(wip) library story selection and export to device

This commit is contained in:
Anthony 2024-04-24 22:20:31 +02:00
parent eb521eda71
commit 4698040979

View file

@ -426,11 +426,35 @@ void LibraryWindow::Draw()
}
if (ImGui::BeginTable("library_table", 2, tableFlags))
if (ImGui::BeginTable("library_table", 3, tableFlags))
{
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed);
ImGui::TableSetupColumn("Select", ImGuiTableColumnFlags_WidthFixed);
ImGui::TableSetupColumn("Actions", ImGuiTableColumnFlags_WidthFixed);
ImGui::TableHeadersRow();
ImGui::TableNextRow(ImGuiTableRowFlags_Headers);
ImGui::TableSetColumnIndex(0);
ImGui::TableHeader(ImGui::TableGetColumnName(0));
static bool column_selected = false;
ImGui::TableSetColumnIndex(1);
const char* column_name = ImGui::TableGetColumnName(1); // Retrieve name passed to TableSetupColumn()
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0));
ImGui::Checkbox("##checkall", &column_selected);
ImGui::PopStyleVar();
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
ImGui::TableHeader(column_name);
ImGui::TableSetColumnIndex(2);
ImGui::TableHeader(ImGui::TableGetColumnName(2));
int internal_id = 1;
for (auto &p : m_libraryManager)
@ -438,8 +462,14 @@ void LibraryWindow::Draw()
ImGui::TableNextColumn();
ImGui::Text("%s", p->GetName().c_str());
ImGui::TableNextColumn();
ImGui::PushID(internal_id++);
// Select
ImGui::TableNextColumn();
ImGui::Checkbox("", &column_selected);
ImGui::TableNextColumn();
if (ImGui::SmallButton("Load"))
{
m_storyManager.OpenProject(p->GetUuid());