(WIP) Story machine specific Chip32 management

This commit is contained in:
anthony@rabine.fr 2024-05-28 11:53:18 +02:00
parent e65b506ce1
commit 86ab93211e

View file

@ -22,21 +22,7 @@
#include "library_manager.h" #include "library_manager.h"
#include "library_window.h" #include "library_window.h"
#include "cpu_window.h" #include "cpu_window.h"
#include "story_machine.h"
#define EV_MASK_OK_BUTTON 0b1
#define EV_MASK_PREVIOUS_BUTTON 0b10
#define EV_MASK_NEXT_BUTTON 0b100
#define EV_MASK_UP_BUTTON 0b1000
#define EV_MASK_DOWN_BUTTON 0b10000
#define EV_MASK_HOME_BUTTON 0b100000
#define EV_MASK_SELECT_BUTTON 0b1000000
#define EV_MASK_START_BUTTON 0b10000000
#define EV_MASK_STOP_BUTTON 0b100000000
#define EV_MASK_PAUSE_BUTTON 0b1000000000
#define EV_MASK_END_OF_AUDIO 0b10000000000
#define EV_MASK_ALL 0xFFFFFFFFUL
struct DebugContext struct DebugContext
{ {