#ifndef I_STORY_MANAGER_H #define I_STORY_MANAGER_H #include #include #include #include "resource.h" #include "connection.h" class IStoryManager { public: virtual ~IStoryManager() {} virtual void OpenProject(const std::string &uuid) = 0; virtual void Log(const std::string &txt, bool critical = false) = 0; virtual void PlaySoundFile(const std::string &fileName) = 0; virtual std::string BuildFullAssetsPath(const std::string &fileName) const = 0; // Resources management virtual std::pair Images() = 0; virtual std::pair Sounds() = 0; virtual std::pair Resources() = 0; virtual void AddResource(std::shared_ptr res) = 0; virtual void ClearResources() = 0; virtual void DeleteResource(FilterIterator &it) = 0; // Node interaction virtual void Build() = 0; virtual std::list> GetNodeConnections(unsigned long nodeId) = 0; virtual std::string GetNodeEntryLabel(unsigned long nodeId) = 0; virtual void Play() = 0; virtual void Ok() = 0; virtual void Pause() = 0; virtual void Next() = 0; virtual void Previous() = 0; }; #endif // I_STORY_MANAGER_H