#include #include #include // pour addImportPath() #include #include // qInstallMessageHandler() #include // pour qmlRegisterType() #include #include "packarchive.h" #include "StoryTellerModel.h" // LCD adapter from C to QML #ifdef USE_WINDOWS_OS #pragma comment(linker, "/SUBSYSTEM:windows /ENTRY:mainCRTStartup") #endif int main(int argc, char *argv[]) { QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling); //set names QCoreApplication::setOrganizationName("D8S"); QCoreApplication::setApplicationName("Open Story Teller"); QGuiApplication app(argc, argv); StoryTellerModel storyTeller; QQmlApplicationEngine engine; QQmlContext * ctxt = engine.rootContext(); ctxt->setContextProperty("storyTeller", &storyTeller); // on rend cet objet accessible en QML const QUrl url(QStringLiteral("qrc:/main.qml")); QObject::connect(&engine, &QQmlApplicationEngine::objectCreated, &app, [url](QObject *obj, const QUrl &objUrl) { if (!obj && url == objUrl) QCoreApplication::exit(-1); }, Qt::QueuedConnection); engine.load(url); return app.exec(); }