#ifndef SYSTEM_H #define SYSTEM_H #include // On regroupe ici au les priorités des différents threads afin d'avoir une vision plus large #define HMI_TASK_PRIORITY 1 #define VM_TASK_PRIORITY 2 #define FS_TASK_PRIORITY 3 ///< High priority for audio / file system access #define UUID_SIZE 36 // 32 + 4 dashes in string format typedef struct { uint32_t number_of_stories; uint32_t current_story; uint32_t index_file_size; char uuid[UUID_SIZE + 1]; // +1 for end of string zero marker char *image; char *sound; } ost_context_t; #endif // SYSTEM_H