#include "console_window.h" #include ConsoleWindow::ConsoleWindow() : WindowBase("Console") { ClearLog(); memset(InputBuf, 0, sizeof(InputBuf)); AutoScroll = true; ScrollToBottom = false; } ConsoleWindow::~ConsoleWindow() { ClearLog(); } void ConsoleWindow::ClearLog() { std::scoped_lock mutex(mLogMutex); Items.clear(); } void ConsoleWindow::Draw() { WindowBase::BeginDraw(); ImGui::SetWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver); ImGui::TextWrapped("Console view"); // ImGui::TextWrapped("Enter 'HELP' for help."); // TODO: display items starting from the bottom // if (ImGui::SmallButton("Add Debug Text")) { AddLog("%d some text", Items.Size); AddLog("some more text"); AddLog("display very important message here!"); } // ImGui::SameLine(); // if (ImGui::SmallButton("Add Debug Error")) { AddLog("[error] something went wrong"); } // ImGui::SameLine(); if (ImGui::SmallButton("Clear")) { ClearLog(); } ImGui::SameLine(); bool copy_to_clipboard = ImGui::SmallButton("Copy"); //static float t = 0.0f; if (ImGui::GetTime() - t > 0.02f) { t = ImGui::GetTime(); AddLog("Spam %f", t); } // ImGui::Separator(); // // Options menu // if (ImGui::BeginPopup("Options")) // { // ImGui::Checkbox("Auto-scroll", &AutoScroll); // ImGui::EndPopup(); // } // // Options, Filter // if (ImGui::Button("Options")) // ImGui::OpenPopup("Options"); // ImGui::SameLine(); // Filter.Draw("Filter (\"incl,-excl\") (\"error\")", 180); ImGui::Separator(); // Reserve enough left-over height for 1 separator + 1 input text const float footer_height_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing(); ImGui::BeginChild("ScrollingRegion", ImVec2(0, -footer_height_to_reserve), false, ImGuiWindowFlags_HorizontalScrollbar); if (ImGui::BeginPopupContextWindow()) { if (ImGui::Selectable("Clear")) ClearLog(); ImGui::EndPopup(); } // Display every line as a separate entry so we can change their color or add custom widgets. // If you only want raw text you can use ImGui::TextUnformatted(log.begin(), log.end()); // NB- if you have thousands of entries this approach may be too inefficient and may require user-side clipping // to only process visible items. The clipper will automatically measure the height of your first item and then // "seek" to display only items in the visible area. // To use the clipper we can replace your standard loop: // for (int i = 0; i < Items.Size; i++) // With: // ImGuiListClipper clipper; // clipper.Begin(Items.Size); // while (clipper.Step()) // for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) // - That your items are evenly spaced (same height) // - That you have cheap random access to your elements (you can access them given their index, // without processing all the ones before) // You cannot this code as-is if a filter is active because it breaks the 'cheap random-access' property. // We would need random-access on the post-filtered list. // A typical application wanting coarse clipping and filtering may want to pre-compute an array of indices // or offsets of items that passed the filtering test, recomputing this array when user changes the filter, // and appending newly elements as they are inserted. This is left as a task to the user until we can manage // to improve this example code! // If your items are of variable height: // - Split them into same height items would be simpler and facilitate random-seeking into your list. // - Consider using manual call to IsRectVisible() and skipping extraneous decoration from your items. ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(4, 1)); // Tighten spacing if (copy_to_clipboard) ImGui::LogToClipboard(); ImGuiListClipper clipper; std::scoped_lock mutex(mLogMutex); clipper.Begin(Items.size()); while (clipper.Step()) { for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) { if (Items[i].type > 0) { ImGui::PushStyleColor(ImGuiCol_Text, IM_COL32(255,0,0,255)); } ImGui::TextUnformatted(Items[i].text.c_str()); if (Items[i].type > 0) { ImGui::PopStyleColor(); } } } /* for (int i = 0; i < Items.Size; i++) { const char* item = Items[i]; if (!Filter.PassFilter(item)) continue; // Normally you would store more information in your item than just a string. // (e.g. make Items[] an array of structure, store color/type etc.) ImVec4 color; bool has_color = false; if (strstr(item, "[error]")) { color = ImVec4(1.0f, 0.4f, 0.4f, 1.0f); has_color = true; } else if (strncmp(item, "# ", 2) == 0) { color = ImVec4(1.0f, 0.8f, 0.6f, 1.0f); has_color = true; } if (has_color) ImGui::PushStyleColor(ImGuiCol_Text, color); ImGui::TextUnformatted(item); if (has_color) ImGui::PopStyleColor(); } */ if (copy_to_clipboard) ImGui::LogFinish(); if (ScrollToBottom || (AutoScroll && ImGui::GetScrollY() >= ImGui::GetScrollMaxY())) ImGui::SetScrollHereY(1.0f); ScrollToBottom = false; ImGui::PopStyleVar(); ImGui::EndChild(); ImGui::Separator(); WindowBase::EndDraw(); }