#pragma once #include "window_base.h" #include "i_story_manager.h" #include "gui.h" class EmulatorWindow : public WindowBase { public: EmulatorWindow(IStoryManager &proj); void Initialize(); virtual void Draw() override; void ClearImage(); void SetImage(const std::string &image); private: IStoryManager &m_story; Gui::Image m_image; std::string m_imageFileName; };