#pragma once #include #include "i_story_manager.h" #include "base_node.h" #include "i_script_node.h" #include "i_story_project.h" class MediaNode : public BaseNode { public: MediaNode(const std::string &type); virtual void Initialize() override; virtual std::string Build(IStoryProject &story, int nb_out_conns) override; virtual std::string GenerateConstants(IStoryProject &story, int nb_out_conns) override; void SetImage(const std::string &image); std::string_view GetImage() const; void SetSound(const std::string &sound); std::string_view GetSound() const; void StoreInternalData(); private: std::string m_image; std::string m_sound; };