#pragma once #include #include "i_story_manager.h" #include "base_node.h" #include "i_script_node.h" #include "i_story_project.h" struct MediaNode : public BaseNode { MediaNode(const std::string &type); virtual std::string Build(IStoryProject &story, int nb_out_conns) override; virtual std::string GenerateConstants(IStoryProject &story, int nb_out_conns) override; std::string image; std::string sound; };