Merge remote-tracking branch 'origin/main' into main

This commit is contained in:
Anthony Rabine 2023-08-12 15:50:41 +02:00
commit e6a327295e
7 changed files with 132 additions and 41 deletions

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@ -1,10 +1,10 @@
name: BuildAndPackage name: BuildStoryEditor-Linux
on: on:
workflow_dispatch: {} workflow_dispatch: {}
push: schedule:
branches: - cron: "0 0 * * *"
- main
env: env:
QT_VERSION: 6.5.1 QT_VERSION: 6.5.1

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@ -0,0 +1,68 @@
name: BuildStoryEditor-Windows
on:
workflow_dispatch: {}
push:
branches:
- main
env:
QT_VERSION: 6.5.1
jobs:
build_win:
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
with:
submodules: recursive
- uses: ilammy/msvc-dev-cmd@v1
- uses: actions/setup-python@v2
with:
python-version: '3.8'
- name: install_deps
run : |
choco install wget -y
choco install nsis -y
choco install ninja -y
choco install cmake -y
pip install aqtinstall
- name: install_qt
run : |
python3 -m aqt install-qt -m qtmultimedia -O ${{ github.workspace }}/Qt/ windows desktop ${{ env.QT_VERSION }} win64_msvc2019_64
echo "${{ github.workspace }}/Qt/${{ env.QT_VERSION }}/msvc2019_64/bin/" | Out-File -FilePath $env:GITHUB_PATH -Encoding utf8 -Append
- name: build
working-directory: ./story-editor
run : |
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH=${{ github.workspace }}\Qt\${{ env.QT_VERSION }}\msvc2019_64 -DQT_DIR=${{ github.workspace }}\Qt\6.5.1\msvc2019_64\lib\cmake\Qt6 -G Ninja ..
ninja
ls
mkdir story-editor
cp story-editor.exe story-editor
windeployqt story-editor/story-editor.exe --release
copy C:\Windows\System32\vccorlib140.dll story-editor\
copy C:\Windows\System32\msvcp140.dll story-editor\
copy C:\Windows\System32\vcruntime140.dll story-editor\
${{ github.workspace }}/Qt/${{ env.QT_VERSION }}/msvc2019_64/bin/windeployqt.exe story-editor\story-editor.exe
- name: package_setup
working-directory: ./story-editor
run : |
makensis.exe /V3 nsis-installer.nsi
- name: upload_zip_artefact
uses: actions/upload-artifact@v3
with:
name: StoryEditorWindows-Zip
path: ./story-editor/build/story-editor
- name: upload_stup_artefact
uses: actions/upload-artifact@v3
with:
name: StoryEditorWindows-Setup
path: ./story-editor/build/story-editor-setup.exe
- name: Release
uses: softprops/action-gh-release@v1
if: startsWith(github.ref, 'refs/tags/')
with:
files: |
./story-editor/build/story-editor-setup.exe
./story-editor/build/StoryEditor-Windows.zip

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@ -1,36 +0,0 @@
name: BuildStoryEditor-Windows
on:
workflow_dispatch: {}
push:
branches: [ master ]
env:
QT_VERSION: 6.5.1
jobs:
build_win:
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
- uses: ilammy/msvc-dev-cmd@v1
- uses: actions/setup-python@v2
with:
python-version: '3.8'
- name: install_deps
run : |
choco install wget -y
choco install nsis -y
choco install ninja -y
choco install cmake -y
pip install aqtinstall
- name: install_qt
run : |
python3 -m aqt install-qt -m qtmultimedia -O ${{ github.workspace }}/Qt/ windows desktop ${{ env.QT_VERSION }} win64_msvc2019_64
echo "${{ github.workspace }}/Qt/${{ env.QT_VERSION }}/msvc2019_64/bin/" | Out-File -FilePath $env:GITHUB_PATH -Encoding utf8 -Append
- name: build
working-directory: ./story-editor
run : |
mkdir build && cd build
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH=${{ github.workspace }}\Qt\6.5.1\msvc2019_64 -DQT_DIR=${{ github.workspace }}\Qt\6.5.1\msvc2019_64\lib\cmake\Qt6 -G Ninja ..
ninja
ls

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@ -151,7 +151,9 @@ set(NODEEDITOR_HEADER_FILES
./nodeeditor/include/QtNodes/internal/UndoCommands.hpp ./nodeeditor/include/QtNodes/internal/UndoCommands.hpp
) )
if (WIN32)
list(APPEND PROJECT_SOURCES "${CMAKE_CURRENT_SOURCE_DIR}/icon.rc")
endif()
qt_add_executable(${PROJECT_NAME} qt_add_executable(${PROJECT_NAME}
MANUAL_FINALIZATION MANUAL_FINALIZATION
@ -174,6 +176,9 @@ target_link_libraries(${PROJECT_NAME} PUBLIC
QHexView QHexView
) )
if (UNIX) if (UNIX)
target_link_libraries(${PROJECT_NAME} PUBLIC dl) target_link_libraries(${PROJECT_NAME} PUBLIC dl)
endif (UNIX) endif (UNIX)

1
story-editor/icon.rc Normal file
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@ -0,0 +1 @@
IDI_ICON1 ICON DISCARDABLE "story-editor-logo.ico"

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@ -0,0 +1,53 @@
# define installer name
!define APPNAME "StoryEditor"
!define COMPANYNAME "OpenStoryTeller"
!define DESCRIPTION "A story editor using graphical nodes, for the OpenStoryTeller project. http://openstoryteller.org"
!define VERSIONMAJOR 1
!define VERSIONMINOR 3
!define VERSIONBUILD 4
OutFile "build/story-editor-setup.exe"
# set desktop as install directory
InstallDir "$PROGRAMFILES64\${APPNAME}"
Name "${COMPANYNAME} - ${APPNAME}"
# default section start
Section
# define output path
SetOutPath $INSTDIR
# specify file to go in output path
File /r "build/story-editor\*"
File "story-editor-logo.ico"
# define uninstaller name
WriteUninstaller $INSTDIR\uninstaller.exe
# Create shortcut
SetShellVarContext all
CreateDirectory "$SMPROGRAMS\${COMPANYNAME}"
CreateShortCut "$SMPROGRAMS\${COMPANYNAME}\${APPNAME}.lnk" "$INSTDIR\story-editor.exe" "" "$INSTDIR\story-editor-logo.ico"
SetShellVarContext current
#-------
# default section end
SectionEnd
# create a section to define what the uninstaller does.
# the section will always be named "Uninstall"
Section "Uninstall"
# Always delete uninstaller first
Delete $INSTDIR\uninstaller.exe
Delete "$SMPROGRAMS\${COMPANYNAME}\${APPNAME}.lnk"
Delete $INSTDIR\story-editor-logo.ico
# now delete installed file
Delete $INSTDIR\*
# Delete the directory
RMDir /r $INSTDIR
SectionEnd

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