#include #include #include "display.h" #include "xlog.h" #include "SDL_main.h" // Main code extern "C" int main(int argc, char *argv[]) { (void)argc; (void)argv; LOG_DEBUG("INIT DISPLAY"); gfx::Display display; display.Initialize("Story player"); LOG_DEBUG("END INIT DISPLAY"); // Main loop bool done = false; while (!done) { uint64_t frameStart = SDL_GetTicks(); bool aboutToClose = display.PollEvent(); display.StartFrame(); display.EndFrame(); // Rendering and event handling uint64_t frameTime = SDL_GetTicks() - frameStart; // Temps écoulé pour la frame static const uint64_t fps = 16; if (frameTime < fps) { // Limite de 60 FPS SDL_Delay((uint32_t)(fps - frameTime)); // Attendez pour compléter la frame } if (aboutToClose) { done = true; } } display.Destroy(); return 0; }