( sdl_image GIT_REPOSITORY https://github.com/libsdl-org/SDL_image.git GIT_TAG origin/main GIT_SHALLOW TRUE GIT_PROGRESS TRUE ) set(SDL3IMAGE_INSTALL OFF) set(BUILD_SHARED_LIBS FALSE) FetchContent_MakeAvailable(sdl_image) include_directories(${sdl_image_SOURCE_DIR}/include) set(ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}) include(./story.cmake) if(WIN32) list(APPEND PROJECT_SOURCES icon.rc ) endif() if(WIN32) add_executable(${STORY_PLAYER_PROJECT} WIN32 ${PROJECT_SOURCES} ) else() add_executable(${STORY_PLAYER_PROJECT} ${PROJECT_SOURCES} ) endif() target_include_directories(${STORY_PLAYER_PROJECT} PUBLIC ${sdl3_SOURCE_DIR}/include ${PROJECT_INCLUDES} ) add_definitions(-DIMGUI_USE_WCHAR32 -DVERSION_MAJOR=${PROJECT_VERSION_MAJOR} -DVERSION_MINOR=${PROJECT_VERSION_MINOR} -DVERSION_PATCH=${PROJECT_VERSION_PATCH}) add_link_options(-static-libgcc -static-libstdc++) if (APPLE) set_target_properties(${PROJECT_NAME} PROPERTIES LINKER_LANGUAGE CXX LINK_FLAGS "-Wl,-rpath,@executable_path" MACOSX_RPATH TRUE SKIP_BUILD_RPATH FALSE BUILD_WITH_INSTALL_RPATH TRUE INSTALL_RPATH_USE_LINK_PATH TRUE ) set_target_properties(${PROJECT_NAME} PROPERTIES BUNDLE True MACOSX_BUNDLE_GUI_IDENTIFIER eu.d8s.OpenStoryTeller.StoryEditor.${CUR_TARGET} MACOSX_BUNDLE_BUNDLE_NAME ${CUR_TARGET} MACOSX_BUNDLE_BUNDLE_VERSION "0.1" MACOSX_BUNDLE_SHORT_VERSION_STRING "0.1" MACOSX_BUNDLE_INFO_PLIST ${CMAKE_SOURCE_DIR}/bundle.plist.in ) endif() target_compile_definitions(${STORY_PLAYER_PROJECT} PUBLIC cimg_display=0) target_compile_definitions(${STORY_PLAYER_PROJECT} PUBLIC "$<$:DEBUG>") target_link_directories(${STORY_PLAYER_PROJECT} PUBLIC ${sdl3_BINARY_DIR} ${sdl_image_BINARY_DIR}) # On est obligé de passer par une variable pour injecter # certaines informations à CPACK set(SDL_BIN_DIR ${sdl3_BINARY_DIR}) if(UNIX) target_link_libraries(${STORY_PLAYER_PROJECT} pthread OpenGL::GL dl SDL3::SDL3 SDL3_image::SDL3_image # OpenSSL::SSL OpenSSL::Crypto ) elseif(WIN32) target_link_libraries(${STORY_PLAYER_PROJECT} OpenGL::GL SDL3::SDL3 SDL3_image::SDL3_image libcurl_static ws2_32.lib psapi.lib setupapi.lib cfgmgr32.lib advapi32.lib ) endif() # ========================================================================================================================= # CPACK INSTALLER # ========================================================================================================================= install(TARGETS ${STORY_PLAYER_PROJECT} RUNTIME DESTINATION ".") # Personnaliser les options d'installation set(CPACK_PACKAGE_NAME "Open-Story-Editor") set(CPACK_PACKAGE_DESCRIPTION "Open Story Teller - Node based editor") set(CPACK_PACKAGE_VENDOR "D8S") set(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}") set(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}") set(CPACK_PACKAGE_VERSION_PATCH "${PROJECT_VERSION_PATCH}") set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/LICENSE") # install(DIRECTORY "${PROJECT_SOURCE_DIR}/assets/" DESTINATION "assets") install(DIRECTORY "${PROJECT_SOURCE_DIR}/fonts/" DESTINATION "fonts") install(DIRECTORY "${PROJECT_SOURCE_DIR}/scripts/" DESTINATION "scripts") install_files("." FILES "${CMAKE_SOURCE_DIR}/LICENSE") install_files("." FILES "${CMAKE_SOURCE_DIR}/tools/imgui.ini") if(WIN32) install_files("." FILES "${SDL_BIN_DIR}/SDL3.dll") install_files("." FILES "/usr/lib/gcc/x86_64-w64-mingw32/10-posix/libstdc++-6.dll") install_files("." FILES "/usr/x86_64-w64-mingw32/lib/libwinpthread-1.dll") install_files("." FILES "/usr/lib/gcc/x86_64-w64-mingw32/10-posix/libgcc_s_seh-1.dll") # Personnaliser l'icône pour les installateurs Windows set(CPACK_NSIS_MUI_ICON "${CMAKE_SOURCE_DIR}/story-editor-logo.ico") endif() if (APPLE) set(CPACK_GENERATOR "DragNDrop") set(MACOSX_BUNDLE_INFO_PLIST ${PROJECT_SOURCE_DIR}/bundle.plist.in) install_files("." FILES "${SDL_BIN_DIR}/libSDL2-2.0.0.dylib") endif() include(CPack)