jump .nodeEntry920e33a5-99c2-429c-9214-3776f169051d $cover.png DC8 "cover.png", 8 $quelle_destination.mp3 DC8 "quelle_destination.mp3", 8 $mediaChoice920e33a5-99c2-429c-9214-3776f169051d DC32, 2, .nodeEntryea561fb0-994b-4777-80f3-58860eda97d6, .nodeEntry45fb3875-38aa-4683-abba-06868c8e109c $saturne.png DC8 "saturne.png", 8 $saturne.mp3 DC8 "saturne.mp3", 8 $mediaChoice45fb3875-38aa-4683-abba-06868c8e109c DC32, 1, .nodeEntry42abccda-d683-409d-aed9-7727df3d6974 $mars.png DC8 "mars.png", 8 $mars.mp3 DC8 "mars.mp3", 8 $mediaChoiceea561fb0-994b-4777-80f3-58860eda97d6 DC32, 1, .nodeEntryca6a2e13-f4f0-4d1e-a64c-11acacfb97c0 $sature_story.mp3 DC8 "sature_story.mp3", 8 $mediaChoice42abccda-d683-409d-aed9-7727df3d6974 DC32, 0, $mars_story.mp3 DC8 "mars_story.mp3", 8 $mediaChoiceca6a2e13-f4f0-4d1e-a64c-11acacfb97c0 DC32, 0, ; ---------------------------- Default node Type: Choice .nodeEntry920e33a5-99c2-429c-9214-3776f169051d: lcons r0, $cover.png lcons r1, $quelle_destination.mp3 syscall 1 lcons r0, 0b10000000000 syscall 2 lcons r0, $mediaChoice920e33a5-99c2-429c-9214-3776f169051d jump .media ; no return possible, so a jump is enough ; ---------------------------- Default node Type: Transition .nodeEntry45fb3875-38aa-4683-abba-06868c8e109c: lcons r0, $saturne.png lcons r1, $saturne.mp3 syscall 1 lcons r0, .nodeEntry42abccda-d683-409d-aed9-7727df3d6974 ret ; ---------------------------- Default node Type: Transition .nodeEntryea561fb0-994b-4777-80f3-58860eda97d6: lcons r0, $mars.png lcons r1, $mars.mp3 syscall 1 lcons r0, .nodeEntryca6a2e13-f4f0-4d1e-a64c-11acacfb97c0 ret ; ---------------------------- Default node Type: End .nodeEntry42abccda-d683-409d-aed9-7727df3d6974: lcons r0, 0 lcons r1, $sature_story.mp3 syscall 1 ret ; ---------------------------- Default node Type: End .nodeEntryca6a2e13-f4f0-4d1e-a64c-11acacfb97c0: lcons r0, 0 lcons r1, $mars_story.mp3 syscall 1 ret ; Generic media choice manager .media: ; Les adresses des différents medias sont dans la stack ; Arguments: ; r0: address d'une structure de type "media choice" ; Local: ; t0: current media address ; t1: increment 4 ; t3: address of the first element in the choice array ; t4: address of the last element in the choice array ; t5: where to jump when OK button is pressed mov t3, r0 ; copie de R0 pour travailler dessus mov t2, r0 ; sauvegarde de R0 load r0, @t3, 4 ; Le premier élément est le nombre de choix possibles, ex: r0 = 12 lcons t1, 4 mul r0, t1 ; on calcule l'offset: r0 = nb_elements * 4 = 48 mov t4, t3 ; t4 = t3 add t4, r0 ; t4 pointe maintenant sur le dernier élément de la structure add t3, t1 ; t3 pointe maintenant sur le premier élément mov t0, t3 ; on commence sur le premier élément .media_loop: ; --------- We call a media transition node load r0, @t0, 4 ; Get the address located at memory T0 call r0 ; call subroutine ; Return argument in R0: the address of the node to call whe OK is pressed mov t5, r0 ; save it ; wait for event lcons r0, 0b100111 ; mask for OK, previous and next buttons, home button syscall 2 ; Event is stored in R0 ; ----- Test if event is OK button lcons r1, 1 ; mask for OK button and r1, r0 ; r1 = r1 AND r0 skipz r1 ; not OK, skip jump jump .media_wait_event ; test previous event lcons r1, 2 ; mask for previous button and r1, r0 ; r1 = r1 AND r0 skipz r1 ; not OK, skip jump jump .media_previous lcons r1, 0b100000 ; mask for home button and r1, r0 ; r1 = r1 AND r0 skipz r1 ; not Home, skip jump jump .media_exit ; all other events mean: next node eq r0, t0, t4 ; t4 est le dernier élément skipz r0 ; zéro, on peut incrémenter l'adresse jump .media_set_first add t0, t1 ; t0 += 4 jump .media_loop .media_set_first: ; on reboucle sur le premier élément de la structure mov t0, t3 jump .media_loop .media_previous: eq r0, t0, t3 ; on teste si on est au premier élément skipz r0 ; zéro, on peut décrémenter l'adresse jump .media_set_last sub t0, t1 ; t0 += 4 jump .media_loop .media_set_last: ; on reboucle sur le dernier élément de la structure mov t0, t4 jump .media_loop .media_wait_event: call t5 ; jump to the node lcons r0, 0b10000100001 ; mask for end of audio, Ok, and home buttons syscall 2 ; wait for event (OK, home or end of audio), return to choice loop jump .media_loop .media_exit: lcons r0, 1 ; Home button pressed, send signal to exit story syscall 3 ; exit story, we should never return from this call halt ; just in case