cmake_minimum_required(VERSION 3.5) set(STORY_EDITOR_PROJECT story-editor) project(${STORY_EDITOR_PROJECT} LANGUAGES C CXX) set(CMAKE_INCLUDE_CURRENT_DIR ON) set (CMAKE_C_STANDARD 11) set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED ON) # set(CMAKE_VERBOSE_MAKEFILE on) if (MSVC) add_compile_options("/FS") endif (MSVC) if(POLICY CMP0072) cmake_policy(SET CMP0072 NEW) endif() find_package(OpenGL REQUIRED) set(IMGUI_VERSION 1.90) include(FetchContent) #========================================================================================================================= # IMGUI and plugins #========================================================================================================================= FetchContent_Declare(imgui URL https://github.com/ocornut/imgui/archive/refs/tags/v${IMGUI_VERSION}-docking.zip ) FetchContent_GetProperties(imgui) if (NOT imgui_POPULATED) set(FETCHCONTENT_QUIET NO) FetchContent_Populate(imgui) endif() # ImGuiFileDialog include_directories(${imgui_SOURCE_DIR}) add_compile_definitions(CUSTOM_IMGUIFILEDIALOG_CONFIG="${CMAKE_SOURCE_DIR}/src/CustomImGuiFileDialogConfig.h") add_compile_definitions(IMGUI_INCLUDE="imgui.h") add_subdirectory(libs/ImGuiFileDialog) #========================================================================================================================= # SDL #========================================================================================================================= Set(FETCHCONTENT_QUIET FALSE) FetchContent_Declare( sdl2 GIT_REPOSITORY https://github.com/libsdl-org/SDL.git GIT_TAG origin/SDL2 GIT_SHALLOW TRUE GIT_PROGRESS TRUE ) set(BUILD_SHARED_LIBS TRUE) set(SDL_STATIC TRUE) FetchContent_MakeAvailable(sdl2) #add_subdirectory(libs/SDL) #include_directories(libs/SDL/include) #========================================================================================================================= # SDL3-Image #========================================================================================================================= #FetchContent_Declare( # SDL2_image # GIT_REPOSITORY https://github.com/libsdl-org/SDL_image.git # GIT_TAG origin/main # GIT_SHALLOW TRUE # GIT_PROGRESS TRUE #) ## START ADDITION #set(SDL2IMAGE_INSTALL OFF) #set(BUILD_SHARED_LIBS FALSE) ## END ADDITION #FetchContent_MakeAvailable(SDL2_image) set(SRCS src/main.cpp src/window_base.h src/window_base.cpp src/console_window.cpp src/console_window.h src/emulator_window.cpp src/emulator_window.h src/main_window.cpp src/main_window.h src/node_editor_window.cpp src/node_editor_window.h src/media_node.h src/media_node.cpp src/platform_folders.cpp src/platform_folders.h src/base_node.h src/base_node.cpp src/resources_window.cpp src/resources_window.h src/properties_window.cpp src/properties_window.h src/gui.h src/gui.cpp src/code_editor.cpp src/code_editor.h src/connection.cpp src/connection.h src/media_converter.cpp src/media_converter.h src/i_story_manager.h libs/ImGuiColorTextEdit/TextEditor.cpp libs/ImGuiColorTextEdit/TextEditor.h libs/imgui-node-editor/imgui_node_editor.cpp libs/imgui-node-editor/imgui_canvas.cpp libs/imgui-node-editor/imgui_node_editor_api.cpp libs/imgui-node-editor/crude_json.cpp libs/ImGuiFileDialog/ImGuiFileDialog.cpp ${imgui_SOURCE_DIR}/backends/imgui_impl_sdl2.cpp ${imgui_SOURCE_DIR}/backends/imgui_impl_sdlrenderer2.cpp ${imgui_SOURCE_DIR}/backends/imgui_impl_opengl3.cpp ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ../software/chip32/chip32_assembler.cpp ../software/chip32/chip32_vm.c ../software/library/audio_player.cpp ../software/library/audio_player.h ../software/library/miniaudio.h ../software/library/uuid.h ../software/library/resource.h ../software/library/resource_manager.h ../software/library/story_project.cpp ../software/library/story_project.h ../software/library/thread_safe_queue.h ) if(WIN32) list(APPEND SRCS manolab/icon.rc ) endif() add_executable(${STORY_EDITOR_PROJECT} ${SRCS} ) target_include_directories(${STORY_EDITOR_PROJECT} PUBLIC ${imgui_SOURCE_DIR} ${sdl2_SOURCE_DIR}/include libs/ImGuiColorTextEdit/ ${imgui_SOURCE_DIR}/backends libs/ImGuiFileDialog libs/imgui-node-editor ../software/library/ ../software/chip32/ ) add_definitions(-DIMGUI_USE_WCHAR32) add_link_options(-static-libgcc -static-libstdc++) target_compile_definitions(${STORY_EDITOR_PROJECT} PUBLIC cimg_display=0) target_compile_definitions(${STORY_EDITOR_PROJECT} PUBLIC "$<$:DEBUG>") target_link_directories(${STORY_EDITOR_PROJECT} PUBLIC ${sdl2_BINARY_DIR}) message(${sdl2_BINARY_DIR}) if (UNIX) target_link_libraries(${STORY_EDITOR_PROJECT} pthread udev OpenGL::GL dl SDL2 ) elseif(WIN32) target_link_libraries(${STORY_EDITOR_PROJECT} icl OpenGL::GL ws2_32.lib psapi.lib setupapi.lib cfgmgr32.lib advapi32.lib Dbghelp.lib ) set_target_properties(${STORY_EDITOR_PROJECT} PROPERTIES LINK_FLAGS /SUBSYSTEM:CONSOLE ) endif()